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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
I feel like a logical conclusion here is that you have something that I don't. You have my GameData folder above. I'd start with Deferred if you're using it. It required updates from other things so I guess just check you're on the latest of things like TUFX and Kopernicus. Definitely try without Deferred if you're using it, as I don't have it. Idk! Those are my ideas, but I'm down to 4 braincells after work today.- 1,980 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
TVC = true volumetric clouds, sorry. Here's the lowdown on KSRSS and Scatterer as I understand it. Prior to the creation of the Reborn branch, KSRSS required scatterer 0.7x (note the lower case). Starting with Reborn, KSRSS became compatible with the current version of Scatterer, which was renamed(ish) to Scatterer and was version 0.8. So Reborn introduced compatibility with current versions of both Scatterer and EVE. If you are having problems with the Reborn branch and either the released or the volumetric clouds versions of Scatterer or EVE, then the problem is almost certainly your KSRSS installation. On my system I have a few installations with KSRSS + the Cape + (modern or historical) + Baikonur + MLP and volumetric clouds. These are the differences I've seen between my system and people saying they're having issues: I absolutely definitely have the Reborn branch. This is really easy to miss on the Gitlab page. I do not have KSC Switcher installed or the landmasses don't work. I also don't have any of the "64k" texture stuff associated with the previous version of KSRSS, and is incompatible with Reborn (per the authors) even though it's still in the repo. I also don't have CustomBarnKit - it's not actually a technical requirement despite the OP. And lastly, I made sure that Reborn was never installed over top of an existing KSRSS, which would almost certainly break it. I'll leave you a few screenshots of my GameData folders in the spoiler below in case they're interesting at all. One of these is my 'modern' stuff, another is 'historical', and another is just for making videos. Hope something here helps!- 1,980 replies
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- totm mar 2022
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KatnisssCapeCanaveral for KSRSS v1.0
OrbitalManeuvers replied to TruthfulGnome's topic in KSP1 Mod Releases
I have several working installs with KSRSS Reborn with the Cape and Baikonur.- 139 replies
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- kerbal konstructs
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Avalanche Plumes (A waterfall Mod for Solid Rocket Boosters)
OrbitalManeuvers replied to Kochi's topic in KSP1 Mod Releases
hey fellow Avalanche users - is anyone able to confirm that the BDB Apollo LES doesn't have a plume? I have loverly plumes on all other SRBs, across multiple mods - the BDB LES is the only thing that doesn't. I'll file a github issue with logs and stuff if someone is able to confirm this isn't just a me problem ... -
KatnisssCapeCanaveral for KSRSS v1.0
OrbitalManeuvers replied to TruthfulGnome's topic in KSP1 Mod Releases
i won't be at that machine on until later tonight, but I can take some guesses that might help in the meantime, since both of these installs have to be done manually. If you have the correct version/install of KSRSS, you'll have just one KSRSS-related folder ("GameData\KSRSS"). If you have anything else for KSRSS, 64k textures, etc - those are not compatible with the Reborn branch. And if you have something other than the Reborn branch, then I wouldn't expect the Cape to work at all. Both of these are github/gitlab installs, which means you'll download a zip file, and you must navigate within the zip file until you find the GameData folder, and that's your starting point. From the KSRSS master archive's GameData folder, you only want the KSRSS folder. From the Cape's master archive you only want the KatnissCapeCanaveral folder in GameData. Confusingly, there are two more folders (Modern, Retro) in the Cape's master archive GameData folder, but they do not belong in GameData. You should selected only one of them (or neither if you don't have MLP/etc, but don't use both), and copy the folder to GameData\KatnissCapeCanaveral\Instances. And of course you have to have a healthy Kopernicus install before you do any of the above. I do have a couple little cheat sheet images that I'll paste below. If your KSRSS install doesn't seem right, I wouldn't even bother with the Cape until that's working. Lastly, and this might matter and might not ... I do not use KSCSwitcher. I've had problems in the past with KSRSS + KK and KSCSwitcher, so I just don't use it. KSP thinks the space center is in Florida, which I want, and I can still launch from other launch sites. Hope something here helps.- 139 replies
