-
Posts
28 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Sky The Heck
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Sky The Heck replied to Gameslinx's topic in KSP1 Mod Releases
Oh, my bad. I meant the Config Conversion tool. I've managed to get a build working on my end and was tempted to give patching Kcal's configs a shot.- 3,156 replies
-
- 1
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Sky The Heck replied to Gameslinx's topic in KSP1 Mod Releases
I'm assuming that is either available on the github already or soon to be, right?- 3,156 replies
-
[KSP 1.8+] Kerbal Konstructs (Continued)
Sky The Heck replied to NathanKell's topic in KSP1 Mod Releases
Out of curiosity, would it be possible to expose the Space Center Swapper to a Widget in the Space Center View? It would be rather useful to be able to swap space centers on the fly without having to launch a craft from each one I would like to change to. -
Buffalo 2 Modular Space Exploration Vehicle
Sky The Heck replied to Angelo Kerman's topic in KSP1 Mod Releases
Ah, i was hoping that wasn't the case as the general look of the part makes me think it'd look good as a bridge on a ship. -
Buffalo 2 Modular Space Exploration Vehicle
Sky The Heck replied to Angelo Kerman's topic in KSP1 Mod Releases
Out of curiosity will there be a variant without the hatch? -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Sky The Heck replied to Angelo Kerman's topic in KSP1 Mod Releases
Heya, I Found something while playing around with the Circularization helper and I'm not sure if this is an intentional feature or not. If you use the Circularization helper with your target set as a craft, Regardless of your distance from the target you'll always instantly warp around 90-100m away from it. -
Parts on the craft that are using Waterfall are From Restock and Blueshift, Specifically the Warp Ring and The Nuclear engine. Modlist: B9 Aerospace + Legacy Parallax + Stock Config KSPIE WBI BlueShift Restock + Waterfall Config Kopernicus (Bleeding Edge) + Galaxies Unbound EVE + AVP + GU Config Scatterer StationPartsExpansionRedux Singularity ModuleManagerWatchDog SmokeScreen Log: https://drive.google.com/file/d/1O9YAonmdZ6D9deDllMAp9GPm56kk_zVV/view?usp=sharing Edit: I went ahead and tested it ingame, when removing all parts that use waterfall the issue appeared to go away, though when adding back the Nerva engine, the issue didn't appear; only when I readded the Warp Ring did the issue come back.
-
Heya, Recently I've been having a rather odd issue where it appears like there is a part in the skybox while console is being spammed with "[Waterfall][ModuleWaterfallFX] Couldn't SetControllerValue for id"; It seems like it only happens after I reload a quicksave or switch vessel. Figured I should post this bug report here seeing as it seems to be an issue with waterfall itself.
-
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Sky The Heck replied to Angelo Kerman's topic in KSP1 Mod Releases
I've been having a similar issue, Seems to only happen when you power on the drive before its actually been triggered via staging. Here's the debug info -
[1.8.x]GN Drive from Mobile Suit Gundam 00
Sky The Heck replied to flywlyx's topic in KSP1 Mod Releases
Out of Curiosity, Would it be possible to control the effect to a degree? -
I'd like some sort of re-usability mechanics, A la Falcon 9. Other than that; everything they've shown has got me excited. I've always wanted a colony system that you could build from raw materials and not lug around inflatable habitats.
-
Kerbal Space Program Breaks Ground with a New DLC!
Sky The Heck replied to UomoCapra's topic in 2019
It was a good idea keeping this under wraps, I remember waiting ages for Making History to come out. Gonna get it once it comes out most likely.- 1,121 replies
-
- announcement
- dlc
-
(and 3 more)
Tagged with:
-
[1.7.x-1.3.1] Xen’s Planet Collection Revived
Sky The Heck replied to Mythical Donuts's topic in KSP1 Mod Releases
I know its a bit early to ask this, but can we get EVE/Scatterer Configs for this? -
When We Left kerbin - Chapter Twenty: Epilogue
Sky The Heck replied to Angelo Kerman's topic in KSP1 Mission Reports
Sorry if this has been asked already, But what mod does the parts used in the Estonian Pathfinder come from? -
I'm pretty sure that as long as the stock system isn't modified too much, your saves should be fine. So yes, this (Probably!) wont mess up your save.
- 184 replies
-
- stock visual enhancement
- research bodies
- (and 3 more)
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Sky The Heck replied to Angelo Kerman's topic in KSP1 Mod Releases
I feel like this mod goes well with Planet packs, OPT, and *insert popular interplanetary and interstellar part mod here*. Something about going to a distant world and setting up a temporary colony is just really interesting. Can't wait to muck around with the sandcastle parts!- 3,523 replies
-
- 2
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
Thanks for the help! Cant wait to take some screenshots
- 2,291 replies
-
- 1
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
I've done that, though I did put the V2 general pad parts in the MLP folder (KSP_win64\GameData\ModularLaunchPads\v2_General_Pads)
- 2,291 replies
-
- 1
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
Not sure if i'm installing correctly, But I haven't been able to get the V2 launchpad parts to show up. Was Hoping to mess with the Rotating service structure and the Stationary service structure
- 2,291 replies
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
Eh, Im pretty sure you could easily make a Starship hopper in the stock game and Tweakscale
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Sky The Heck replied to Pak's topic in KSP1 Mod Releases
Not sure if this is the proper place to ask, but is it possible Patch the Block II shuttle IVA use the IVA of the MK3 Cockpit? I've noticed that the window structure of both parts are essentially the same- 2,351 replies
-
- 1
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Sky The Heck replied to Gameslinx's topic in KSP1 Mod Releases
Congrats on release! I'm eager to play this; If my computer approves of at least the cloud's (though the fact that this runs better than stock gives me high hopes on being able to run this on max settings)- 1,655 replies
-
- 1
-
Been following this mod for a while now, I think I might abandon the stock system after this comes out due to the pure fact that this looks stellar! (pun intended)
- 450 replies
-
- 2
-
- kopernicus
- beyond
-
(and 2 more)
Tagged with: