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Everything posted by zer0Kerbal
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never tried it with - however, I can't think of a reason why it wouldn't. kindly tell me if it does. Remember 1.3.3.7 is still under adjustment - it works, just has some minor QoL polishing yet to do. It is nice - the instant de-warpification
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New Pre-Release! Version 1.3.3.7 - The Last 1.7.x version (stable) zer0Kerbal released this 17 Mar 2020 Version 1.3.3.7 - The Last 1.7.x version (stable) NO FURTHER planned 1.7.x versions will be provided Updated to KSP 1.7.3 Updated to .NET 3.5 Unity 2017 1f1 updated to automated build process (deploy.bat/buildRelease.bat/AssemblyVersion.tt) fix buildRelease.batch file updated SpaceDock, updated CKAN updated CKAN added to CurseForge Added Toolbarcontroller and Clickthroughblocker code and as dependencies (thank you linuxgurugamer) Added ClickThroughBlocker (thank you linuxgurugamer) Added ToolbarController (thank you linuxgurugamer) Commented out all stock toolbar code (thank you linuxgurugamer) Commented out all Blizzy toolbar code (thank you linuxgurugamer) Commented out entire ToolbarWrapper.cs file (thank you linuxgurugamer) updated and modernized backend processes updated to latest version of Kerbal Changelog Kerbal Space Program 1.7.3 .NET Framework 3.5
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Greetings. I have asked for permission from @ringerc to update / continue / adopt / release this wonderful mod. Hopefully I hear back from @ringerc with an answer; however in the case I don't hear back, then I intend to respectfully proceed with the adoption as soon as the end of March 2020, as permitted by the individual licenses of this mod. I will provide recognition of original authors/maintainers; and I will gladly step aside should @ringerc ever want to continue this mod. Concerning Spacedock am asking to be added to the Authors so I can update / release. If this is not possible, kindly delete so as to prevent confusion. Spacedock: https://spacedock.info/mod/1889 Thank you kindly in advance! ImprovedHeatShields (DRE Lite): https://github.com/ringerc/KSP-DRE-Lite https://spacedock.info/mod/1889
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PRE-RELEASE DO NOT USE ON LIVE SAVES! YOU.HAVE.BEEN.WARNED. Version 2.1.1.0 - Kanford and Sons - Back in Business with less Magicore! zer0Kerbal released this 16 Mar 2020 Version 2.1.1.0 -Kanford and Sons - Back in Business with less Magicore! removed need for magicore dependency thank you to @magico13 and @linuxgurugamer for the code License MIT Kerbal Space Program 1.9.1 .NET Framework 4.8
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+1 2. two basic routes for parts: reuse existing models and come up with new uses (see KAE below as example) suggest creating new. start in Blender(free) to draw a model; use GIMP(free) to create textures (images); import into Unity(free) with KSP parttools(free) to convert into the .mu/.dds format KSP understands. Write the part.cfg (text file - use NPP or Atom(both free)) Many many many guides and youtube videos for this. see Mod Development sub forums. I will not explain further since it is way to involved and most beyond my abilities. 3. two basic routes for addons. adopt existing - find an existing add on and try to get it to compile. Suggest using Visual Code (free) or VisualStudio Community (free). Also Use GitHub (Free). Lots of helpful sticky posts and more in the Development subforums. Good Luck!
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These probably will be the last of the separate builds. I see no compelling reason to not merge them into one entity (Field Training) with the next version of KSP (1.10 or whatever it is)
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what kind? there are three basic kinds (from simplest to most complex): Config - this is like Docking Port Descriptions - just supplies ModuleManager patches to do something Part Only - Supplies parts using either new or recycled models and textures (Restock, RLA Reborn, NearFuture) Addon - usually a library (.dll) written in either C/C++/C# and adds or changes functionality.