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- kerbal konstructs
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KatnisssCapeCanaveral for KSRSS v1.0
OrbitalManeuvers replied to TruthfulGnome's topic in KSP1 Mod Releases
Yes it works on KSRSS Reborn. I have it in several installs.- 139 replies
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- kerbal konstructs
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
KSP does not have axial tilt. KSP 2 did, which would have led to a really accurate RSS/KSRSS, but alas.- 1,980 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
definitely yes. i'm using TVC, too.- 1,980 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
go here: https://gitlab.com/ksrss/KSRSS/-/tree/reborn?ref_type=heads and make sure you see the term "reborn" in the branch selector. This branch brings KSRSS up to modern scatterer/eve and/or volumetrics. It has to be installed manually, and you should not include anything except the KSRSS folder (i.e. none of the 64k stuff, it won't work). There are also other branches there, but if you don't know which one you're looking for then Reborn is a good choice.- 1,980 replies
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- totm mar 2022
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[1.0.2] Firefly - Revamped Atmospheric Effects
OrbitalManeuvers replied to MirageDev's topic in KSP1 Mod Releases
Yikes this took me a minute to find because the author's thread has changed. The profile in those shots is probably 'Steven_Colour_Hassle' (slightly modified) and comes from a file called steven_tufxprofiles.cfg. I don't know if the names will be the same any more, but this was the thread and the link I used at the time. The thread /profile owner/author is incredibly talented so hopefully you'll get to see some of their work. -
[1.0.2] Firefly - Revamped Atmospheric Effects
OrbitalManeuvers replied to MirageDev's topic in KSP1 Mod Releases
Hiya! So glad you stuck with this project and we finally get to see (legit) usages!! Thanks for your work and for sharing it with us! I brought back the Starliner capsule from LEO with no issues - looked amazing. I brought back the Apollo capsule from lunar velocities (KSRSS 2.x) and mucho exploto ensued. Lemme show you a couple screen captures from two videos I took that I am way too lazy to edit into one but if you want to see them, I can upload both of them. Anyway - here's Firefly obviously. This is moments before ka-boom. I know this isn't normal for my install - it's only 5k/s and I've done this lots of times. So I created this save to test it, and saved just prior to re-entry so I could test both with FF and with RPER. Pertinent numbers here are 61.9k altitude, 5185m/s (By the way, the "+" icon in the staging list (the one that overheats) is the CM itself - the staging icon is for the capsule's RCS) Screencap from the RPER video. All I did was remove Firefly, and copy over RPER, then loaded the same save point, and tried to grab a frame with the same numbers. With RPER the heating bar stays right at the halfway point until it goes away completely. That's all the info I have! Err, of course this is the latest BDB, standard Apollo capsule build. Thanks for any thoughts you might have on my lunar velocity sadness -
[KSP 1.8+] Kerbal Konstructs (Continued)
OrbitalManeuvers replied to NathanKell's topic in KSP1 Mod Releases
Remember how Holmes always said when you've eliminated all the other explanations and there's only one explanation left that no matter how cray-cray it seems ... Behold, my pure stock install with only KK + CPLC + MM (I wanted the .configcache) And behold ... behold more, more beholding please: The difference between the two pictures? Shown here: My main installs are all KSRSS. When I tested in my fancy schmancy modern JNSQ install it only showed the colliders. There was only one variable left. So I added Harmony, Kop, MFI and KSRSS to the same install from the first picture. The KK\NewInstances folder is the same - those are the same instances. It will be up to someone else to explain how this happens - cuz I have no idea. I'm using the Reborn branch from gitlab. -
OrbitalManeuvers started following [1.0.2] Firefly - Revamped Atmospheric Effects
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[1.0.2] Firefly - Revamped Atmospheric Effects
OrbitalManeuvers replied to MirageDev's topic in KSP1 Mod Releases
fyi- your sharing links are not public. there's an option when you create the link - something like "anyone with the link can view" - that's the one you want. (it's usually not the default option.)