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Zorg

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Everything posted by Zorg

  1. Still WIP but getting close: Fairchild mapping camera for the SIM bay, used on all 3 J class missions.
  2. you need to click the button marked "Master" and switch it to apollo-saturn-revamp (which also contains Skylab). Then click the green "Code" button and download to zip. For people who want to keep up with BDB dev I would reccomend getting the github desktop client actually. So instead of downloading to zip you can "Clone to desktop". After that all you need to do is click Fetch Origin in the desktop client and it will download incremental updates to wherever you chose to clone it. This way you dont need to download all of BDB every time.
  3. The Saturn engines were already revamped in 2019 at the current levels of quality. The F1 already has the insulated and bare variants (and an F1B as well!).
  4. Apollo 15/16 experiments (Sub satellite is still placeholder) Apollo 17 UV spectrometer Full Apollo 17 sim bay (experiments stowed) Finished model of lunar mapping camera which is probably the centerpiece of the SIM bay partset
  5. Thanks! Pipes and cables arent too difficult in blender. and in these cases I am not following the cabling precisely at all. Just doing something that looks nice in roughly the same places real cables might be. In reality most of the cables connect to the SM and to other parts but for modularity we do them self contained for parts like this. Doing piping for engines is a different matter of course. There are no plans for C8, cobalt hates it and I have no interest it. There are plans for LM derived parts and that will flesh things out quite a bit. Alternate designs for Apollo I dunno, theres a lot to be done just with things directly derived from the historical designs like LM shelter and taxi etc. Who knows what the future will hold though.
  6. We will do a WWS config for SII, probably throw on a hatch onto the endcap. Sort of like the S4B model based WWS in the current release. But im not keen on doing the extra modules inside the S4B shaped shell there. I think people can use a stock or proc fairing (assuming you want the apollo on top) and then build out the equipment core using MOL or 1.875m skylab modules.
  7. Taking a little break from Skylab stuff... Everything here is early WIP Mapping camera The camera translates forward so that the side facing stellar camera can operate simultaneously. The stellar camera has it own telescoping glare shield. Bottom left of the front is also a radar altimeter panoramic camera Scanning IR radiometer Apollo 17 radar and optical recorder The SIM bay shelves will be a toggle so you can have an empty version as well. The default sim bay will look something like this without the instruments. It will include the shelves, some greebles and the EVA footrest/ladder in game. (ignore the messy cables, they're placeholder). The full experient set for the Apollo 15/16 (identical) and 17 variants of the sim bay will be made including a new subsatellite. You can see a placeholder block for it in the Panoramic camera picture above.
  8. The proc fairings patch for BDB is broken with Procedural Fairings v6.0 and newer. There is an updated patch on github though but it wont be formally fixed till the next release of BDB. You can either: 1. Roll back to a pre 6.0 release of Proc Fairings Or 2. Go to Bluedog_DB/Compatibility/ProceduralFairings and replace bdb_pf.cfg and BDB_PF_TechCompatibility.cfg with the contents of these two files https://github.com/CobaltWolf/Bluedog-Design-Bureau/blob/master/Gamedata/Bluedog_DB/Compatibility/ProceduralFairings/bdb_pf.cfg https://github.com/CobaltWolf/Bluedog-Design-Bureau/blob/master/Gamedata/Bluedog_DB/Compatibility/ProceduralFairings/BDB_PF_TechCompatibility.cfg You can also install the BDB github version but its not guaranteed to be stable and I do not recommend it for a career save.
  9. The github master is somwhat stable and you get the some of the latest goodies from github, stuff that isnt released but we make no assurances. Other branches are even less stable. Its really just for testing but lots of people are willing to take the risk to play with the latest stuff If you're concerned about save breaking changes I would advise to stick to the release.
  10. It should be noted that the BDB proc fairings patch is not compatible with the latest version of PF. The fix will be in the next release. Or if you're using the github version the fix is already there.
  11. The IVAs were made by Beale actually and if I can get motivated to finish placing the props might be able to release them with Invaders upcoming probe update. Haven’t been able to do much on that since I didn’t want to interrupt the Skylab momentum. But the remaining stuff like EOSS and VFB depend on Saturn assets so now might be a good time to go back to those. I’ll check the Mercury IVA.
  12. Incredible pics again! You're making me want to actually play KSP again Dont have the time though. Also might be the first use I've seen of the OAO panels being used elsewhere. They are defiitely difficult to integrate into other builds.
  13. EOSS SII tether station aft MDA. Once the SII is ready I will look into doing the truss but for now the aft MDA should make the main workshop more modular allowing expansion at both ends. Features 4 radial docking nodes each of which can be switched between 0.625m or 0.9375m docking nodes or as a window. A rear airlock which can also be switched to a docking node with usable 2.5 and 1.875m rings. The structural adapters can of course be added to transition to other diameters. Very lazy mockup of what it could look like using the old SII.
  14. Awesome! Yeah it was originally meant to be a single unit until I think @Invaderchaos pointed out the body would be a nice large probe core. Glad people are finding other uses for it.
  15. The extension is the length of the wall segment. You will see the difference if you add at least 1 segment to the fairing. (at least thats what I remember lol, its been a while). Edit: ok just checked it with zero segments it should be identical, the switch is for the length of these wall segments below. Zero segments, 1 short segment, or 1 long segments lets you recreate all 3 IRL options
  16. Oh I didnt expect you to go searching for them, just to let me know if you found any more during your general gameplay Thanks anyway, will add somethin to these for the next release.
  17. Some low effort useful odds and ends made from existing textures and assets. a 1.875 structural adapter in the MDA/Spacelab airlock style (0.625/0.9375/1.25m) Standalone visual docking target greeble ERM style science pallet.
  18. No its not intended. please list out the individual part names of any parts you find with missing entry cost
  19. All new ETS spacelab. The textures on the European Research Module still need a bit of tweaking but the basics are there now. These are on github now but several known issues including broken window lights. Didnt get time to test the hatch on the airlock and the ladder colliders havent been done on either module.
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