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zer0Kerbal

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Everything posted by zer0Kerbal

  1. I am sure they are there , in those files - I just want a separate TweakScale.log in the KSP/Logs/ directory - so it is very easy to find them without having to learn regex.
  2. yes, and no. there are two entries in KSP-CKAN for the same mod - same author - both show in CKAN.exe. The controlling one should be (and I would prefer) [notsosimpleconstruction]; added "replaced-by" in NSSC; will CKAN automatically adjust the installation directory from "NSSC" to "NotSoSImpleConstruction"? I can push these, but thought I would ask here first. apologies, am still learning netKAN/CKAN - although now have netkan.exe and JSONViewer (for npp)
  3. @HebaruSan hope these are okay: nssc.netkan notsosimpleconstruction.netkan
  4. almost wish TS would just dump these things to a file KSP/Logs/ - was this causing a warning/error message from MM?
  5. THIS IS PRE-RELEASE. Version 1.0.2.2 - Brushing off the Construction Dust zer0Kerbal released 2020 02 10 Version 1.0.2.2 - Brushing off the Construction Dust adopted for curation by zer0Kerbal moved changelog into separate file Changelog.md -> Kerbal Changelog Changelog.cfg updated Readme.md created Forum Thread updated SpaceDock renamed GitHub repository to NotSoSimpleConstruction updated CKAN/NetKAN added Disposable Pad (in GameData/ExtraplanetaryLaunchpads/parts) added Orbital Dock (GameData/ExtraplanetaryLaunchpads/parts) added LaunchPad2 (GameData/ExtraplanetaryLaunchpads/parts) added Control Reference (GameData/ExtraplanetaryLaunchpads/parts) modernization, polish, update pass on .cfg large .png -> .dds added .version file added license(s) file(s) merged in patches automated deploy/release process Kerbal Space Program 1.8.1
  6. Version 4.0.2.3 - Spit and Polish zer0Kerbal released this 2020 02 10 Version 4.0.2.3 Spit and Polish [KSP 1.8.1][2020 02 10] Do Not Download this from Curseforge - old and wrong license. added KS-COS Disposable Pad (micropad) via +PART; new part allows you to add to an existing station added KS-OSCR Control Reference (controlreference) via +PART; marks where something connects to building vessel Adds a 'control from here in this orientation' to a vessel. Can have multiple ones on a vessel. added automated build/release converted Changelog.md -> Kerbal Change Log format (Changelog.cfg) Kerbal Space Program 1.8.1
  7. I want to add the 'disposable pad' to SimpleConstruction - but don't want to add a part; and don't want to use a docking port. What little used part would be good to use for this? Maybe a Girder? Suggestions?
  8. UNDER CONSTRUCTION Download on SpaceDock, Github or Curseforge. Available on CKAN. SimpleLife (SimpleLife) Greetings again I have asked, and @MatterBeam has graciously given permission to update / continue / adopt / release SimpleLife. I intend to respectfully proceed as soon as I am ready, as permitted by the individual license(s) and the original author's permission. @MatterBeam has granted me access to the SpaceDock listing and I will be updating it when it is time. https://spacedock.info/mod/766 Thank you. Thank @MatterBeam for these wonderful mods! Source: GitHub License: All bundled mods are distributed under their own licenses All art assets (textures, models, animations) are distributed under their own licenses
  9. reserved for past changelogs (II): Version 1.1.1.0 - Let There Be Kerbals![KSP 1.7.3][2020 02 09] THIS IS PRE-RELEASE; Working BETA. DO NOT USE ON LIVE SAVES. You.Have.Been.Warned. Version v1.1 [2014/12/27] Version v1.0
