-
Posts
3,545 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by zer0Kerbal
-
NESD's warehouse (9 oct 22 - New mod "SpikeX")
zer0Kerbal replied to NESD's topic in KSP1 Mod Releases
sounds like something you could politely ask @linuxgurugamer to write a mod for. -
gotcha. @HebaruSan sounds like the zed'K Kraken has struck again. Would you kindly do what you do and reset the internal Heisenberg structure with capacity cycle fusion switches to fix the instability in the mobile converter assembly due to a power surge. Thank you both!
-
welcome to the game! try this - type the @ symbol and start typing my name - it should bring up a list - select it - and you get @syngen. To answer your question - no - but there is a large caveat on the OP about a known, unfixable glitch. I copied this for the link: red box below is a link to forum post on how to get support I have bumped this mod up the queue for an update pass as well.
-
Reserved for Release Notes / Changelog Archive: Version 0.7.0.0 - Landing me softly zer0Kerbal released this 19 Apr 2020 RELEASE from pre-release adjusted Firespitter FSWheel settings to try and soften landings See ChangeLog for full details of mod changes* See Known Issues for known issues red box below is a link to forum post on how to get support
- 77 replies
-
- 2
-
- zer0kerbal
- rescue
-
(and 3 more)
Tagged with:
-
Download on Curseforge, Github or SpaceDock Pteron (PMSRV) Micro Shuttle and Rescue Vehicle for three (3) kerbals by Fruit Bat Industries. This is not a SSTO. By @zer0Kerbal, originally by @Sage Sagan with @Daemoria and @Blackheart612 Preamble by @Sage SaganYoutube review by @Kottabos GamingSome of the amazing modeling work of @DaemoriaMore inspirationFruit Bat Industries mk I Help Wanted: Localization - work in progress How to support this and other great mods by zer0Kerbal See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues Installation Directions: Use CurseForge/OverWolf App (currently does not install dependencies) 1 or 2 Dependencies Kerbal Space Program 3 Supports On Demand Fuel Cells (ODFC) 4 Firespitter for fully functioning wheels. may invoke bouts of dizziness. NEAR-FAR Restock *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Legal Mumbo Jumbo (License provenance) Current (1) - zer0Kerbal Forum: Thread - Source: GitHub License: Bundled addons/mods are distributed under their own licenses (if any) Art assets (textures, models, animations, sounds) are distributed under their own licenses Original (0) - Author: @Sage Sagan Thread - Download: Dropbox - Source: Dropbox License:
- 77 replies
-
- 8
-
- zer0kerbal
- rescue
-
(and 3 more)
Tagged with:
-
Thank you - I just downloaded 2.0.3.2 from github - and here is the .version file: { "NAME" : "SimpleLogistics!", "URL" : "https://raw.githubusercontent.com/zer0Kerbal/SimpleLogistics/master/SimpleLogistics.version", "DOWNLOAD" : "https://github.com/zer0Kerbal/SimpleLogistics/releases/latest", "CHANGE_LOG_URL" : "https://raw.githubusercontent.com/zer0Kerbal/SimpleLogistics/master/Changelog.cfg", "GITHUB" : { "USERNAME" : "zer0Kerbal", "REPOSITORY" : "SimpleLogistics", "ALLOW_PRE_RELEASE" : false }, "VERSION" : { "MAJOR" : 2, "MINOR" : 0, "PATCH" : 3, "BUILD" : 2 }, "KSP_VERSION" : { "MAJOR" : 1, "MINOR" : 8, "PATCH" : 1 }, "KSP_VERSION_MIN" : { "MAJOR" : 1, "MINOR" : 7, "PATCH" : 1 }, "KSP_VERSION_MAX" : { "MAJOR" : 1, "MINOR" : 8, "PATCH" : 9999 }, "INSTALL_LOC" : { "NAME" : "SimpleLogistics", "DIRECTORY" : "SimpleLogistics" } } All looks right. Min 1.7.1 (because of UI changes) max 1.8.9999 (because haven't released (yet)) and current of 1.8.3.... however: https://raw.githubusercontent.com/zer0Kerbal/SimpleLogistics/master/SimpleLogistics.version somehow got reverted... fixed now. thank you.
