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Everything posted by Kwebib
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Awesome! This is one of my must-have mods. Thank you for your work.
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- sound replacement
- plugin
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[1.12.x] Kopernicus Stable branch (Last Updated February 10th, 2025)
Kwebib replied to R-T-B's topic in KSP1 Mod Releases
@R-T-BI think I could live with it - would just take getting used to. Interesting that my camera is at a different angle than @caipi's. Here is the angle mine sits at: -
About how often should we expect an engine failure on Hard difficulty? I've done probably a dozen launches in my new game and have had no failures - even with "standard" engine quality.
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[1.12.x] Kopernicus Stable branch (Last Updated February 10th, 2025)
Kwebib replied to R-T-B's topic in KSP1 Mod Releases
@R-T-B the camera position, upon returning to the Space Center scene, changed with R84. The camera is higher up now and points down more, i.e. it's not the typical "isometric" view of the space center. Definitely not game-breaking, but just thought I'd note. Also, I'm using JNSQ if that matters. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Kwebib replied to Nertea's topic in KSP1 Mod Releases
Here's the patch I use. @PART[restock-engine-schnauzer-1]:AFTER[ReStockPlus] { !MHReplacement = True } @PART[restock-engine-caravel-1]:AFTER[ReStockPlus] { !MHReplacement = True } @PART[LiquidEngineLV-T91]:FINAL // Cheetah { %TechHidden = True } @PART[LiquidEngineLV-TX87]:FINAL // Bobcat { %TechHidden = True } -
[1.12.5] Restock - Revamping KSP's art (August 28)
Kwebib replied to Nertea's topic in KSP1 Mod Releases
They are part of ReStock Plus but hidden if you have Making History installed. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Kwebib replied to Nertea's topic in KSP1 Mod Releases
I patched them out of my game and added the Schnauzer and Caravel back in (which are normally hidden if MH is installed). They're not exact replacements, but close enough for me. -
@Lisias DOE shows a "Kopernicus Watchdog" flare (a fake planet being used to alleviate a Kopernicus bug). Do you think you could write a patch to exclude this celestial body? See here: Kopernicus Thread Comment
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[1.12.x] Kopernicus Stable branch (Last Updated February 10th, 2025)
Kwebib replied to R-T-B's topic in KSP1 Mod Releases
A "KopernicusWatchdog" distant flare shows up with Distant Object Enhancement as well. Should I post this in the DOE thread? -
[1.12.x] ANGLECAN Progression 1.7 and ANGLECAN Progression Plus 1.7
Kwebib replied to theJesuit's topic in KSP1 Mod Releases
Is there somewhere in the game data where you can see what all the progression milestones are? -
Browsing the configs, it doesn't look like Kerbalism assigns specific data capacities to the BDB pods. I assume this means BDB is getting the generic Kerbalism data capacity, which is kinda low.
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@CessnaSkyhawk perhaps consider using the celestial body science editor mod and provide a config to lower science multipliers for the planets, a la PBC or KTT, so you can't get 10,000 science from Kerbin's moons alone. Edit: I see you're doing this with Kopernicus. Maybe they should be nerfed further?
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- totm jan 2022
- bluedog
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Nevermind, I'm an idiot and the failure slider defaults to 100% if you select the hard preset.
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How come the default engine failure slider is at 75%? Is that the recommended setting? If so, wouldn't that make it 100%?
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@OhioBob I'm curious what your reasoning was for the atmosphere changes.
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[1.12.x] Kopernicus Stable branch (Last Updated February 10th, 2025)
Kwebib replied to R-T-B's topic in KSP1 Mod Releases
Is it possible to cheat-menu or save-edit the sunk landing gear vessels? -
[1.12.x] Kopernicus Stable branch (Last Updated February 10th, 2025)
Kwebib replied to R-T-B's topic in KSP1 Mod Releases
Nice. Good to know. Thanks for all the hard work! -
[1.12.x] Kopernicus Stable branch (Last Updated February 10th, 2025)
Kwebib replied to R-T-B's topic in KSP1 Mod Releases
@R-T-B is 4k really that demanding or is the scatter that demanding? I would think stock KSP on a 3070, even at 4k, would run at triple digit fps. -
Put a folder called Principia in Gamedata and put this cfg in it: @Kopernicus:FOR[Principia] { }
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totm feb 2022 [1.12.0, 1.12.1, 1.12.2, 1.12.3] Tutorial Fixes
Kwebib replied to linuxgurugamer's topic in KSP1 Mod Releases
Also sad that the game was left in this state. -
@Gordon Dry would this work? @PART[*]:HAS[@MODULE[ModuleEngines*]:HAS[#EngineType[LiquidFuel]]:FINAL { @MODULE[ModuleEngines*] { @minThrust = #$maxThrust$ @minThrust *= 0.25 } } @CessnaSkyhawk if you're interested, perhaps a patch to limit the thrust based on the type of engine instead of my blanket patch above?
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- totm jan 2022
- bluedog
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I'm not sure what you're considering outside the scope of this mod, but have you considered patching engines such that you can't adjust their thrust down to like 1%? This is kinda similar to the reaction wheel nerf in that it makes you require RCS (or some tiny low thrust liquid fuel engine) in order to do tiny orbital corrections.
- 470 replies
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- totm jan 2022
- bluedog
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