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Everything posted by zer0Kerbal
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Stack Inline Lights (SIL) by A.S.E.T. A.S.E.T. Stack Inline Lights (SIL) {RGB} with full color and brightness setup and in any sizes! for Kerbal Space Program. By zer0Kerbal, originally by @alexustas brought to you by KerbSimpleCo Preamble by @alexustas: Thanks to XanderTek, and Kreuzung for their help! included 2 samples of welding with Stock battery banks, FOR "StackInlineLightsRGB-v0.6" ONLY Lights, welded with stock Docking Ports, by XanderTek Please, leave your comments and suggestions. It is very important to me. You can tweak values by editing the part.cfg or using a ModuleManager patch. This module can be added to other crewed parts directly or using a ModuleManager patch. See more Help Wanted Localization Installation Directions 1 Dependencies Kerbal Space Program 2 Recommends Stock Inline Lights Patches (SILP) adds Stack Inline Lights to docking ports and other things Suggests Adjustable Mod Panel (KAMP) Biomatic (BIO) Docking Port Descriptions (DPD) Field Training Facility (FTF) Field Training Lab (FTL) Fuel Tanks Plus (FTP) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom! (BOOM) On Demand Fuel Cells (ODFC) OScience Laboratories (OSL) Papa Kerballini's Pizza (PIZZA) Precise Maneuver (PM) Pteron (MSRV) Shielded PicoPort (SPP) SimpleConstruction! (SCON) SimpleLogistics! (SLOG) SimpleNotes! (NOTE) Solar Science (SOL) Transparent Pods (PODS) @NecroBones suite of mods that play nicely together Lithobrake Exploration Technologies (LET) lander parts, large chutes/legs/ladders/etc SpaceY Lifters (SYL) stock-balanced large rocket parts, 5m parts, large SRBs SpaceY Expanded (SYE) Modular Rocket Systems (MRS) stock-alike parts pack, NASA-like alternatives, and filling the gaps Supports Bulb Evolved (bulb) TweakScale (twk) Community Category Kit (cck) Either 3 Module Manager /L Module Manager Tags parts red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Release Schedule
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Verison 0.6.5.0 - Head o'er Heals zer0Kerbal released this 2020 Apr 10 Thank you to @overkill13 accepted PR from @overkill13 see PR/merge from overkill for specific changes cleaned out commented code body incoming changes from @overkill's PR UNcommented out [ModuleLiftingSurface] wings incoming changes from @overkill's PR dockingport commented out DRAG_CUBE reversed names of top/bottom nodes to fix 'Control from Here' issue attempting to get both sets of lights working split 'LightAnim" -> 'LightAniA' and 'LightAniB' in .mu put special sauce back in (uncommented in [ModuleDockingNode]) added more Kyanoacrylate: breakingForce 200 -> 300 added more Kyanoacrylate: breakingTorque 200 -> 300 PMV-nose-gear (SmallGearBay) added more Kyanoacrylate: breakingForce 150 -> 300 added more Kyanoacrylate: breakingTorque 250 -> 300 See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
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nothing to apologize for. am very happy for the assistance. Really want more players to do this with mods I have adopted. No feedback = nothing needs to change ... therefor nothing will. thank you. well then, balances out the error I made then in having un-balanced RCS in the wings. that.is.wonderful.news! how - what is wrong with the gear? nose - wing or both? do they just need more superglue (stronger node attach strength?) I can see the look on Val's face! the look of horror on Bob's! More superglue needed on the docking port?
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https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/creating-a-pull-request from your branch [ overkill13-patch-2 ] into my repo :D I should be able to fix the last couple things shortly. this should be fixed now - matter of swapping node names - top <-> bottom. If it had a commandModule in it - it would be easier.
