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zer0Kerbal

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Everything posted by zer0Kerbal

  1. sounds like a job bested suited for: @linuxgurugamer! you probably need to update you .csproj to reflect changes in 1.8+. the * will come in handy.
  2. Docking Port Descriptions has been moved to its own thread: Shielded PicoPort has been moved to its own thread:
  3. Docking Port Descriptions (DPD) Adds to the description of parts with docking ports in Kerbal Space Program Module Manager patch adds docking port size/gender/shielded(if gendered - if shielded) to part descriptions in editor for all docking ports. By zer0Kerbal and brought to you by KerbSimpleCo Parts none adds to description in editor for all docking ports: docking port size gender (if gendered) shielded (if shielded) adds vfx and sfx to docking ports that are missing them (stock sfx vfx) Supports Near Future Construction docking port sizes See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Either 3 Module Manager Module Manager /L Supports Kerbal Change Log all sizes of docking ports Near Future Construction PicoPort = PicoPort for all sizes Konstruction Flexible Docking kerbodynePlus Suggests On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) Shielded PicoPort (SPP) red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks see Attribution.md for more Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Footnotes this isn't a mod. ;P ↩ may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
  4. have several - but DuoPods and Mk2Y (formerly known as Yarbrough08) are two of them. I would think there would be an audience for that.
  5. stagingIcon = COMMAND_POD change it to that, and it should be the one you are looking for. Understand roleplaying, just haven't had much spare time; today am trying to push out: Update: Dockingport Descriptions ShieldedPicoPort (with three new parts) from beta to release B9StockPatches SIL SIL patches
  6. am confused, why? If you are asking if I have Making History DLC - yes BDB - no SML - yes MRS - don't believe so CL - no Decoupler Shroud - no TAC-LS - no ReStock - yes ReStock+ - yes but I haven't had time to play my career in over a month. what would you like me to do? Edited 42 minutes ago by zer0Kerbal this?
  7. and you just .zip (32) the GameData and below.
  8. Been trying to combine two patches into one for Dockingport Descriptions what am I missing?
  9. this is the quasi-accepted-normal structure GITHUB REPO .version LICENSE license.txt/md/html Changelog.cfg/txt/md/html Readme.md/txt/md/html GameData ModName Assets (where textures/models go) xyz.dds model.mu Agents Flags Localization dictionary(s) en.us.cfg Parts if many parts - use Squad/parts/ as an example part.cfg's Plugins PluginData Sounds Spaces copy of .version copy of license.txt/md/html copy of Changelog.cfg/txt/md/html copy of Readme.md/txt/html Crafts VAB SPH Subassemblies just an example. hope I was able to communicate clearly the concepts. am confused, why? If you are asking if I have Making History DLC - yes BDB - no SML - yes MRS - don't believe so CL - no Decoupler Shroud - no TAC-LS - no ReStock - yes ReStock+ - yes but I haven't had time to play my career in over a month. what would you like me to do?
  10. Feature request: I haven't been able to get this to work so I am asking it to be added as a feature. #Localization support work with the KSP localization system to allow #tags to be @descripion ^= : $:#localization_xyz : currently if a #localization tag is patched in - MM doesn't expand the tag (unless I am just doing it incorrectly). I have several mods that could immediately benefit from this, including Dockingport Descriptions. Thank you in advance! https://github.com/sarbian/ModuleManager/issues/118 darn combine replies when you don't want it to.
  11. beyond my current skill level - however, I think several of my mods (published and in the pipeline) could benefit from this. Always accepting PR's
  12. one more thing - added a .version file with all the bells and whistles I know. https://github.com/adm-frb/KAESYSTEMS/pull/3 happy exploding! (oops never let Jeb near spell check!) happy flying! .md or .markdown is a, well, markdown file. Markdown allows you to write using an easy-to-read, easy-to-write plain text format, then (if so desired) convert it to structurally valid XHTML. Often this isn't needed (the conversion) because many places, like GitHub, SpaceDock, and Curseforge all support markdown. I use DA-MarkdownEditor and there are plugins for atom and notepad++ as well. There is also this java version that works on most machines (IIRC) MarkdownDeep
  13. here is the KerbalChangelog format. just create a text file I know the feeling. I use the KerbalChangeLog format. https://github.com/adm-frb/KAESYSTEMS/pull/2
  14. @adm-frb congratulations on the release! +1 added missing closing brace '}' updated staging_icon just because added ModuleCommand added limited SAS https://github.com/adm-frb/KAESYSTEMS/pull/1
  15. cc by-nc-sa 4.0 isn't listed. I am not a lawyer, and this isn't legal advice - but MIT is often used, as is GPLv2 (which is probably better if it is international) - the license is just there (at least for me) to protect myself. *chuckle* I got that. Don't worry - UK will be making major strides now that things are looking up!
  16. nicely done. one fairing done, with one variation. yes, you could publish it as a mod.
  17. thank you - it did. Passing it along now for another mod that probably needs this. +1
  18. what was it at? >4.9gb myself; on a super-grand-potato no visual mods, chatterer, finalfrontier etc. shhhh.... we don't talk about that - its Anonymous! AM (Anonymous Mod-a-holics) for a reason!
  19. @sarbian would you kindly list this on CKAN? thank you in advance!
  20. hyperspace might speed up game loading times - and so might (Making Less History):
  21. update: (I will update here and leave the original PART.cfg alone as a guide) the interstage nodes (and others) probably need to have +0.22 added to the Y position (not top/bottom) I haven't tested outside of editor... trying now. Bill and Jeb on the StaticTestStand:
  22. It does work - polishing it some, until then - this does work: (yes, the fairing base is taller Bill, it's not a TARDIS) look at module char - from the heat shields.
  23. it has errors - trying to work through them. sadly - KSP didn't go *boom* (kudos to the devs for foiling Jeb's master plan!)
  24. first - I've never done a welded fairing. So I whacked this together. Never tried/tested. /YMMV/ 95% completed - you have to read the comments and adjust things through math, experimentation and some luck. zed'K's Welcing *hic* Powered by: Jeb's Coffee and Jeb's Croissants and Scones now I am curious if it will work... or will cause KSP to explode... P.S. - there isn't a mod - might ask @Lisias if it might be a possibility in the future to extend welding to subassemblies.
  25. and here are two examples (the demolitionDrones) I made for Orbital Utility Vehicle with LinuxGuruGamer https://github.com/linuxgurugamer/OrbitalTug/tree/master/GameData/OrbitalTug/helper what @Shadowmage said, with one caveat: I have found that (for example the above docking node) - I could turn on/off ALL the lights/emissives at once. and you can usually include ONE animated part and only ONE. but caveat emptor. see comment in signature about hammers....
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