  10. reserved for current version changelog: THIS IS PRE-RELEASE; Working BETA. DO NOT USE ON LIVE SAVES. You.Have.Been.Warned. Version 1.1.1.0 - Let There Be Kerbals![KSP 1.7.3][2020 02 09] zer0Kerbal released this 2020 02 09 Version 1.1.1.0 - Let There Be Kerbals![KSP 1.7.3][2020 02 09] Recompile for KSP 1.7.3 Recompile with .NET 3.5 AudioSource.pan [Obsolete] -> AudioSource.panStereo added [Obsolete] (update soon™): part.RequestResource(resourceList, resourceAmounts); added Log.cs added version.tt added Assembly.cs added Utility.cs added InstallChecker.cs adjusted folder structure from KKP/MoarKerbals -> MoarKerbals (to handle InstallChecker and other) renamed MKS_KloneBay -> MK-Klonebay-MKS; adjusted formating; removed KKP/; added bulkheadProfiles (MKS = lander, ???) renamed OKS_KloneBay -> MK-Klonebay-OKS; adjusted formating; removed KKP/; added bulkheadProfiles (OKS = station, Orbital Klone Station) added ModuleManager patch to +PART(add) MODULE[KloneBay] to all sciencelabs (requires SimpleLife) updated Readme.md many little changes to patches/parts. Kerbal Space Program 1.7.3 .NET Framework 3.5
  11. Download on Curseforge or Github or SpaceDock. Available on CKAN as MoarKerbals. Kerbthulhu Kinetics Program's MoarKerbals (MOAR) Populate your colony in space! A simple add on that adds the ability to use resources to create and train new kerbal(s) for Kerbal Space Program. Author @zer0Kerbal\zer0Kerbal, originally created by @strideknight\strideknight brought to you by KGEx Description Preamble by @strideknight This mod installs a KloneKabin, KuddleShack, and Academy that you can use to replicate and train new Civilian (kerbals) wherever you feel like. Kloning, Kuddling, and Teaching require a fair amount of electricity, and other resources. You can also change the requirements via Module Manager patches. There is a small chance for a freakish accident to occur, both positive and negative results can occur. This is experimental technology after all. Note: a failed kloning process has a very LOW chance to kill every kerbal inside the KloningKabin. The deceased may or may not respawn back at the KSC depending upon your game and difficulty settings. You can adjust or even disable accidents with Module Manager Patches. In either case, you can just quicksave before operating. Features No extra parts No RAM usage Uses Module Manager to add functionality to stock parts Simple, configurable and adds levels of depth to the gameplay without a learning curve Includes an upgrade to the stock Science Lab from two to six seats (including the IVA) Community Trait Icon configs are included. MoarKerbals adds functionality to the following parts: Kloning Science Lab mk1 Crew Cabin mk3 Crew Cabin mk2 Lander Can Kuddling Hitchhiker's mk2 Crew Cabin Academy Cupola mk1 Lander Can Science Lab Cabin notes It requires a large amount of electricity to operate, and @strideknight always played with Roverdude's MKS and TAC's Life Support, so it automatically integrates with them to require Biomass or other materials. Also, [strideknight] included configs for the Community Tech Tree. Both require ModuleManager to integrate. MoarKerbals was inspired by @strideknight's desire to have a small colony of kerbals living in zeppelins around Jool who populate the planet, evolve their own society, and then to go to war with the "grounders" back on Kerbin. This was @strideknight's first mod and it runs fine, so let me know if you find any bugs. All constructive feedback/suggestions are also welcome. Enjoy! Known issue If you use a third party mod to transfer kerbals, like ShipManifest, the PAW/RMB might have ghost listings until a the vessel is reloaded. Localization work in progress How to support this and other great mods by @zer0Kerbal See More Discussions and news on this mod: See Discussions or [KSP Forums][MOD:forum] Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues Installation Directions Use 1 Dependencies Kerbal Space Program 2 Module Manager 3 Recommends MoarKerbals Parts! (MOARP) Beautiful parts meant for MoarKerbals! Suggests Mods that benefit MoarKerbals (MOAR) SimpleLogistics! (SLOG!) SimpleConstructon! (SCON!) Field Training Facility (FTF) Field Training Lab (FTL) KaboOom! (BOOM) another