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zer0Kerbal

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Everything posted by zer0Kerbal

  1. One thing BetterBurnTime / Basic ΔV / KER / MechJeb / et al are missing: a way to 'reserve' x amount of ΔV to 'burnback'/deorbit/land a stage. So what I am asking is an addon with a small footprint that adjusts the active stages ΔV to reserve a set amount of ΔV to deorbit that stage - that 'reserve' amount would not show up in ΔV burn time / available ΔV for that stage. (In a way , like landertrons are not included) so active stage has 1000 m/s ΔV burnback ΔV is set to 100 m/s ΔV active stage only shows 900 m/s ΔV and any autostage will see only 900 m/s ΔV and stage after 900 m/s ΔV is consumed. stretch would be actually compute required m/s ΔV for destructive deorbit/controlled deorbit/landing deorbit anywhere/
  2. looks great - if/when need something like this I know where to go!
  3. didn't know that, but when I looked at the commit I speculated. even better! am contemplating merging into just one config file (instead of many localization.cfg) - will this affect the automation?
  4. +1 Thank you. will keep it up to date - have about six more coming soon™er™ish™
  5. @HebaruSan , is there a way to list which localizations are included in a release? If not, may I suggest such? SimpleLogistics now speaks English, Spanish, French, German, Chinese, and Japanese.
  6. Version 2.0.3.0.3 for Kerbal Space Program 1.8.1 Released on 2020-01-26 Version 2.0.3.0.3 - Verbunden? - Branché? - プラグインしましたか? Netzwerk für Logistics Added localization for German (de-de.cfg) (thank you @malanok1) Réseau logistique Added localization for French (fr-fr.cfg) (translate.google.com) 物流ネットワーク Added localization for Japanese (jp.cfg) (translate.google.com) SimpleLogistics now speaks six languages (Ch-De-En-Es-Fr-Jp) Kerbal Space Program 1.8.1 Unity 2019.2.2f1 .NET Framework 4.8
  7. check the spelling in my quote. Only reason is because got a comment over there - a volunteer to translate SL into Russian and German. I said"Danke! Spasiba!"
  8. enough change on the netKAN file for a mod will prompt a end-user re-install.
  9. so THAT is what happened! explains allot! @PART[Nertea]:NEEDS[Nertea]:FOR[NearFutureLaunchVehicles] { @MODULE[me] { moduleEnabled = true requiresJebsCoffee = true } } how's this?
  10. might also suggest moving the walkie to the left hand - so can use a wrench/screwdriver and walk'n'talk at the same time.
  11. ODFC update: work continues - and almost ready to release next version. No timeline. Already working on the next features and here are two of the requests (besides localization):
  12. if you know c# - shouldn't be all that hard; heck if you at least understand programming - shouldn't be all that hard. suggest looking at AFC (automatic fuel cells) as a place to start - the author overloads/overrides internal module and adds functionality.
  13. I just looked in the API and didn't see something that could be added via MM patch to change that - lots of other things though. Seems to change that you would have to write a plugin.
  14. welcome: here is a suggested change:
  15. that might do it - the ",*" should mean ALL
  16. excellent - what about the @linuxgurugamer mod that changes EVA_Propellant to MP?
  17. this should work (original missing the @ before Part and should always have a :NEEDS and :FOR) @MacLuky ps: I prefer the ',' (comma) to the '|' (pipe) to indicate AND - to me the comma is more universally understood. just tested and apparently is working. thank you for the effort!
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