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KSP2 Release Notes
Everything posted by zer0Kerbal
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*chuckle* same thing when I first came across this mod years ago. How's it working for you?
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there was another - another I am currently working on republishing (with original authors express permission) VanguardAstrodynamics VX and VXII and Rodent
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a big thank you to @linuxgurugamer version 2.0.3.1 will be released in the next day or so - just doing some final testing. this version (and future) will require ToolbarController & ClickThroughBlocker. by using these, the .dll was reduced to about 33% of its size, and will be much more lean and mean. Hopefully will get some more localizations to include.
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thank you. naming conventions? have the 24x24 - will add the 38x38. perfect. thank you. Was hoping @RealGecko would pop on, but *sigh*
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moved from original post: @HebaruSan is it possible to connect my new releases with the existing CKAN entry? Am going to release through Spacedock, as a new entry since @RealGecko hasn't been around to pass the torch officially to me. @linuxgurugamer what are the best practices for the icons for toolbars? (sizes etc)
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unfortunately haven't found a way to save a draft forum thread; so have to work on it in the middle of the night and hope nobody clicks on the wrong links until then. @vardicdshould be fixed now. please check to see if I got all of them. thank you!
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Roadmap/Wish list (PR's always welcome!) Release notes and Changelogs: Version 2.0.3.2 - Deployable Serenity zer0Kerbal 20 Mar 2020 Version 2.0.3.1 Version 2.0.3.0.4 Version 2.0.3.0.3 Version 2.0.3.0.2 - Version 2.0.3.0.1 - So that's where the extra nut goes! Version 2.0.3.0 - Now with more grease
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reserved for releases: Version 2.0.3.2 - Deployable Serenity zer0Kerbal 20 Mar 2020 Version 2.0.3.2 - Deployable Serenity thank you to forum users @buzz light fear, @Cavscout74 for the idea! for those who have the DLC Breaking Ground installed there is a new feature for two Serenity parts the DeployedRTG and the DeployedSolarPanel can now be plugged into a SimpleLogistic's network EXPERIMENTAL: Add SimpleLogistics! to Mini-NUK-PD Radioisotope Thermoelectric Generator (DeployedRTG) all the normal rules for RTG apply produces .50 EC/s produces heat like stock RTG range of inclusion in SimpleLogistic Network - currently ~2.4km, can always use relays after deploying, must manually 'plug-in' to the SimpleLogistics network. existing rtg/solarpanels might not work - might have to pick them up (using RMB/PAW) and redeploying them again has a battery of 25 EC units EXPERIMENTAL: Add SimpleLogistics! to OX-Stat-PD Photovoltaic Panel (DeployedSolarPanel) produces .15 (max) EC/s has a battery of 25 EC units needs sunlight all the normal rules for solar apply range of inclusion in SimpleLogistic Network - currently ~2.4km, can always use relays after deploying, must manually 'plug-in' to the SimpleLogistics network. existing rtg/solarpanels might not work - might have to pick them up (using RMB/PAW) and redeploying them again there is a limitation, SimpleLogistics currently just averages out resources over the network. EXPERIMENTAL: Add SimpleLogistics! to KAS PrtPylonPwer (so anything attached can draw power) Thank you to leatherneck6017 for this idea. add KAS-PortPylonPwr.cfg experimental: IsActive = True FUTURE: need to expand to anything that has cck-lights, including deployable-lights and tracking lights. range of inclusion in SimpleLogistic Network - currently ~2.4km, can always use relays after deploying, must manually 'plug-in' to the SimpleLogistics network. existing rtg/solarpanels might not work - might have to pick them up (using RMB/PAW) and redeploying them again there is a limitation, SimpleLogistics currently just averages out resources over the network. Code and Code Related added Version.tt and AssemblyVersion.tt automation moved AssemblyVersion.tt/.cs into Properties/ updated to v2 of InstallChecker.cs moved Textures/ -> Plugins/Textures/ Deployment and Backend update changelog to include new Kerbal Changelog features updated _deploy and _buildRelease automated Readme.md -> Readme.htm Readme.htm now included in release CONTRIBUTING.md now included in repository updated .version to be avc compliant added avc github checker and badge updated .gitattributes .gitignore added json's updated / modernized .csproj updated Readme.md updated Releases.layout.md See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Kerbal Space Program 1.8.1 Unity 2019.2.2f1 .NET Framework 4.8 *Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date*
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no complaints yet. another week and will release. am also contemplating splitting into base and optional patches. Base would be LFO/LF/MP and remainder would be in their own patches (default turned to off)