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Version 0.6.4.0 - Polishing the Mirrors zer0Kerbal released this 2020 Apr 10 Version 0.6.4.0 - Polishing the Mirrors Beta Release 2020 04 10 Thank you to @overkill13 body commented out CoMOffset change: 0.0, 0.0, 0.0 was 0.0, 0.0, 0.1 CoLOffset change: 0.0, -0.1, 0.0 was 0.0, -0.5, 0.0 commented out [ModuleLiftingSurface] deflectionLiftCoeff: to 2.5 from 1.85 commented out DRAG_CUBE [ModuleRCSFX] shieldCanThrust changed to true from false wings mismatched [RCSFX] thrusterPower (left was 0.75 right was 0.58) now both 0.75 commented out [ModuleLiftingSurface] [ModuleControlSurface] ctrlSurfaceArea to 0.90 from 0.5 commented out CoMOffset was 0.0, -0.5, 0 changed CoLOffset to 0.0, -1.3, 0.0 from 0.0, -0.5, 0 changed [ModuleControlSurface] deflectionLiftCoeff to 3.0 from 0.5 dockingport attempting to get both sets of lights working commented out DRAG_CUBE See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
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again, thank you. working through this. initial comment - deflectionLiftCoeff (AFAIK) only is in ModuleLiftingSurface, and has no effect anywhere else - kindly correct me if I am mistaken. more as I work through this next update. excellent. yes, I changed the icon from the standard to 'WINGLET' to have it stand apart. Soon I might have another way to help differentiate staging icons for different things. that is peculiar. I didn't touch them - and if one works, they all should (on the same part). maybe they think they are shielded? confused. which? done. oops, think I found that cause. mismatches RCS thrusterPower: one had 0.75 the other 0.58 pushing out a release.
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[1.9.x] Orbital Utility Vehicle aka Orbital Tug
zer0Kerbal replied to linuxgurugamer's topic in KSP1 Mod Releases
neither @linuxgurugamer or myself play with RemoteTech (IIRC). So neither one of us (or anybody else it seems, until now) have tested the patch that is there. Shocking I know. SO if you want to supply the fix (or anybody), I am confident that @linuxgurugamer will include it in this mod. -
Check out IR-Next and KJR-Next
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[1.2.2] Space Shuttle System new release 26.01.2017
zer0Kerbal replied to DECQ's topic in KSP1 Mod Releases
you mean like this: I have no plans to remove. -
welcome back. that is basically what I expected - since nothing that changed in KSP from 1.8.1 to 1.9.1 *should* have affected SL! with that said /YMMV/. another week and I will release from beta quarantine!
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[1.2.2] Space Shuttle System new release 26.01.2017
zer0Kerbal replied to DECQ's topic in KSP1 Mod Releases
My grandmother taught me well, so I always do : (start a new thread) - when the time is right. ask and notify. when the time is right. excellent - not just you - everyone. will be appreciated. concerning RSS/RO - any support that is currently there, will remain. I just know enough RSS/RO to update. I too am not very smart, just smart enough to know what I know, and what I don't . Now back to finalizing the release (re) of several more mods. -
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[1.2.2] Space Shuttle System new release 26.01.2017
zer0Kerbal replied to DECQ's topic in KSP1 Mod Releases
is en-queue; just remember I am not a modeler - just a coder and part.cfg'er - so if there are model issues, animation issues, I won't be able to fix them by myself. Also: feedback is very important, like Ptores - I cannot do this in a vacuum. So if you like a mod I am/have adopting(ed) kindly participate in the feedback. Thank you in advance! -
@overkill13 thank you (again)! excellent descriptions. helping allot! apologies for delay; thank you for your assistance and patience! Version 0.6.3.0 - Cleaning the Windows zer0Kerbal released this 2020 Apr 08 Beta Release 2020 04 08 Thank you to @overkill13 shuttle body CoMOffset change: 0.0, 0.0, 0.1 was 0.0, 0.0, 0.5 dockingport shift node_stack_bottom -Y from 0.2163243 to -0.2163243 changed staged = false to true [ModuleDockingNode] commented out extraneous items [ModuleDockingNode] added back in stagingIcon MiniOMS PMV-engine changed thrust from 4 to 4.5 change vacuum ISP from 295 to 270 to remind it that its MP and inefficent. (same as it's big brother) [ModuleGimbal] gimbalRange bumped from 1 to 3 (1/4 of full scale) [ModuleGimbal] commented out gimbalResponseSpeed and useGimbalResponseSpeed (don't know if #'s higher better or worse) to reflect increased thrust: changed rescaleFactor from .25 to .33 to reflect increased size: increased mass from 0.02 to 0.025 PMV-nose-gear (SmallGearBay) re-add skinMaxTemp = 2700 - hopefully it sticks this time removed weird appendix attachRules = 1,1,1,1,1,0,0,0???? removed DRAG_CUBE to see if that helps with it sleeping THIS far above the covers wings commented out KSP calc DRAG_CUBE change ctrlSurfaceArea to 0.5 from 0.78 * change dragCoeff to 0.5 from 0.3 * toggle deploy to false * : from 0.5.0.0 version See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
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Best way to start making mods?