way to not go to space today On Demand Fuel Cells (ODFC)) Biomatic (BIO) KerbalStats SIMPLEX Colonies Other fun mods by zed'K Solar Science (SOLS) Not So SimpleConstructon! (NSSC) Foundations (FND) - beta Helps prevent ground constructions from floating away Stork Delivery System (SDS) Komplexity (KPLX) Pteron (MSRV) Jack-O'Lantern (JACK) Halloween! (HLWN) Mini Sample Return Capsule (MSRC)) Docking Port Descriptions(DPD) PicoPort Shielded (PPS) Transparent Command Pods) (TCP) More Hitchhikers) (MHH) B9 Stock Patches (B9S) ScrapYard Oh Scrap! DaMichel's AeroRadial (DAR) DaMichel's Fuselage (DMF) DaMichel's Spherical Tanks (DST) DaMichel's CargoBays (DCB) Simple Cargo Solutions (SCS) KerGuise Experimental Engineering (KGEx) The Gold Standard (GOLD) Keridian Dynamics Vessel Assembly (KDVA) Olympic's ARP Icons (ARPI) Stack Inline Lights (SIL) Stack Inline Lights - Patches (SILP) Supports SimpleLife! (SLIFE!) TweakScale Community Resource Pack Kerbal Changelog SIMPLEX Colonies USI-LS MKS not yet Snacks! not yet Conflicts none Replaces none Tags parts, config, career, uncrewed, crewed *red box below is a link to forum post on how to get support* Credits and Special Thanks @linuxgurugamer - code assistance @strideknight- this add on Legal Mumbo Jumbo (License provenance) Current (1) - @zer0Kerbalzer0Kerbal Original (0) - Author: @strideknight Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date View full albums: here here v1.3.0.0 original: 01 Jul 2018 zed'K | updated: 16 Nov 2021 zed'K Footnotes this isn't a mod. ;P ↩ may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
  12. You are most certainly welcome! Thank you for writing it in the first place!
  13. Greetings again I have asked, and @MatterBeam has graciously given permission to update / continue / adopt / release SimpleLife. I intend to respectfully proceed as soon as I am ready, as permitted by the individual license(s) and the original author's permission. @MatterBeam has granted me access to the SpaceDock listing and I will be updating it when it is time. https://spacedock.info/mod/766 Thank you. Thank @MatterBeam for these wonderful mods! Source: GitHub License: All bundled mods are distributed under their own licenses All art assets (textures, models, animations) are distributed under their own licenses
  14. I will adopt - and it currently is working - just need to be able to 'train' civilians... or not include them. will update this thread with a new thread. thank you @MatterBeam for this wonderful, glorious little mod!
  15. Done. I have it working (at least initial tests on the launchpad). 'Kloned' 5 kerbals, 'zapped' 2. Suggestions noted, and I like. Give me some time. I will not be publicly releasing immediately in order to be respectful of original author; see original thread for explanation.
  16. Am working on this on. @Biff Space has graciously granted me permission to adopt for curation.
  17. Greetings. I have asked for @strideknight for permission to update / continue / adopt / release the above named mod(s). Hopefully I hear back from @strideknight with an answer, but in case I don't I intend to respectfully proceed as soon as the last of February 2020, as permitted by the individual license(s). If there is a SpaceDock page, I have asked to be added as an author - so it will continue. If there is a CurseForge page, I have asked for it to be deleted, since I don't believe CurseForge allows transfer/adding authorized. If there is a GitHub repo - all is good. It is probably forked already. Plans are for an initial release for KSP 1.7.3 without many noticeable changes. All Thank you. Source: GitHub License: Attribution-NonCommercial-ShareAlike (CC BY-NC-SA) https://creativecommons.org/licenses/by-nc-sa/4.0/ All bundled mods are distributed under their own licenses All art assets (textures, models, animations) are distributed under their own licenses
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