Jump to content

x170doom

Members
  • Posts

    95
  • Joined

  • Last visited

Everything posted by x170doom

  1. sort of had a similar issue, only it does partially work for me, just errors out on IVAS with MAS. on your install try switching between the standard IVA, DE iva without mas and DE+MAS and see what happens
  2. is there any hope for support for blackrack's Deffered mod? unfortunately neptune camera seems to be the only mod listed as flat incompatible atm,
  3. https://drive.google.com/file/d/1xTPRbgVAtjzcbwgaVa6XmM_JcYXTuQxP/view?usp=sharing log here, had a quick scan through, no warnings or errors related to the engine though
  4. so interesting detail found while testing, the issue seems to be with how the switch for the 8089c is implemented, as when placing the engine there is visible Z fighting on all configs, plus you can see that the 8089c is allways present over the other modules, additionaly the C model doesn't appear in the b9ps menu. will be posting logfile soon (just closing ksp now)
  5. caught a minor snag on current dev branch, just want to see if anyone else has it or if it's a possible conflict. for some reason the agena 8081 engine has the SOT bell present in every config, seems like its model stays present at all times and other configs have the correct model loaded in underneath it. anyone else seen this?
  6. @AlphaMensae not sure if you are aware of this ( ik you are active in bdb's forum occasionally but I don't think this has been brought up there) but the atlas launch stand doesn't line up correctly with the atlas revamp that they currently have on the dev branch. can we assume that there is going to be an update to the atlas stand so that the pipes and such line up after the revamp?
  7. @EStreetRockets the latest changes on the GitHub master seem to cause a B9PS uncaught exception if FAR isn't installed, here's the error from the log (would include screenshot from error in loading screen, but pressing anything other than "quit" soft locks my PC) Relevant part of KSP.log:
  8. question: how do you avoid the arm uncontrollably shaking + how do you make sure the parts you deliver line up correctly (I tried doing this myself and ended up with a rather... wonky station)
  9. @AlphaMensae I just noticed the remnant core option seems to be missing from the hammerhead crane. was this intentional? 'cause it was a cool feature
  10. got these changes made, starting ksp now, will post if it fixes the issue edit: all seems to be working now. IVAs are switching correctly
  11. heres the log file: https://drive.google.com/file/d/1n0jmIxQhWN4K408_5c-zyw4LKejWy5hn/view?usp=sharing I can't seem to find the modulemanager.configcache file. only a .physics and .techtree file
  12. currently have v1.6.5 installed, still have the issue, however with the compat patch removed i have 2 iva switches, also getting one error for every Iva i have installed heres a quick sample of the log its spamming one error for every IVA
  13. i think i might have failed to clarify there is still only 1 switch. it just has no effect still (IVA stays the same regardless of what is selected)
  14. I gave it a try, the error message has changed to complaining about multiple IVA switches, but MEM is firmly staying on one IVA regardless of the switch setting. that being said the cockpit seems to have been replaced with an older version, meaning that the z fighting on the pannel textures has stopped (that was an issue that didn't seem related before)
  15. yep, shuld have mentioned as well that benjee was right, at some point i somehow managed to extract the shared asets folder into textures unlimited. everything started behaving normally after i deleted it
  16. i would assume the dll is loading correctly as only the LM throws errors, reviva is working in all other cases. plus i am using ckan and rpm and mas certainly seem to be correctly installed. ill have a look at that config and see if something is different edit: cant say that anything looks different between the two cfgs. heres a link to the log file https://drive.google.com/file/d/1aGB1A7Inb193qDkzAVSc0YhwFTHaCIeQ/view?usp=sharing
  17. @610yesnolovelyits been a while but i may have finally found something helpfull for the BDB cockpit issues. this error in the logs "Initialization errors on ModuleB9PartSwitch (moduleID='IVASwitch') on part bluedog.LM.Ascent.Cockpit subtype 'SABS' Could not find matching module" there are more for every cockpit subtype. for me it's only for the lm though
  18. not that I know of, oddly the APAS parts along with IDAs seem to have a duplicate parts file inside the folder for "000_TeturesUnlimited" it's useable but I don't know if things will work properly if I delete the duplicate files since several craft are currently held together with these ports. will this cause issues or will ksp know to use the original install instead
  19. is anyone else having an issue with the APAS parts from the shared assets folder not loading or is it just me? found some errors in the log, no idea what could cause them though. namely [LOG 18:05:50.838] [Filter Extensions 3.2.0.3]: B10.APASv2 duplicated part key in part path dictionary and [ERR 18:19:49.354] Janitor's Closet: Part already loaded: B10.APASv2 edit: so apparently they dont show up if i filter out 000_texturesunlimited. odd
  20. anyone having issues with the mariner 10 probe core not allowing controll, the commnet icon and signal strength dont appear on the ui (thought there is a gap where they should be). and this error is appearing in the log "Cannot find a Module of typename 'CNCCommNetScenario'" edit:resolved the issue, was being caused by centaur avionics ring, removing it in the VAB and replacing it resolved the issue. not sure why it was happening but apparently that fixed it
  21. minor bug, the bdb mem doesn't seem to be working with the latest version (part switch is present but IVA never changes just stuck with flickering textures)
×
×
  • Create New...