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KSP2 Release Notes
Everything posted by VoidSquid
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That is using CKAN, see here For many, if not most players, we're using CKAN for managing our KSP mods. I'd think (please correct me, if I'm wrong here), @Fierce Wolf assumed that you're already using CKAN.
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Gamedata Folder
VoidSquid replied to ussoldier2002's topic in KSP1 Technical Support (PC, modded installs)
I'd copy the whole KSP folder, rather than moving it, as Steam "thinks" it as has a KSP installation. And if a new patch is released, I copy my actual game folder back to C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program, run the update via Steam, and copy it back to my actual game folder, e.g. C:\KSP. These copy operations are best done using robocopy, if you're not afraid of the command line window (Windows key+R, cmd), but you can do that via the GUI as well. Oh, and making regular backups, better safe than sorry -
Gamedata Folder
VoidSquid replied to ussoldier2002's topic in KSP1 Technical Support (PC, modded installs)
Thankfully KSP is one of the few games that doesn't require Steam running in the background, even more, it doesn't matter where the actual game folder is located. -
Gamedata Folder
VoidSquid replied to ussoldier2002's topic in KSP1 Technical Support (PC, modded installs)
I strongly recommend you copy your KSP to another location outside Program Files (x86) for a couple of reasons, namely UAC and to avoid auto updates. -
Startup Password
VoidSquid replied to daburian's topic in KSP1 Technical Support (PC, unmodded installs)
Not a KSP but a Windows issue. Shameless self quote: "outside of program files and program files (x86)" That's M$'s nonsense UAC. "Protected" storage locations. To be expected. Very helpful for both, end users (who don't care or bother), and administrators (who are just annoyed). Find any sarcasm? Be my guest. Follow my guide, and you're good. -
Folders in the V.A.B. and S.P.H.
VoidSquid replied to KerbalKiller2000's topic in KSP1 Suggestions & Development Discussion
Signed! -
How do I stop my rockets from flipping?
VoidSquid replied to Neil Kermstrong's topic in KSP1 Gameplay Questions and Tutorials
You might also want to check out this video, @Neil Kermstrong : -
Minmus orbit and night time
VoidSquid replied to LN400's topic in KSP1 Gameplay Questions and Tutorials
This mod can calculate the times for you: -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
VoidSquid replied to nightingale's topic in KSP1 Mod Releases
Understood, then I'll stay with the current CC version, not worth taking the risk for this little annoyance. Hopefully @DMagic will soon find some time looking into this issue. EDIT: Just opened an issue at Github https://github.com/S-C-A-N/SCANsat/issues/391 , I hope I put in the right words. -
SAS not working
VoidSquid replied to LunaticNeo's topic in KSP1 Technical Support (PC, unmodded installs)
I remember watching a guy on Twitch playing KSP who had the same issue (fresh KSP install, SAS not working at all). Verifying the files via the respective Steam feature did resolve the issue. Might be worth a try, I think. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
VoidSquid replied to nightingale's topic in KSP1 Mod Releases
So it's not just my imagination or my specific mod setup, glad to hear Will do, thank you again for your time analyzing this odd bug so far. Well, I'm playing the English version of KSP, no need for any localization for me. 1.29. is safe then, what do you think? -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
VoidSquid replied to nightingale's topic in KSP1 Mod Releases
Hey @nightingale, I found some more time for testing, interesting result: when I replace CC with the older 1.29.0 version, the bug is gone! As soon as I use any 1.30.x version, the bug appears. Hope this helps to narrow down finding what's going on here. Question: will it be save to continue using 1.29.0 for the time being, or will it ruin my career save game due to incompatibilities? -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
VoidSquid replied to nightingale's topic in KSP1 Mod Releases
Recording and contract: https://easyupload.io/m/3899om Btw, the time displayed during the flickering is the remaining time for the contract, not the total required time. I admit, it seems to be a very odd issue - you're sure you want to invest your time here, @nightingale ? Already feel a bit silly bothering you with this, let me know, please -
Increasing Delta-V? Stuck around 8,000
VoidSquid replied to Jimd0586's topic in KSP1 Gameplay Questions and Tutorials
Have you tried nuclear engines? Very fuel efficient, ISP 800m/s, in contrast to LfOx which go to max 340 m/s. Another option would be to build a rocket with an integrated ISRU unit: you could harvest and process ore into fuel, this way you need only enough fuel for the flight to Duna, refill there, return to Kerbin. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
VoidSquid replied to nightingale's topic in KSP1 Mod Releases
Will do when I'm back at home. What is so totally weird about this: when I remove CC and the contract point and load the save game again, the issue is totally gone, including the flickering of all orbit lines for about 10s when switching to map view. Ofc, this kills the persistent.sfs, when reenabling CC plus packs, all progress ever is gone. Funny fact: it doesn't matter if switch to another craft (and another CB) but the one from the contract, same result. I went back 2 or 3 CC versions, one ScanSat version, no difference. And as per my superficial view across, nothing useful in the logs too. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
VoidSquid replied to nightingale's topic in KSP1 Mod Releases
Hey @nightingale, Since a couple of days I have an quite interesting issue between CC and the new ScanSat (20.4 atm), though this also happened with the two or three previous CC versions. What happens is, when I accept a new contract (seems independent of the contract pack), fly the rocket, switch to map view, and active a ScanSat overlay (terrain, or biome, makes no difference), the terrain info under the mouse pointer flickers alternating with the initial contract duration time (e.g. recover a satellite after 60 days, the ScanSat terrain info alternates with a small box displaying "60 days") several times a second. Finishing the contract, all all is back to normal. Console doesn't give any output about this, and before I bother you with any logs: any at least faint idea what's going, or have you heard / seen this ever before? -
Trajectories can display its respective button either on Blizzy's Toolbar or in the stock menu, and default was (or is, IIrc) Blizzy's Toolbar. Tough I'd think, it defaults to the stock toolbar if Blizzy's isn't present. You can get Blizzy's Toolbar directly from the respective link (see the mod thread), or (much better) via CKAN.