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VoidSquid

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Everything posted by VoidSquid

  1. Many thanks @IgorZ, and Merry Christmas! As per CKAN, KIS 1.27 ist backwards compatible with KSP 10.10.1, yes?
  2. Doing the obvious, but it still seams, many people aren't following these basics.
  3. I couldn't disagree more. My past made me the person I am. Without future, life would be insult in itself. You're probably from a different generation I am, have way different experiences, values. I kindly ask you to stay away from this thread and leave me be.
  4. Yeah, it happens sometimes that those two key bindings are lost. Either use @OHara's method, or, if you're not using EEX, you can simply edit your settings.cfg, the respective lines are: Just put X and C back there and you're good. Tip: make a backup of your settings.cfg
  5. Hi fellow Kerbonauts, I've a little cosmetic issue with my CKAN, the first column looks a bit garbled: The column header used to be "Inst", but now the text and the checkbox are kind of merged together, and I can't figure out how to untangle it. Changing the column with doesn't help. What did I do wrong here? Thanks in advance, and as I said, it's a purely cosmetic issue, not really important, it just looks weird.
  6. I shortly peeked in to KSP 1.11.0 (had to revert to 1.10.1 due to bugs), but from what I could see, EVE worked fine for my installation. Just because a mod is not officially updated doesn't mean it won't work with a new KSP version, updating a mod purely to have a new version number still requires the mod creator/maintainer to put time and work into it, and for purely cosmetic reasons it usually isn't worth it.
  7. Hmm... reminds of an issue I once had with a space station. I somehow must have hit the wrong buttons and did set a trim, resulting in the vessel rotating slowly first, then faster and faster. As soon as I entered time warp, the rotation was gone, only to start again the moment I disabled time warp. If you're on PC, try ALT X, that resets any trim. Can you load the save game and the vessel in KSP 1.10.1? Same issue there? And there is a confirmed bug about a very weird behaviour of Kerbal doing EVA, see here https://bugs.kerbalspaceprogram.com/issues/26908 , maybe you found something related/similar.
  8. Hi @adsuri and welcome to the forum! Your problem description is a bit vague, can you elaborate a bit more please? Maybe you have a screenshot/short video? And this issue is only with KSP 1.11.0, not, for example, 1.10.x?
  9. Known issue, see here https://github.com/jrbudda/KerbalEngineer/issues/66
  10. Excuse my ignorance, please, but what would I install for KSP 1.10.1 then, MH 1.9 or 1.9.1? As we say in German, burned child stays away from fire. And KSP 1.11.0 did already cost me a significant amount of hassles and time, to no avail.
  11. All good, I'm fine with how things were with 1.10.1 Everything worked for me with that version, no need to upgrade/update and introduce new bugs. Latest version compatible with 1.10.1 then, is it 1.8.2? 1.9? Lesson learned: Never, ever do upgrade to a new KSP version until making sure that there aren't any new game breaking bugs.
  12. Oh... ok. Pity that. Then, good to know, thanks. Reverting to 1.8.2, as KSP 1.11.0 is way too bug ridden for my taste.
  13. I'd agree, but actually these parts do have a category assigned: FuelLine - category = FuelTank GrapplingDevice - category = Coupling smallClaw - category = Coupling
  14. Once, just once, an update that doesn't break the game, introducing game breaking bugs? Too much asked for a Christmas present, I get it.
  15. Hi @HebaruSan, just a brief question: I upgraded from 1.10.1 to KSP 1.11, updated some mods to that version, had to revert to 1.10.1 due to newly introduced bugs with 1.11.0. Now I get this warning The two updated mods are in fact downward compatible with 1.10.1, not a problem, but how to get rid of this warning? I could add 1.11.0 to the list of compatible mods, yes, but that would offer me too mods that might not be downward compatible with 1.10.1. Hence I'd like to have something like a simple checkbox like "don't ask me for these mods again", is that possible?
  16. What the heck... yes, I can confirm this. Another serious reason not to upgrade. Thanks, guys! EDIT: as per https://bugs.kerbalspaceprogram.com/issues/26908 , this is now a confirmed bug.
  17. Hey @Snark, while CKAN says MH 1.9 is only compatible with 1.11.0, from reading the change log I assume it works with 1.10.x as well?
  18. Yeah, I didn't mean Kopernicus in particular here, but it's mechanism (I think it was back with KSP 1.6) to kind of clone parts to insert it's own methods, your issue very much reminds of that.
  19. Interesting... reminds me of an issue I had with my last career when I removed Kopernicus (had it as a prerequisite for SVT) : all my solar panels lost their action group assignment. Turned out, Kopernicus kind of cloned the original ones to insert it's own mechanisms for orienting the panel to different light sources. Maybe something similar happens here?
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