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OrbitalManeuvers

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  1. I was just driving by and noticed the engines you guys are talking about all have something in common: they all use ModuleDeployableEngine. Do you have DeployableEngines 1.3.1 installed? The rs30 and mb60 also use this - might be interesting to know if they work for you.
  2. KSP does not have axial tilt. KSP 2 did, which would have led to a really accurate RSS/KSRSS, but alas.
  3. go here: https://gitlab.com/ksrss/KSRSS/-/tree/reborn?ref_type=heads and make sure you see the term "reborn" in the branch selector. This branch brings KSRSS up to modern scatterer/eve and/or volumetrics. It has to be installed manually, and you should not include anything except the KSRSS folder (i.e. none of the 64k stuff, it won't work). There are also other branches there, but if you don't know which one you're looking for then Reborn is a good choice.
  4. Yikes this took me a minute to find because the author's thread has changed. The profile in those shots is probably 'Steven_Colour_Hassle' (slightly modified) and comes from a file called steven_tufxprofiles.cfg. I don't know if the names will be the same any more, but this was the thread and the link I used at the time. The thread /profile owner/author is incredibly talented so hopefully you'll get to see some of their work.
  5. Hiya! So glad you stuck with this project and we finally get to see (legit) usages!! Thanks for your work and for sharing it with us! I brought back the Starliner capsule from LEO with no issues - looked amazing. I brought back the Apollo capsule from lunar velocities (KSRSS 2.x) and mucho exploto ensued. Lemme show you a couple screen captures from two videos I took that I am way too lazy to edit into one but if you want to see them, I can upload both of them. Anyway - here's Firefly obviously. This is moments before ka-boom. I know this isn't normal for my install - it's only 5k/s and I've done this lots of times. So I created this save to test it, and saved just prior to re-entry so I could test both with FF and with RPER. Pertinent numbers here are 61.9k altitude, 5185m/s (By the way, the "+" icon in the staging list (the one that overheats) is the CM itself - the staging icon is for the capsule's RCS) Screencap from the RPER video. All I did was remove Firefly, and copy over RPER, then loaded the same save point, and tried to grab a frame with the same numbers. With RPER the heating bar stays right at the halfway point until it goes away completely. That's all the info I have! Err, of course this is the latest BDB, standard Apollo capsule build. Thanks for any thoughts you might have on my lunar velocity sadness
  6. Remember how Holmes always said when you've eliminated all the other explanations and there's only one explanation left that no matter how cray-cray it seems ... Behold, my pure stock install with only KK + CPLC + MM (I wanted the .configcache) And behold ... behold more, more beholding please: The difference between the two pictures? Shown here: My main installs are all KSRSS. When I tested in my fancy schmancy modern JNSQ install it only showed the colliders. There was only one variable left. So I added Harmony, Kop, MFI and KSRSS to the same install from the first picture. The KK\NewInstances folder is the same - those are the same instances. It will be up to someone else to explain how this happens - cuz I have no idea. I'm using the Reborn branch from gitlab.
  7. fyi- your sharing links are not public. there's an option when you create the link - something like "anyone with the link can view" - that's the one you want. (it's usually not the default option.)
  8. well, you don't have any glaring install errors, and our versions of the important things are similar/same. I'll note the 3 differences that stood out: I don't have kittopia but I don't think that would matter or be involved? I don't let anything named tweak, or watchdog, anywhere near my computer. Lastly, I did test on an older Kopernicus build, it's apparently build 208 and you're on 220ish or something. Other than that, we don't have significant differences in the things that pertain to this, as far as I can see. Sorry, I hoped something would jump out.
  9. So Larkes and the Mohohole are two you should prolly ignore, they don't work for me either. But all the rest of the ones you've mentioned all load and render correctly for me. I have 3 arches because I tested this on KSP 1.12.5. Do you have both DLCs? What KSP version are you on? Also we should have probably asked for your log file and then wouldn't need to ask these questions...
  10. I would guess there's something shader related involved since you're seeing parts drawn in ways that are different than the normal part shaders. I have Resurfaced, Shaddy, Shabby, and do not have Deferred.
  11. Hello! Thanks for contributing this to the community I grabbed this from github to have a look, and noticed that the parts didn't show up. They're both missing the TechRequired tag in the part cfg and I think that means they only show up in sandbox or something. Adding a TechRequired tag got them in game for me (I was in science mode). Anyway, thanks again for the contribution!
  12. I'm not sure if this is stock or not, but in my VAB if I right click on a relay antenna and pick Show Relay Info, the resulting dialog displays geostationary altitude along with other stuff. if you don't see it I'm not sure what does it - I don't have any antenna-specific mods.
  13. just one person's opinion ... if this were happening to me, I would consider it very much worth my time and disk space to create a pure stock install and then add BDB and only the dependencies it needs (and no bdb extras). you don't have to touch your current install to do this. I would do this just to know for sure that it works like I'm expecting it to work. If these same things still don't work, that's something other people can probably help with. If they do work, then that would be my cue to rebuild my install, slowly, and test a lot between adding other part mods. The only other observation I can make after looking at your log, is wondering why you have something called RSS-Textures in a KSRSS install? And you have SMURFF, too - which is definitely not needed for a 2.x scale system like KSRSS. Little red flags that I don't know how to interpret, but they look funny.
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