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[1.12.5] Parallax Continued 1.0.0
OrbitalManeuvers replied to Gameslinx's topic in KSP1 Mod Releases
oh I probably should have lowered the expectations - I didn't think that would necessarily fix whatever you're seeing with Parallax, but having that installed can break other mods, so it's definitely the right thing to remove it just so there's one less possible issue. Plus now your install is cleaner -
OK - not sure what this is about, then. 2112 AssemblyLoader: Assembly 'RCSBuildAidToolbar' has not met dependency 'Toolbar' V1.0.0
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[1.12.5] Parallax Continued 1.0.0
OrbitalManeuvers replied to Gameslinx's topic in KSP1 Mod Releases
You have a copy of MiniAVC in your install that needs to be nuked. If that sounds like crazy talk here's the thread for a mod to get rid of it, or you can just do it by hand - whatever seems best to you. -
pardon the unsolicited intrusion: you're missing ToolbarController which is a requirement of RCSBuildAid (and most other LGG mods anyway).
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OrbitalManeuvers started following [1.12.5] Parallax Continued 1.0.0
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Excuse the butting in ... just noticed you have this: 767 [LOG 02:37:46.597] [ModuleManager] version 4.1.4.0 at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ModuleManager.4.1.4.dll won the election against 768 Version 4.1.4.0 C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ModuleManager.4.2.3.dll This means the extra (older) copy of MM is getting loaded, not the most recent one. You should only have a single copy of MM in your GameData folder, the latest one. Folks here will probably want to see a new copy of the log after this is fixed, since you're not running the latest MM yet.
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I just now tested this with a very similar build I just made, and I have no problems. I'm having trouble piecing together your process though. In the video, the engine is not active, then the throttle goes up, then the nozzle extends. What triggers the nozzle extending? I tested three different ways: 1) full throttle (so ullage active) then stage the RL10 ... 2) deactivate RL10, full throttle, PAW's "Activate Engine" item, and 3) engine already extended, H for ullage, then Z for full throttle. All of these work as expected. re: your follow -up question: for me, if I right click on the RL10, pick Activate Engine, it extends and shows fuel in the staging list, but isn't running. I have EngineIgnitor 1.3.7.8, DeployableEngines 1.3.1, and current BDB. I also have MandatoryRCS, and CryoTanks. Also confirmed that MechJeb is able to execute maneuvers as long as I handle the ullage. Hope something here helps! (Oh, this was tested on JNSQ, btw)
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
I feel like a logical conclusion here is that you have something that I don't. You have my GameData folder above. I'd start with Deferred if you're using it. It required updates from other things so I guess just check you're on the latest of things like TUFX and Kopernicus. Definitely try without Deferred if you're using it, as I don't have it. Idk! Those are my ideas, but I'm down to 4 braincells after work today.- 1,981 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
TVC = true volumetric clouds, sorry. Here's the lowdown on KSRSS and Scatterer as I understand it. Prior to the creation of the Reborn branch, KSRSS required scatterer 0.7x (note the lower case). Starting with Reborn, KSRSS became compatible with the current version of Scatterer, which was renamed(ish) to Scatterer and was version 0.8. So Reborn introduced compatibility with current versions of both Scatterer and EVE. If you are having problems with the Reborn branch and either the released or the volumetric clouds versions of Scatterer or EVE, then the problem is almost certainly your KSRSS installation. On my system I have a few installations with KSRSS + the Cape + (modern or historical) + Baikonur + MLP and volumetric clouds. These are the differences I've seen between my system and people saying they're having issues: I absolutely definitely have the Reborn branch. This is really easy to miss on the Gitlab page. I do not have KSC Switcher installed or the landmasses don't work. I also don't have any of the "64k" texture stuff associated with the previous version of KSRSS, and is incompatible with Reborn (per the authors) even though it's still in the repo. I also don't have CustomBarnKit - it's not actually a technical requirement despite the OP. And lastly, I made sure that Reborn was never installed over top of an existing KSRSS, which would almost certainly break it. I'll leave you a few screenshots of my GameData folders in the spoiler below in case they're interesting at all. One of these is my 'modern' stuff, another is 'historical', and another is just for making videos. Hope something here helps!- 1,981 replies
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KatnisssCapeCanaveral for KSRSS v1.0
OrbitalManeuvers replied to TruthfulGnome's topic in KSP1 Mod Releases
I have several working installs with KSRSS Reborn with the Cape and Baikonur.- 139 replies
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Avalanche Plumes (A waterfall Mod for Solid Rocket Boosters)
OrbitalManeuvers replied to Kochi's topic in KSP1 Mod Releases
hey fellow Avalanche users - is anyone able to confirm that the BDB Apollo LES doesn't have a plume? I have loverly plumes on all other SRBs, across multiple mods - the BDB LES is the only thing that doesn't. I'll file a github issue with logs and stuff if someone is able to confirm this isn't just a me problem ... -
KatnisssCapeCanaveral for KSRSS v1.0
OrbitalManeuvers replied to TruthfulGnome's topic in KSP1 Mod Releases
i won't be at that machine on until later tonight, but I can take some guesses that might help in the meantime, since both of these installs have to be done manually. If you have the correct version/install of KSRSS, you'll have just one KSRSS-related folder ("GameData\KSRSS"). If you have anything else for KSRSS, 64k textures, etc - those are not compatible with the Reborn branch. And if you have something other than the Reborn branch, then I wouldn't expect the Cape to work at all. Both of these are github/gitlab installs, which means you'll download a zip file, and you must navigate within the zip file until you find the GameData folder, and that's your starting point. From the KSRSS master archive's GameData folder, you only want the KSRSS folder. From the Cape's master archive you only want the KatnissCapeCanaveral folder in GameData. Confusingly, there are two more folders (Modern, Retro) in the Cape's master archive GameData folder, but they do not belong in GameData. You should selected only one of them (or neither if you don't have MLP/etc, but don't use both), and copy the folder to GameData\KatnissCapeCanaveral\Instances. And of course you have to have a healthy Kopernicus install before you do any of the above. I do have a couple little cheat sheet images that I'll paste below. If your KSRSS install doesn't seem right, I wouldn't even bother with the Cape until that's working. Lastly, and this might matter and might not ... I do not use KSCSwitcher. I've had problems in the past with KSRSS + KK and KSCSwitcher, so I just don't use it. KSP thinks the space center is in Florida, which I want, and I can still launch from other launch sites. Hope something here helps.- 139 replies
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KatnisssCapeCanaveral for KSRSS v1.0
OrbitalManeuvers replied to TruthfulGnome's topic in KSP1 Mod Releases
Yes it works on KSRSS Reborn. I have it in several installs.- 139 replies
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