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KSP2 Release Notes
Everything posted by zer0Kerbal
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[1.11.2] B9PartSwitch v2.18.0 (March 17)
zer0Kerbal replied to blowfish's topic in KSP1 Mod Releases
almost have it working. had to add a couple more to cover some tanks (mono manufactured by jeb*) and should there be a !refVolume {} line added? -
[1.11.2] B9PartSwitch v2.18.0 (March 17)
zer0Kerbal replied to blowfish's topic in KSP1 Mod Releases
I like how you wrote that - was trying to do the same thing just kept coming up short. +1 -
[1.11.2] B9PartSwitch v2.18.0 (March 17)
zer0Kerbal replied to blowfish's topic in KSP1 Mod Releases
Thank you @JadeOfMaar; Love your RR mod, just don't run with it. That file you suggested is great starting place! so will use that file to create a 'stock' B9 patch to add LF (and maybe other options) to stock tanks. -
[1.11.2] B9PartSwitch v2.18.0 (March 17)
zer0Kerbal replied to blowfish's topic in KSP1 Mod Releases
@blowfish is there a set of patches for stock tanks to say add LF option to the stock LFO tanks (and maybe other options)? I really am putting my game(s) on a stick one fuel switch mod diet... +1 -
Recently stumbled across this mod. There are also two other Mods that do this now. On Demand Fuel Cells for 1.8.1 Automatic Fuel Cells for 1.8.0
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Maybe this one -- ?
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[WIP] Nert's Dev Thread - Current: various updates
zer0Kerbal replied to Nertea's topic in KSP1 Mod Development
I really like the little deployable helical antenna (AX-series) and the PH-series hexagon. (actually - all of it!) -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
zer0Kerbal replied to KillAshley's topic in KSP1 Mod Releases
IIRC MM ignores the space or the _ character so "NewHorizons" should correct. and what @Snark says about :FOR seems correct from what I remember, and my own personal experience. -
welcome. We all miss things. I don't know how I remember all that. Maybe too much time on the forums while flying? Happy New Year!
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It does seem that if a mod using the integration code on the OP (with updates etc) this mod, all three author's versions of it should recognize and use the integration code - right?
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@JPLRepo@FreeThinker@linuxgurugamer In the near future (once the current projects are finished and I find some more time) I plan on making ODFC (On Demand Fuel Cells) compatible with backgroundProcessing. Thing is - there seems to be at least three different versions out there - and no clear cut indication of which is -- well, for lack of better phrase - the one most commonly used. I say three because there is the third - which is the original plus I believe there might be something like it (same original code) in KSPIe. Now one has instructions for integrating a BR/BP into a mod. Rather straightforward (I think it was the original); just have to add a little code to handle the code, and stubs for BR/BP to hook into. What is further confusing is that the most current version links into a generic RO-TAC github - as part of a whole. Not complaining, just showing I've done some research. I am not the strongest C#/KSP programmer, else this might be straightforward. the TL;DR: which is the most used, is there a guide / help to integrating into it and any other helpful words / assistance would be great. Happy New Year! JPLRepo/background-processing https://github.com/linuxgurugamer/background-processing/tree/master jamespicone_3475 (*** malicious site we no longer use ***) Here is the HOWTO guide - will it work with the 'other versions'? seems that JPLRepo's version is an updated version of @jamespicone's and then LGG picked it up - but don't think it automatically supports ODFC, so back to the question of if I implement the integration code supplied by @jamespicone (and update it) - will the TACLS version recognize the integration code? the LGG version? long post - but the topic isn't confusing - just a long series of threads to get lost in. Thank you in advance and Happy New Year! May all your launches explode with brilliance (oops - go swimmingly!)
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maybe this:
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[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)
zer0Kerbal replied to bcink's topic in KSP1 Mod Development
oh - and don't forget the bumper stickers: "Eat Moar Spuds" "Mars Pirates" -
[WIP] Nert's Dev Thread - Current: various updates
zer0Kerbal replied to Nertea's topic in KSP1 Mod Development
been playing around and love it. the reflection dishes are neat. fun trying to get things to line up. feature request for the tanks - a LF mode only for them. for those of us that don't play with exotic fuels for our nukes. Happy New Year! -
[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)
zer0Kerbal replied to bcink's topic in KSP1 Mod Development
Looking good! @bcink all it needs is the JSI TransparentPod treatment! -
congrats!
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creating On Demand Fuel Cells (ODFC) patches for the above, and am unable to find the Radial version. Help me find it.
- 720 replies
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- mrs
- modular rocket systems
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[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)
zer0Kerbal replied to bcink's topic in KSP1 Mod Development
however, the decouplers are still great! YUM! -
[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)
zer0Kerbal replied to bcink's topic in KSP1 Mod Development
Nice to see this! Maybe "IndustrialPhoenix "? Thank you for doing this! I have the lander pack and (and maybe 3Sat) in progress, but no .mu or texture updates - just part.cfg etc. hopefully it will be released Soon™. Though the landerpack could use some love in both of those categories, and 3Sat might be obsolete with @Nertea's NFExploration nearing its first exploratory steps. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
zer0Kerbal replied to girka2k's topic in KSP1 Mod Releases
thought there might be a 'gotcha' BAD PART! BAD PART! go to your corner!