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Everything posted by zer0Kerbal
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made sure that if MissingHistory installed to not duplicate 1.875m ServiceBay (normal height). Started thinking of pancake models i.e. half height models. comments?
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[1.8.x] KerboKatz - SmallUtilities - 18.10.2019
zer0Kerbal replied to SpaceTiger's topic in KSP1 Mod Releases
these haven't been updated in quite some time, and probably won't be since the licensing is ARR IF @SpaceTiger were to change the license to say GPLv3 or MIT or another more permissive and publish the source, I am sure that they would be adopted rather quickly, at least several of them. -
as far as I know, FTL/FTF *should* work in 1.8 - won't know personally until this weekend when I get a chance. The older versions might also work - they worked in 1.7.x for me. neat.
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Yes, that IS a rover and a mk1 Command Pod in a service bay.
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Nice training facility! --- Q: use other currency (like Rep/Funds) in place of/in addition to science (Field Training Lab) A: It should be, and if it is, I think I will try to add it to game settings (difficulties) - make it so you can set x + x + x + time = experiences --- Q: One level please, one level only. (Field Training Facility - Stop after x level(s)) A: I believe it to be, will look at implementing after the big 1.8 push. Could also add a +/or +/or configurable requirement through game settings. Until (if) then maybe set a KAC alarm? I should also release the mod (patch): "Kerbal Efficiencies" as well. @Lupi are you using SimpleLogistics? Looks like it.
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not without massive amounts of Jeb's Coffee!
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so ditched the 0.625 model - was more like a torpedo - or standing coffin... eliminated several 'base' models - next up is nodes, then internal stats and deciding how many kerbals can be stuffed in. then restock then SSPXr (which adds another model plus a radial version) Then, maybe, MoreGreenhouses and Aquariums. with the usual suspects.
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I recently started migrating over to Atom, NPP has been, well, it doesn't like it when you have 6 versions of it open, each with a dozen .cfg's, md. txt. logs, etc in them. It complains. I don't like it when software complains because I pushed it too hard.
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How do I re-center craft in the VAB?
zer0Kerbal replied to drtedastro's topic in KSP1 Gameplay Questions and Tutorials
I thought that with the entire ship selected, pressing 'spacebar' not only reset orientation, but centers it as well. EER also has the 'b' hotkey - which puts the bottom of the vessel at 5m above CL (concrete level). -
Teaser. MoreServiceBays (1.7.3) works with ReStock and inherits ReStock's changes.
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
zer0Kerbal replied to IgorZ's topic in KSP1 Mod Releases
might want to switch to KJR-Next instead. -
[1.12.5] Restock - Revamping KSP's art (August 28)
zer0Kerbal replied to Nertea's topic in KSP1 Mod Releases
thank you - didn't remember/realize that. can't remember what it does though. texture loader/preventer/blacklister/whitelister -
[1.12.5] Restock - Revamping KSP's art (August 28)
zer0Kerbal replied to Nertea's topic in KSP1 Mod Releases
welcome - and just for future reference, part mods (even ones as extensive as ReStock and ReStock+) generally don't need to update for a game update - because they have no plugins (.dll's). Happy flying! -
[1.12.5] Restock - Revamping KSP's art (August 28)
zer0Kerbal replied to Nertea's topic in KSP1 Mod Releases
it shouldn't need to - unless there are DX3 formatted textures (which I highly doubt) -
Spacedock is down until later today back. Until then, GitHub has the latest release. Spacedock has been updated with latest release.
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[1.12.x] JSI Advanced Transparent Pods (V0.1.24.0) 12th Sep 2021
zer0Kerbal replied to JPLRepo's topic in KSP1 Mod Releases
I find it quite sad that more parts don't use this mod. -
while I am here in this thread. Thank you for Spacedock. Is there a way to rename a mod? Example: "Training Lab" --> "Field Training Lab"? what is the best size for header images? --- I have been added as an author to several mods on Spacedock, but these mods do not show up on my profile? Can/will this be fixed?
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[1.12.x] JSI Advanced Transparent Pods (V0.1.24.0) 12th Sep 2021
zer0Kerbal replied to JPLRepo's topic in KSP1 Mod Releases
appreciate the answer. -
v1.2.3.3 - Klaws'R'Us zer0Kerbal released this now Transparent Pods Repressurized Make sure you back up your game before updating. Version 1.2.3.3 - Klaws'R'Us MicroKlaw: move from Utility to Coupling MicroKlaw: adjust cost from 4050 to 405 MicroKlaw: adjust entryCost from 8000 to 4400 MicroKlaw: adjust angularDrag from 4 to 1 MicroKlaw: adjust maxTemp from 3000 to 2000 MicroKlaw: add fuelCrossFeed = False MicroKlaw: adjust breakingForce from 1500 to 50 MicroKlaw: adjust breakingTorque from 1500 to 50 MicroKlaw: change title from 'Micro Klaw' to 'MicroKlaw' MicroKlaw: adjusted ModuleAnimateGeneric to reflect new part name MicroKlaw: add ModuleToggleCrossfeed (false) (techRequired = fuelSystems) MicroKlaw: ModuleGrappleNode nodeType was size2, corrected to size1 as per the stock "Advanced Grabbing Unit" MicroKlaw: stock Advanced Grabbing Unit has both 7 and 50 for crashTolerance; adjusting part to 50 removed: Stock-microLegRadial, microLegRadial-KSPWheel ghost.cfg added for Stock-microLegRadial, microLegRadial-KSPWheel(+PART microLegRadial) ghost.cfg patch will be removed next update added ODFC (On Demand Fuel Cells) patch added 0.75 EC/s ODFC fuel cell to monoPod added 1.5 EC/s ODFC fuel cell to cycloPod added 4.45 EC/s ODFC fuel cell to panoPod ODFC production/consumption subject to balance pass (feedback desired) Kerbal Space Program 1.7.3
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[1.12.x] JSI Advanced Transparent Pods (V0.1.24.0) 12th Sep 2021
zer0Kerbal replied to JPLRepo's topic in KSP1 Mod Releases
@JPLRepo Do you think KSP 1.8 with the new(er) Unity .NET might finally allow for the graphical glitch to be fixed? I am hoping so. -
you are most certainly welcome. apologies for the delay in answering - Q: can the pods have multiple 'orientations'. A: Yes, in fact this new feature was just recently introduced several updates ago into stock. All three pods should have a button on the PAW/RMB that allows you to switch(cycle through) orientation between two or more orientations. Yes, forgot. Also was hoping someone with more knowledge of KSP-Wheel and or the new stock wheel/gear would like them enough to update and submit the changes. They are removed in the next version. I will provide a ghost.cfg to prevent any save game issues (*knocking on wood*). Make sure you back up your game before updating, just in case. Changes to Micro Klaw (thank you): changes concerning extraneous parts: other misc changes:
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atom and npp both work great and will even (with a plugin) display the .md (markdown) file as it should appear.
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