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[1.8.x] ScrapYard - The Common Part Inventory 2.0 (07/12/2019)
zer0Kerbal replied to severedsolo's topic in KSP1 Mod Releases
Version 2.1.0.0 - Kanford and Sons - Back in Business! zer0Kerbal released this 13 days ago Version 2.1.0.0 >>-- Adoption by zer0Kerbal --<< recompiled for KSP 1.9.1 recompiled against .NET 4.8 updated file structure updated .csproj to zer0Kerbal's updated to zer0Kerbal's automated build process added CONTRIBUTION.md added automated process to generate Readme.htm from Readme.md updated Spacedock created Curseforge create new forum thread Kerbal Space Program 1.9.1 .NET Framework 4.8 Kindly find new thread here: @severedsolo maybe ask the mods to lock this thread? @HebaruSan as per your inquiry - the new ScrapYard -
Reserved for Archival Changelog: Version 2.1.0.0 - Kanford and Sons - Back in Business! zer0Kerbal released this 13 days ago Changelog Summary See ChangeLog for full details of mod changes
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Reserved for Changelog: Version 2.1.0.0 - Kanford and Sons - Back in Business! zer0Kerbal released this 13 days ago Version 2.1.0.0 >>-- Adoption by zer0Kerbal --<< recompiled for KSP 1.9.1 recompiled against .NET 4.8 updated file structure updated .csproj to zer0Kerbal's updated to zer0Kerbal's automated build process added CONTRIBUTION.md added automated process to generate Readme.htm from Readme.md updated Spacedock created Curseforge create new forum thread Kerbal Space Program 1.9.1 .NET Framework 4.8
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ScrapYard (SYD) A common part inventory addon for Kerbal Space Program. By Lisias and zer0Kerbal, originally by magico13, then by severedsolo adopted with express permission and brought to you by KerbSimpleCo Preamble by severedsolo The bit you are actually interested in ScrapYard is a mod that provides a part inventory that can be shared between multiple mods. Parts are added to the inventory when you recover a vessel and are removed from the inventory when you build a new vessel. If you have ever played with Kerbal Construction Time, it's a significantly improved version of the part inventory that KCT had, that is also able to be used by other mods. As of writing, ScrapYard does the following Parts are added to the inventory automatically upon vessel recovery Parts are applied in the editor (not automatically like with KCT) Parts are then pulled from the inventory on build (mods can change when this happens) Parts are stored individually in the inventory along with any modules that “define” the part (think TweakScale and Procedural Parts) The number of times “like” parts are used is tracked and available for mods, both total uses and number of builds (KCT’s part tracker feature, expanded) Parts are trackable from the moment they are placed in the editor until they are removed from the game via a unique ID that transcends recovery and new builds The number of times an individual part is recovered is tracked, perfect for consumption by part failure mods (WIP) Funds can be overridden so that using parts from the inventory do not contribute to the cost of the vessel. You do still need to have the full amount of funds (for now). ContractConfigurator support for adding or removing parts from the inventory as part of contracts See More Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App We take no part, nor are we interested in maintaining the CKAN mod metadata for my mods. CKAN is a great mod for those that can't use zip tools. If you are having issues please let the CKAN people know and refer to the CKAN thread. Our support of CKAN extends as far as checking the box in Spacedock. Beware, CKAN can really mess up though it tries very, very, very hard not to or Dependencies Kerbal Space Program 2 Contract Configurator (only on KSP 1.8.1+) Either 3 Module Manager /L Module Manager Recommends KSP Recall (REC) handles issues with Procedural Parts/Fairings/Etc caused by PP OhScrap! (OHS) Suggests StageRecovery (SR) Kerbal Construction Time (KCT) Kaboom! (BOOM) Supports Goo Pumps & Oils' (GPO)) Speed Pump (GPOSP) On Demand Fuel Cells (ODFC) KRASH TweakScale (TWK) RemoteTech (RT) FAR Mods using ScrapYard (SYD) Kerbal Construction Time by @linuxgurugamer / @magico13 Oh Scrap! (OHS) by @severedsolo / @zer0Kerbal Tags plugin,editor,flags,agency,sound,career red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks magico13 for creating this glorious parts addon! severedsolo for the picking up where magico13 left off SiriusSam for the original idea of creating a separate part inventory way back in 2014 and for the name enneract for discussion and design help. see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) Current (3) - Lisias and zer0Kerbal Connect Track progress: issues here and projects here along with The Short List Release Schedule GitHub, reaching first manual installers and users of KSP-AVC. Right now. CurseForge. Right now. SpaceDock (and CKAN users). Soon™ this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
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Pre-release versions will be made available through the respective GitHub repo's. Currently on GitHub (as pre-release) for FTF there is 1.0.3.5 (1.7.3), 1.1.0.0 (1.8.1), and 1.2.0.0 (1.9.1). I haven't tested them yet but they compiled without any issues. Once I have the same for FTL I will post pre-release builds and then test them.
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Heads up - this week I plan on updating and releasing (for both) final builds/releases for 1.7.3 initial and final builds/releases for 1.8.1 initial builds/releases for 1.9.1
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Interesting. Have you seen this:
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[1.8.1] DaMichels Parts [1.1.0.0](2020 02 17)
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
Thank you - was just being thorough. -
OhScrap! Beta has been updated. Same link. Updating changelog.
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[1.4.4] Solar Science [v1.1.1] [August 3, 2018]
zer0Kerbal replied to Snoopy20111's topic in KSP1 Mod Releases
@Snoopy 20111 has graciously agreed to allow me to adopt this mod. More when there is news. -
[1.8.1] DaMichels Parts [1.1.0.0](2020 02 17)
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
thank you. interesting. Which of the 4 DaMichel's (AeroRadial, Fuselage, CargoBays, SphericalTanks) (or all) do you have installed? which version? installed manually or via CKAN? I have been procrastinating releasing KGEx, which is just a small mod that contains one or two .cfg's that add functionality to my mods. I have been procrastinating its release. Normally there shouldn't be any issue with this - but since I have at least three other mods that install into GameData/KGex/, it does become an issue. MM :NEEDS [KGEx] looks for a .dll named 'KGEx', a :FOR[KGEx], or (the offending issue) a directory in GameData named, you guessed it 'KGEx'. I will fix this; until it is released you can do what you did or install this(Now on Spacedock/Curseforge/CKAN): https://github.com/zer0Kerbal/KGEx/releases/tag/1.0.0.0 SOURCE: GitHub LICENSE: -
[Idea?] Long-term science experiments
zer0Kerbal replied to Starseeker's topic in KSP1 Mods Discussions
I think M.O.L.E. - sun science - station science are three mods that offer such.- 6 replies
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see just a couple posts above.
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maybe CareerManager?