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KSP2 Release Notes
Everything posted by zer0Kerbal
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how are you forcing KSP to use DX11? might help me.
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
zer0Kerbal replied to IgorZ's topic in KSP1 Mod Releases
just in case it happens again: -
oooh! shiney! nice fancy GUI. love it.
- 2,505 replies
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- life support
- overhaul
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maybe?
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thank you @reseune . fixed internally. patch you requested:
- 95 replies
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- 2
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- electric charge
- fuel cells
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
zer0Kerbal replied to Dunbaratu's topic in KSP1 Mod Releases
https://ksp-kos.github.io/KOS_DOC/tutorials/exenode.html- 1,361 replies
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- autopilot
- programming
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
zer0Kerbal replied to Dunbaratu's topic in KSP1 Mod Releases
depends upon how it will handle being rebooted. switcheding vessels and coming back (IIRC) will cause it to reboot the kOS processors. RunMode might be one way to handle it - or just make sure you have the right run mode. another way might be to set up a maneuver node, and just use a noderunner.ks program as the bootstrap file to run the maneuver node.- 1,361 replies
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- autopilot
- programming
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Am also thinking about writing a resource converter patch for ODFC - it would look like this: and a gas<->liquid<->solid converter :rotglol: well, it compiled and is nearly running again - blank icons and need to actually get it to press the buttons - but getting it going again and might add vol_up, mute, vol_dwn. I might need more Jeb's Coffee because at least one off those ideas won't work very well right now.
- 95 replies
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- electric charge
- fuel cells
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Thank you. I am optimistic that certain known issues will be resolved with ODFC. Until then, I have started CPR on kTunes.
- 95 replies
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- electric charge
- fuel cells
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Mod that randomizes Kerbol system when starting a new carreer?
zer0Kerbal replied to paul23's topic in KSP1 Mods Discussions
yes. just was adopted by LGG. -
well, I think I accidentally created MoreServiceBays about six months ago.... now am pondering if should (probably) release it. has: 0.625m 1.25m (s) 1.875m 2.5m.(s) 3.75m 5.0m in normal, short(maybe), tall and tree versions.
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teaser: (SOON)
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Controlling Two Ships in the Same Instance
zer0Kerbal replied to MoosyLager's topic in KSP1 Mods Discussions
TCA also has swarm mode. -
Looking for a mod - not sure if it actually exists or not.
zer0Kerbal replied to Chia's topic in KSP1 Mods Discussions
Restock? -
A way to see survey location while flying?
zer0Kerbal replied to paul23's topic in KSP1 Mods Discussions
waypoint manager? -
Happy Birthday 40'sgoi! Still mulling over MoreCupulas. Seems like it is a niche that could use some scratching, and MoreHitchikers seems fairly well received. Simple answer - not yet. There is no patch, but after briefly scanning the github repo for Kerbal Health, it does seems like Kerbal Health will provide some compatibility for all crewed spaces. There is also a chance some functionality will be inherited because all these parts are copied from the stock hitchhikers. However, this is the patch template I would use if I were to make the patches - (lots of straightforward math): Also - I will release 1.0.0.4 version probably tomorrow. Haven't had any issues reported so far. Patch just probably needs to scale the [space], [crewCap], [maxAmount] for each model. Since these are known for the PPD-10 (stock), and all the other models (14) are just scaled, just have to compute the scale vs stock and then scale the values by that factor. Still one could also ask @garwel for assistance and guidance in writing the patches for these parts. No warranty - since I haven't played with KerbalHealth before. Many bananas! Hope this helps!
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Version 1.0.0.2 for Kerbal Space Program 1.7.3 Released on 2019-10-07 DockingPortDescriptions-v1.0.0.2 Module Manager patch to add docking port sizes to parts descriptions version = 1.0.0.2 - Near Future Construction Release added :NEEDS to patches now supports size4, linear1, linear2, spinal, and octo from Near Future Construction rounded up the herd of missing colons (:) and put them where they belong
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[1.5] KOOSE mini reentry pod aka escape pod
zer0Kerbal replied to TiktaalikDreaming's topic in KSP1 Mod Releases
looking good! actually - DuctTape.... -
yes, but built into the part. found it. dredged it up from the long lost past. I believe I now have decouplers (with fuel) that will feed down and not up - and can toggle this in the PAW. am trying to get it so it will do four possibilities - no xfeed; full xfeed; top xfeed - bottom nofeed; and top nofeed - bottom xfeed.
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Any mods that improve/extend the xp system?
zer0Kerbal replied to paul23's topic in KSP1 Mods Discussions
I have a patch that adds things (partial patch) - like this? -
Updates to 'the plan': Liquid Fuel Cell (with ODFC) by JatwaaDemolitionsCo since this is actively being released, just adding ODFC patches for it in ODFC. Monoprop Decoupler by JSC complete revamp. now offering bottom crossfeed B9fuelswitching 0.625m, 1.25,, 1.875m, 2.5, 3.75, and 5m ODFC patch various (really beautiful) mods by Randazzo released to public domain by author, non-special permission given initial update/modernization pass ongoing Mod(s) by Randazzo: Rodent II and other bits: