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Everything posted by zer0Kerbal
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I do believe I have permission from the author to continue. I am not a modeller, and in fact my current potato can't run blender 2.8. With that said, I am looking into updating/modernizing it. Very good looking ship. @Greg Cooper
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[1.9.x] Structural Tubing Restructured
zer0Kerbal replied to linuxgurugamer's topic in KSP1 Mod Releases
could try Kermangeddon Industries Stork Delivery System -
Structural parts different angles?
zer0Kerbal replied to Cloakedwand72's topic in KSP1 Mods Discussions
try structural tubing -
Structural parts different angles?
zer0Kerbal replied to Cloakedwand72's topic in KSP1 Mods Discussions
you mean like triangles? -
How to change texture file name of the mu. files
zer0Kerbal replied to galvatron315's topic in KSP1 Mods Discussions
+1 ^^^ this I just thought the comma needed to be [SPACE][COMMA][SPACE] -
Working on the final polish for DaMichele's parts - mostly the patches, will probably disable most of the old patches and leave in to be updated later. Will require KGEx mod, which supplies common things like B9TankTypes and TweakScale Scales. LanderTek has just joined the queue for KGEx. Am considering putting that as separate mod since it and Dreamer and WhimChaser and SimpleCargoBays are all made by ArtWhaley under AxialAeroSpace.
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How to change texture file name of the mu. files
zer0Kerbal replied to galvatron315's topic in KSP1 Mods Discussions
kindly copy a sample in a reply - using the spoiler -
because if nothing in the patch is working - then odds are either you don't have MM installed (looks like you do) or the :NEEDS isn't being met. have you tried without anything past the @PART[] (so comment out the :NEEDS[]:FINAL)? have you tried with a comma (,) instead of the ampersand (&) in the :NEEDS?
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[1.12.x] Near Future Technologies (September 6)
zer0Kerbal replied to Nertea's topic in KSP1 Mod Releases
could this be an issue with having TextureReplacer(x) or TexturesUnlimited installed? -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
zer0Kerbal replied to Paul Kingtiger's topic in KSP1 Mod Releases
sometimes pressing the <ESC> key frees things up for me in similar situations.- 1,553 replies
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- kis
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How to change texture file name of the mu. files
zer0Kerbal replied to galvatron315's topic in KSP1 Mods Discussions
does the part.cfg use: mesh = and/or MODEL { model = texture = } ? -
@Efour made it originally, I just polished it up a bit. I haven't heard either way - which usually means it is fine. Nothing (that I know of (*knocking on Jeb's Head*)) should be affected by the changes brought to light by 1.8. I haven't installed 1.8 yet - so haven't tried it either; normally I wait until the first bug patch (1.8.1 in this case) to recompile if nothing has been reported. At the same time I am going to *try* to implement some new features (at least in the FTL).
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Have thought about this as optional as well - at the same time my design principle is KIS, (no, not Kerbal Inventory System by @IgorZ :D) . I do like and will keep this in mind; if it is implemented it would be optional. Have also thought about requiring moon rocks for advancement as well. Or requiring training while doing what they do - pilots pilot; engineers drill; scientists research. (part specific training)
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most part mods survive game updates. Yes, major updates (like 1.8) can mess with older versions. As far as balance - that is a personal subjective thing. Best is to have a separate save game and install to test it there. If if works, great, if it is balanced in your opinion (balanced enough) then even better.
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thank you - will take you up on this offer when there is.
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[1.5.1] Cacteye Optics Community Takeover: Updated 10/22/2017
zer0Kerbal replied to icedown's topic in KSP1 Mod Development
my answer - add more antenna! many more antenna!