-
[1.2.2] Space Shuttle System new release 26.01.2017
zer0Kerbal replied to DECQ's topic in KSP1 Mod Releases
has anyone adopted this mod? I have been working on two more by DECQ - so am thinking... -
Do you have JPLRepo's 'Transparent Pods' installed? (soft-dependency) Also - for future reference - try 'pinging' the OP - by using the @ name (no space) @syngen PS - I really need to update the Readme (and do a new release)
-
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
@taniwha While I am saddened you have been unable to reproduce it; I am experiencing a dichotic feeling of overwhelming joy that you haven't been able to reproduce it. +1 -
the only (main) thing I don't like about it - its annoying (and dash my eyes out - glaring) toolbar that is required....
-
Computer Upgrade for KSP - please help!
zer0Kerbal replied to hypervelocity's topic in KSP1 Mods Discussions
look up the mod hyperspace(.dll) - it can shave 30+ seconds off heavily modded systems. also Making Less History (IIRC) also speed up load times, if you don't use the making history launch sites, or the scenarios (keeps the parts). the last part is pure subjective speculation - but for every 1000 module manager patches, add ~1% to load times. Adds up fast. Now better written patches help (with :NEEDS :HAS etc) that cause MM to 'short-circuit' out the patch, but still more = slower. for reference: I am currently running a super-uber-grand-potato, that is limping along on integrated video - and wacko keyboard (bios issues due to half-dead AMD video daughter): HP DV9700 notebook from 2008. It has Intel(R) Core(TM) i7-2820QM CPU @ 2.30GHz (4 cores - 8 logical CPUs), ~2.3GHz (usually <20% in use, until recent windoze downgrade now has >40%); 8192MB RAM (4562MB used, 15865MB available) (Intel(R) HD Graphics 3000). Installed is a SanDisk SDSSDH2512G 500gb I got cheap. My career takes about 7 minutes to load, and I run the game @1920 x 1080 and with between 220-250 mods (just KS3P / DOE for graphical) - depending upon how you count them. My Dev builds (usually Sqad+DevMods+1-3 mods am working on - takes about 150-210 seconds to load.- 26 replies
-
- not potatoe
- please help
-
(and 1 more)
Tagged with:
-
I was looking for that url! +2 ! thank you. so something like this (proving I read the link) }, "INSTALL_LOC_SC" : { "NAME" : "SimpleConstruction", "DIRECTORY" : "SimpleConstruction" }, "INSTALL_LOC_EC" : { "NAME" : "ExtraplanetaryLaunchpads", "DIRECTORY" : "ExtraplanetaryLaunchpads" } } so how would I have it install say into KSP/Ships/? (am thinking of including a @Kottabos style sample ship.)
-
an old but good article on this: https://github.com/zer0Kerbal/SimpleLogistics/tree/master/assets/lang
-
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
PLEASE BE ADVISED: SimpleLogistics! will not be supported on KSP 1.9.1 until ExtraPlanatary Launchpads is updated and released for KSP 1.9.1. It still might work /YMMV/. There is nothing that can be done about the popup in game saying EL is not supported, at least from our end. Version 4.0.2.4 - Spring Cleaning zer0Kerbal released 27 Mar 2020 Version 4.0.2.4 - Spring Cleaning DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL apologies, I forgot to list B9PartSwitch or IFS as soft-dependencies. this is now fixed. update Readme and propagate update .version other internal updates added Readme.htm and version.htm create new CurseForge entry Make sure if downloading this from Curseforge you have the correct one Patches and configs removed incorrect :NEEDS items in B9TankTypes.cfg cleaned out old extraneous comments added ghostparts.cfg depreciated the KS-OSCR Control Reference "ELControlReferenceSC" because it didn't do what I thought it did, and has nothing to do with building vessels added Alternative Resource Panel icons to RocketParts and Metal added :NEEDS[!CommunityResourcePack] to RocketParts definition fixed typo in B9TankTypes for RocketParts unitsPerVolume (from 1 to 2) New Parts Creates copy of stock small, radial, and large ore tanks one set for Metal and another for RocketParts WARNING: if you install IFS or B9 after using the new parts, they will be hidden; but this shouldn't affect any in flight vessels (ghostparts.cfg) See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Kerbal Space Program 1.8.1 -
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
guess it would be a PITA (save breaking) to switch over now. -
W00t!
