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KSP2 Release Notes
Everything posted by rogerwang86
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This mod's EUS tank is designed for BDB's RL-10 engine, but still can work fine with reDIRECT's RL-10 engine.
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Kertemis Program Warning! Orion's Crew Capability Down to 4 Kerbonauts. Please Check Your Save Before Download This Mod! DOWNLOADS Spacedock | Github Dependencies: reDIRECT B9 Part Switch Community Resource Pack Simple Adjustable Fairings New! Animated Decouplers (Orion SM decoupler) New! ASET Props(Orion IVA props) Highly recommend: Bluedog Design Bureau (For RL-10 engine) *Note: This mod is designed for BDB's RL-10 engine, but still can work with reDIRECT's RL-10 engine. Parts: Exploration Upper Stage tank and interstage. Universal Stage Adapter for crew mission and cargo mission. There are 4 size for Adapter: 3.125m, 2.5m, 1.875m and 1.25m. New feature: Orion spacecraft retexturing. Block 2 "Discovery" booster. I am not English speaker, but i will try my best. If there are any spelling or grammar mistake in this topic or mod, please point it out. Appreciate! Enjoy this mod!
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
rogerwang86 replied to tony48's topic in KSP1 Mod Releases
Now I can land on moon again, huge thanks!- 1,942 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
rogerwang86 replied to tony48's topic in KSP1 Mod Releases
My ship will sink in moon surface and be destroyed. Is that normal? or is a bug?- 1,942 replies
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- totm mar 2022
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[1.12.x] Shangsheng Orbital v0.5 - Stockalike NewLine-1 rocket
rogerwang86 replied to Damon's topic in KSP1 Mod Releases
Hi, I am the guy who help damon names this launch vehicle. It name is Arrow(箭矢). I not familiar with China official romanization system, therefore, If I spelled that wrong, help me correct that. Thx. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
rogerwang86 replied to Thomas P.'s topic in KSP1 Mod Releases
Aren't you English speaker? I got same problem and I'm not English speaker, too. Maybe use non-English language to play game will trigger some bug. (By the way, I already report this bug. Wait Author reply.) -
Is any possible that I recode this mod to make it become 2.5 scale? I am using Recale! for 2.5 scale earth, but some launch pad bugs just keep happening.
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- planetpack
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Will done!
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I wrote the code for new part(I chose [tantares_lv_fuel_tank_s1_4] to add a new node)That is not difficult thing. But every time I launch soyuz in game, one booster always detach from main rocket somehow when rocket separate from launch pad.(I launch rocket from Woomerang Launch Site.)
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- launch pad
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Soyuz's launch pad can't attach to current tantares' soyuz part. Would you fix that?(by the way, those new parts you work on so cool)
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Shuttle Orbiter Construction Kit - Dev Thread
rogerwang86 replied to benjee10's topic in KSP1 Mod Development
Nice work! Can you add attached point under the fuel tank, so your shuttle can be put on module launchpad? And would you have plans to make recovery system or module for SRB? -
Shuttle Orbiter Construction Kit - Dev Thread
rogerwang86 replied to benjee10's topic in KSP1 Mod Development
Does 2.5x system be able to work on game version 1.6.1 or 1.7.1? I can try this mod. Thanks for your reply.<3 -
Shuttle Orbiter Construction Kit - Dev Thread
rogerwang86 replied to benjee10's topic in KSP1 Mod Development
I have some suggestion : 1.The shuttle weight is too light. Compare with cormorant aeronology space shuttle with about 44 ton(including main 3 engine), your shuttle have only 24 ton. It can be easily launch to high orbit or even to mun. Real shuttle can't do that. 2.Attach power between body and wing is a little weak. It is easily broke wings event falling speed was under 10m/s. 3.Center of mass should located at the middle of shuttle. You should put more mass to the front of shuttle. Maybe you had already fix that, or maybe you think that is the best way. No matter what, just keep going. You have really done a great job. (P.S. I am not English speaker, please forgive me any misuse word.)