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Everything posted by TanoPrime
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Ok, it worked. I would suggest adding a mention that this mod changes kerbal traits somewhere more visible on the mod description page, so it's less of a surprise to people installing it, I wouldn't have installed it if I knew in advance.
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Discovered too late (after recruiting a few kerbals) that this mod changes the types of kerbals that one gets at the Astronaut Complex, and I do not want that to happen, so I uninstalled the mod. Now I cannot add kerbals to a craft, or remove the kerbals added there automatically before launch. 4 of the newly recruited kerbals disappeared, one was left that looks like this: How can I fix this?
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Easiest solution is to install the mod SCANsat, launch satellites with the appropriate instrumentation into polar orbits, let them scan the planet, then you will have large and detailed maps of the surface, with both Altimetry and Biome overlays, and the ability to add waypoints at the precise coordinates you want.
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
TanoPrime replied to tony48's topic in KSP1 Mod Releases
Yep.- 1,958 replies
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- totm mar 2022
- rss
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I ended up redesigning one of my own SSTO's for the Laythe mission, as I'm not that good of a pilot and wanted to use a plane with more TWR for the bumpy takeoff from Laythe.
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
TanoPrime replied to tony48's topic in KSP1 Mod Releases
Having a problem with the Sun not shining anymore after leaving the space around Earth, with craft being always in complete darkness in interplanetary space or at other planets. Also, almost all craft parts are transparent. See the Sun as a yellow circle with no shine, and transparent craft in the picture: https://imgur.com/PDN1NgE- 1,958 replies
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- totm mar 2022
- rss
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Gas Giants Enhanced | A visual mod for Real Solar System
TanoPrime replied to ballisticfox0's topic in KSP1 Mod Releases
Does this mod work with Stock size KSRSS, or only with 2.5x? Also is it included in KSRSS, or does it need to be installed alongside it?- 45 replies
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- visual pack
- eve
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
TanoPrime replied to tony48's topic in KSP1 Mod Releases
I've performed an M700 scan of Earth and of the Moon, but toggling Resource Overlay from the scanner control window doesn't do anything, doesn't show any overlay. Ore information appears on SCANsat maps of Earth after closing the game and opening the save again, not tested with the Moon yet.- 1,958 replies
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- totm mar 2022
- rss
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Trying to install KSRSS, and it is stuck on infinite loop. I added each dependency mod manually, and all loaded well until I reached Kopernicus, which causes it to get stuck. I have installed all of Kopernicus's dependencies, and made sure that Kopernicus itself is the last version that was made with KSP version 1.10.1 in mind. My KSP.log is here: https://drive.google.com/file/d/1MsEci2FFmxvLmpri8fgQCRcR8L9J8Ptm/view?usp=sharing [Edit: I made the mistake of placing KSRSS folders into the KSRSS-reborn folder they came in. Moved them all directly into GameData, and it worked.]
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[KSP 1.8+] Kerbal Konstructs (Continued)
TanoPrime replied to NathanKell's topic in KSP1 Mod Releases
If it saves all constructions in all the save games, what happens if I uninstall KK after a while, does it break my save games? -
Been on a journey to try and find who made these designs, as a lot of them are not available online anymore for some reason. Someone on the main KSP subreddit pointed me to this thread. I'm very impressed with your designs, they are very elegant - I worked to reproduce your Razorback and my reproduction was less efficient than your craft. I'm now in the process of sending a SP-36 Ranger to test it on Laythe where I've never been before. How come these designs are missing from KerbalX now?
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Does reaching as deep as you did require disabling pressure limits when creating the save? Also, does operating your craft allow for planting flags on the bottom of the sea?
- 3 replies
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- craft file
- arctic
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KSP has started crashing to desktop when I change to a new scene - Spaceplane Hangar, Tracking Station, new ship, etc. The crashes aren't very frequent, and they started around the time that I enabled Extra Launchpads but I don't know if this is connected (bought the DLCs and wanted to use their features into a previously existing savegame). Why are these crashes happening? Logs provided here: https://www.dropbox.com/s/90of0666b90k0xz/220729-1353 hangar crash.zip?dl=0
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
TanoPrime replied to IgorZ's topic in KSP1 Mod Releases
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
TanoPrime replied to IgorZ's topic in KSP1 Mod Releases
I will try it with legs and wheels detached. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
TanoPrime replied to IgorZ's topic in KSP1 Mod Releases
Does the ground anchor allow for docking craft to planetary bodies? Ex, placing a ground anchor plus a docking port on Gilly, docking an ISRU craft to it to refuel. -
Thank you, I'll be careful to mark which vehicles have BV part to keep them separate from anything else, in case I stop using the mod.
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How do you turn on multiple launch sites in an existing world?
TanoPrime replied to ZinkBot's topic in Making History Support
I have the same problem - have any of the solutions posted in this thread worked for you? -
What happens if I add the Bon Voyage controller to a rover, then uninstall the Bon Voyage mod - does my rover disappear or get broken? Can I still open it in VAB?
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
TanoPrime replied to IgorZ's topic in KSP1 Mod Releases
Oh, that's disappointing.. When I connect with a claw it works to directly refill the tanks of the connected craft, instead of having to transfer resources myself. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
TanoPrime replied to IgorZ's topic in KSP1 Mod Releases
Thank you, I didn't know you can transfer resources without docking.. Would an ISRU setup still work without docking? The drills and converter are on one craft, the fuel tanks to be filled are on the other craft.