zer0Kerbal replied to Livaco's topic in KSP1 C# Plugin Development Help and Support
didn't JPRepo or another create a GitHub repo specifically as a 'blank mod start page'? -
[1.2.2] Space Shuttle System new release 26.01.2017
zer0Kerbal replied to DECQ's topic in KSP1 Mod Releases
no replies - just tumbleweeds and crickets. so will try to add this to my queue - when I get closer will post more. -
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
redundant / doubled configs and things that were intentionally left out. Still there are some great parts. Is sort of the idea behind Not-So-SimpleConstruction! (NSSC) - which I need to update; along with Keridian Dynamics. If one wants to use better launchclamps for landed based to be used with EL - @taniwha's Diamond Grid mod still if you are having a launchclamp issue you could try this. I will not support it note: I changed :FINAL to :AFTER[Launchpad] -
Version 0.6.2.0 - More Dust, More Brushing zer0Kerbal released this 2020 Apr 08 Beta Release 2020 04 08 Thank you to @overkill13 More Dust, More Brushing wings ModuleLiftingSurface (deflectionLiftCoeff = 2.0 was 5.0) ModuleControlSurface (ctrlSurfaceArea = 0.5 was 0.78) added: CoMOffset = 0.0, -0.5, 0 added: CoLOffset = 0.0, -0.5, 0 body ModuleLiftingSurface (deflectionLiftCoeff = 1.85 was 5.0) CoMOffset change: 0.0, 0.0, 0.5 was 0.0, 0.8, 0.0 CoLOffset chane: 0.0, -0.5, 0.0 was 0.0, -1.5, 0.0 See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
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no longer provides decoupling - docking only. should be able to turn staged undocking in both editor and flight. which node? the top or the bottom (one mating with craft, or the other) ? how far? great modeling work on that detail. Should be able to light up two sets, but having issues getting both to work separately. models, colliders, wheels are all beyond my abilities. apologies. I had issues with (I presume) Firespitter causing this ship to spawn at over 1km off the ground. will have another release shortly. have been preoccupied trying to get ODFC updated. the MiniOMS engines - thought I saw a comment about ISP maybe a little high but the thrust was okay?
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SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
Do you have EL installed separately? Cannot have EL and SC installed at the same time. SimpleConstruciton! includes the DLL from EL - and changes how it functions. The parts and other things (like the launchclamp) do not work with SC. There is no other way you could be having this issue otherwise. I strongly suggest using CKAN to install and update mods. -
worse than campaign yard signs!
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SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
Version 4.0.2.6 - New Draperies! DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL for Kerbal Space Program (KSP) 1.9.1 Extraplanetary Launchpads (core) update included Extraplanetary LaunchPads (Launchpad.dll) to 6.7.2 updated EL.version file to reflect updated LaunchPad.dll Minor housekeeping patch dusting (mostly removing consruction dust (comments)) added SCCombo tank type to B9PartSwitch tanks - so a combination tank (ore + metal + rocket parts) updated SimpleConstruction.version and corrected KSP_VERSION_MAX from 1.8.9 to 1.9.9999 Experiment to quiet log: added Settings.cfg to ExtraplanetaryLaunchpads/ essentially an empty file See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date