-
Posts
3,545 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by zer0Kerbal
-
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
zer0Kerbal replied to TriggerAu's topic in KSP1 Mod Releases
<deleted> -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
zer0Kerbal replied to TriggerAu's topic in KSP1 Mod Releases
<deleted> -
thank you. I still suggest to submit through GitHub - that way I won't forget, because many things ahead of this including merging the two into one, but with both modules still intact (one .dll instead of two)
- 84 replies
-
- 1
-
- mod
- experience
-
(and 3 more)
Tagged with:
-
For Both Field Training Facility and Field Training Lab Field Training Lab Version 1.1.0.0 for Kerbal Space Program 1.8.1 Released on 2020-03-25 Field Training Facility Version 1.1.0.0 for Kerbal Space Program 1.8.1 Released on 2020-03-25
- 84 replies
-
- 1
-
- mod
- experience
-
(and 3 more)
Tagged with:
-
yes, and is an interesting idea. Don't know how difficult to code - suggest putting in a feature request (on both repos) on Github.
- 84 replies
-
- 1
-
- mod
- experience
-
(and 3 more)
Tagged with:
-
IIRC - it might be because the modules changed when KIS/KAS underwent major revisions after a major KSP update.
-
@linuxgurugamer I use JC for my dev games - and it can get a little confused as to what is installed (mods). Is there a simple/easy way to 'reset' just the installed mods list for janitor's closet? I would also love a button, yes, I know, a button, about yeah high and about so-so wide that would take the 'hidden' and 'pruned' and turn the list into a MM patch...
-
[1.10.1.2] The Martian for KSP (MAV Release)
zer0Kerbal replied to bcink's topic in KSP1 Mod Releases
oy! oooooOOoooo Kerbal Eye Kandy! -
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
Same issue with the full blown Launchpads. I am hoping that any issues like that will be resolved when it is recompiled for 1.9.1 soon™. I believe I saw @taniwha say will be releasing a new version of EL soon™er™is™ - so might wait until then. sorry to hear that. Thank you and welcome! *chuckle* and soon KD will join the crowd! thank you. -
Merged in more of the code and updated WWW to UnityWebRequest and much more.
- 9 replies
-
- snoopy20111
- zer0kerbal
-
(and 3 more)
Tagged with:
-
This won't be until 1.0.4.0 (next release) which is targeted for KSP 1.9.1. It is *mostly* working - just some minor polish and code to decipher. Concerning Field Training Lab (FTL) and Field Training Facility (FT) both are working brilliantly in 1.7.3/1.8.1/and 1.9.1. (the 1.8.1 and 1.9.1 builds are not released yet) . From what I can tell, nothing in KSP broke them from 1.7.3->1.9.1 /YMMV/. Plus there are pre-release builds on github for 1.8.1 and 1.9.1. S̴̻̞̀͒͘͜i̵̝̪̐͒m̴̡̦̝̐͑̓p̵͓̫̫͋̓͠l̴̡̻͎̔͑͑e̴̠͔͚̽̐̔L̴͉͉͇͑̔͆o̴͎͖͔͋́͠g̵̡̘͍̽̓͑i̴͔̞̠̓̿̕s̸͖͓͚̓̽͝t̵͉̠͓͋̈́i̵͚͖̔̽̚c̵̢̟̈́͊͘s̵̡̞̝̽̀͛!̴͎͕̪̽̐̀
-
[1.10.1.2] The Martian for KSP (MAV Release)
zer0Kerbal replied to bcink's topic in KSP1 Mod Releases
congrats on the release! here is how you feel: here's what the world sees: +1 now if I could only convince you to update the Mk2Y (Yarbrough08's) pod for my re-release of it. -
Version 1.0.3.5 for Kerbal Space Program 1.7.3 Released on 2020-03-22 []LINK:license []LINK:license Version 1.0.3.5 - Automation Motivation Modernization Automation Motivation Modernization KSP 1.7.3 with .NET 3.5 this preps mod for much easier releases Code and Code Related added Version.tt and AssemblyVersion.tt automation moved AssemblyVersion.tt/.cs into Properties/ updated to v2 of InstallChecker.cs moved Textures/ -> Plugins/Textures/ Deployment and Backend update changelog to include new Kerbal Changelog features updated _deploy and _buildRelease automated Readme.md -> Readme.htm Readme.htm now included in release CONTRIBUTING.md now included in repository updated .version to be avc compliant added avc github checker and badge updated .gitattributes .gitignore added json's updated / modernized .csproj updated Readme.md updated Releases.layout.md See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Kerbal Space Program 1.7.3 Unity 2017.1.3p1 .NET Framework 3.5 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
- 84 replies
-
- mod
- experience
-
(and 3 more)
Tagged with:
-
how about adding a GitHub feature request for this?
- 84 replies
-
- mod
- experience
-
(and 3 more)
Tagged with:
-
https://github.com/zer0Kerbal/FieldTrainingFacility/issues/1 https://github.com/zer0Kerbal/FieldTrainingFacility/issues/2
- 84 replies
-
- mod
- experience
-
(and 3 more)
Tagged with:
-
Field Training Facility Version 1.0.3.5 - Automation Motivation Moderization zer0Kerbal released this 15 Mar 2020 Automation Motivation Modernization for KSP 1.7.3 with .NET 3.5
- 84 replies
-
- mod
- experience
-
(and 3 more)
Tagged with:
-
excellent. am working with several other coders (who will get all the glory and credit) to push out these improvements. I know it can be done - just needs me to focus down and do it. I want this feature too. In reality this is how I see it six months (hopefully less) from now. All 'hubs' or network points will be able to choose from 'normal', 'push', or 'pull' modes. Default is obviously 'normal'; which acts like it does now. Push only send resources. so Generators, Drills Scrapyards... etc. Pull only receives - so warehouses and end consumers. hardest part is the GUI -> which is well beyond my abilities right now. Thank you ! I love feedback, and rarely get enough. I also suggest putting in a Feature Request on GitHub detailing what you want. (Use the Issues tab).
-
[1.9.x ] Radial Engine for spacecraft - T.G.O.L group
zer0Kerbal replied to Kevin4D's topic in KSP1 Mod Releases
congrats on the release! are these on GitHub? -
can't blame you - my posts are often TL;DR - Glad to hear that! PS - also a new version is on its way. Prelease is on GitHub - just waiting for the 'all clear' from the beta tester.
- 225 replies
-
- failure
- reliability
-
(and 3 more)
Tagged with:
-
Thank you. @severedsolo and @magico13 get all the credit. With that said: OhScrap! has a hard dependency on ScrapYard. Do yo have that installed? I realize now - sort of confusing - but done this way because of the way CKAN operates. Will change for next release moving ScrapYard from Requires to Depends.
- 225 replies
-
- 1
-
- failure
- reliability
-
(and 3 more)
Tagged with:
-
hmm... perplexing. @HebaruSan any ideas? Are there any personal patches in GameData\SimpleLogistics\ ? Have you tried a hard reinstall? (manually delete GameData\SimpleLogistics\ : then fresh install through CKAN) while am here - working on new features for the 1.9.1 release. already compiled, just coding in the new features. no eta - depends upon how difficulty to implement.
-
congrats on the release!