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SimpleLogistics is a Polyglot! It now speaks twelve languages. (English, Spanish, French, Italian, German, Chinese, Japanese, Korean, Russian, Swedish, Norwegian, and Brazilian Portuguese) Additions and corrections solicited and welcome! SimpleLogistics! (SLOG) An add-on for simple resources sharing between vessels within physics range. By zer0Kerbal, originally by @RealGecko adopted with express permission and brought to you by KerbSimpleCo Preamble by @RealGecko See more YouTube review by Kottabos Gaming Help Wanted Localizations: SimpleLogistics! is a polyglot and speaks 12 major languages! Just in case of some of your kerbals are picky (in this sense)! Installation Directions 1 Dependencies Either 2 Module Manager /L Module Manager Toolbar Controller [Click Through Blocker][ctb] (not required >= v2.0.99.0-prerelease) Kerbal Space Program 3 Recommends Blizzy's Toolbar (tool) Suggests Other addons by zer0Kerbal Biomatic (BIO) Field Training Facility (FTF) Field Training Lab (FTL) Kaboom! (BOOM) another way to not go to space today Keridian Dynamics Vessel Assembly (KDVA) Komplexity (KPLX) MoarKerbals(MOAR) Not So SimpleConstructon! (NSSC) OhScrap! On Demand Fuel Cells (ODFC) Papa Kerballini's Pizza (PIZZA) ScrapYard SimpleConstructon! (SCON!) SimpleLife! (LIFE) Solar Science (SOL) The Gold Standard! (GOLD) Transparent Command Pods) (TCP) Supports GPO (Goo Pumps & Oils') Speed Pump (GPO) On Demand Fuel Cells (ODFC) Blizzy's Toolbar (tool) TweakScale (twk) B9 Part Switch (B9PS) Community Resource Pack (CRP) Conflicts none known Tags addon, resources red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Release Schedule
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thanks to @tinygrox for the localization implementation and the ZN-CH localizations! version 2.0.3.0 for 1.8.x (.NET 4.8 Unity 2019) will be coming shortly with a new thread and release into CKAN. @HebaruSan is it possible to connect my new releases with the existing CKAN? Am going to release through Spacedock, as a new entry since @RealGecko hasn't been around to pass the torch officially to me. @linuxgurugamer what are the best practices for the icons for toolbars? (sizes etc)
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mother forking shirts... eh? sounds like you need some Jeb's Go-Go juice!
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[1.5] KOOSE mini reentry pod aka escape pod
zer0Kerbal replied to TiktaalikDreaming's topic in KSP1 Mod Releases
nuclear powered holiday lights included? -
[1.5] KOOSE mini reentry pod aka escape pod
zer0Kerbal replied to TiktaalikDreaming's topic in KSP1 Mod Releases
so.... .its a Griswald re-entry sled? -
[1.12.x] NodeHelper - tool used to edit node positions
zer0Kerbal replied to linuxgurugamer's topic in KSP1 Mod Releases
thank you. -
[1.12.x] NodeHelper - tool used to edit node positions
zer0Kerbal replied to linuxgurugamer's topic in KSP1 Mod Releases
I personally don't believe these two (8th and 9th) are depreciated; rather unappreciated. NoCrossFeedNodeKey is one of these two (am looking for the full documentation) - and allows crossfeed control on a per node, rather than a per part basis. although (stackTriCoupler) uses it this way: fuelCrossFeed = True NoCrossFeedNodeKey = bottom I do believe I have found the documentation: AttachNode (string id, Transform transform, int size, AttachNodeMethod attachMethod, bool crossfeed, bool rigid) enum AttachNodeMethod Enumerator FIXED_JOINT HINGE_JOINT LOCKED_JOINT MERGED_PHYSICS NO_PHYSICS NONE -
- .... . / -.. .- -.-- / .-- . / .-.. --- ... . / --. --- --- --. .-.. . / - .-. .- -. ... .-.. .- - --- .-. / .-- .. .-.. .-.. / -... . / - .... . / -.. .- -.-- / .-- . / .-- .. .-.. .-.. / -... . / -... .- -.-. -.- / - --- / -... .- -... -.-- .-.. --- -. .. .- -. / - .. -- . ... -.-.-- / ⠞⠓⠑ ⠙⠁⠽ ⠺⠑ ⠇⠕⠎⠑ ⠛⠕⠕⠛⠇⠑ ⠞⠗⠁⠝⠎⠇⠁⠞⠕⠗ ⠺⠊⠇⠇ ⠃⠑ ⠞⠓⠑ ⠙⠁⠽ ⠺⠑ ⠺⠊⠇⠇ ⠃⠑ ⠃⠁⠉⠅ ⠞⠕ ⠃⠁⠃⠽⠇⠕⠝⠊⠁⠝ ⠞⠊⠍⠑⠎⠖ *chuckle*
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[1.12.x] Near Future Technologies (September 6)
zer0Kerbal replied to Nertea's topic in KSP1 Mod Releases
sa-weet! @Nertea -
[1.12.x] NodeHelper - tool used to edit node positions
zer0Kerbal replied to linuxgurugamer's topic in KSP1 Mod Releases
can't find the documentation for the 8th and 9th argument for node = but if it is discovered - woul you consider adding those to NodeHelper? -
[1.12.x] NodeHelper - tool used to edit node positions
zer0Kerbal replied to linuxgurugamer's topic in KSP1 Mod Releases
maybe look at the part.cfg - rescale = or scale = ; I've always suspected that messes with nodehelper. yep that. -
[1.12.x] NodeHelper - tool used to edit node positions
zer0Kerbal replied to linuxgurugamer's topic in KSP1 Mod Releases
am confident everybody knows that values other than 1.0 and 0.0 and -1.0 are valid and actually do affect the node attachment direction. just like there are actually 9 values for a node. yes 9. x, y, z, angx, angy, angz, size, crossfeed and can't remember the last. I have always wondered if one could do say 1.5 for a node size....