-
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
Hmm... thanks for the reply. So lets ask @RoverDude! -
Question: Install_LOC - all good - but what if you have a mod that installs two folders in GameData or one in GameData and another in say Ships? normally it looks like this: }, "INSTALL_LOC" : { "NAME" : "SimpleConstruction", "DIRECTORY" : "SimpleConstruction" } } but SimpleConstruction! installs two folders: ExtraplanetaryLaunchpads SimpleConstruction would it then be: }, "INSTALL_LOC" : { "NAME" : "SimpleConstruction", "DIRECTORY" : "SimpleConstruction" "NAME" : "ExtraplanetaryLaunchpads", "DIRECTORY" : "ExtraplanetaryLaunchpads" } } thank you in advance!
-
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
am still torn on this - don't actually need - can use the mod successfully without, just can't really store metal... takes a tad minute or two to get it there - but once there, easy to use everywhere. ounce of prevention is worth two Jebs. -
Reserved for Changelog: Version 1.0.0.2 for Kerbal Space Program 1.9.1 Released on 2020-03-28 - updated for KSP 1.8.1 - corrected missing knot in B9TankType patch for SimpleConstruction! - removed SCCombo tank type because now included in SimpleConstruction! - updated Readme (propagated changes) Version 1.0.0.1 for Kerbal Space Program 1.8.1 Version 1.0.0.0 for Kerbal Space Program 1.7.3 ->>-- creation by zer0Kerbal --<<
- 5 replies
-
- b9partswitch
- kgex
-
(and 3 more)
Tagged with:
-
KGEx (KGX) Agency, flags, common files, tanktypes, and scaletypes for addons. For Kerbal Space Program. By zer0Kerbal and brought to you by KerbSimpleCo See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Suggests B9 Stock Patches Docking Port Descriptions(DPD) GPO SpeedPump (GPO) Inflatable PicoPort (IPP) Shielded PicoPort (SPP) More: Hitchhikers (MHH) More: Service Bays More: Cupolas On Demand Fuel Cells (ODFC) TweakScale Either 3 Module Manager Module Manager /L Tags agency, flag, config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Footnotes this isn't a mod. ;P ↩ may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
- 5 replies
-
- 1
-
- b9partswitch
- kgex
-
(and 3 more)
Tagged with:
-
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
I was just about to say that. If you have B9PartSwitcher (preferred) or IFS(works just fine) installed, the stock ore tanks will be switchable. I had to do some research and you are correct, and I never had noticed it before - CRP is 'metals' and EL/SC are 'metal'. Wonder if @taniwha did that on purpose? Yes, in order to not add parts, a small Metal reserve tank was added to all stock ISRU's (should be). I might go so far as to suggest B9StockPatches (link below). Then most of the stock tanks will have ore/metal/rocketparts/combo available. @HebaruSan, would you be so kind as to add an either/or Recommendation for B9PartSwtich(1st choice) or IFS? what would be the best way to list it on the Readme (to make it easy on the automation)? -
Version 1.0.0.0 - Choices, Priorities, and Possibilities zer0Kerbal released this on Feb 25 Version 1.0.0.0 - Choices, Priorities, and Possibilities initial release by @zer0Kerbal See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date