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Emilius73

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Everything posted by Emilius73

  1. A mockup of Mun Base Camp during ground testing. I got to play with a pre-release MMSEV, but I'm still mind blown by the final product. Congrats on the release @benjee10!
  2. The station is finished! The crew of Inspiration doing a heatshield inspection backflip (or "rendezvous pitch maneuver" as boring people call it) The utilities module carried up on said shuttle mission
  3. Launched a shuttle (Pathfinder, OV-099), to launch a test sat for long-range communication gear and retrieved a long duration experiment satellite
  4. My theory is that by editing the files you trick scatterer into thinking you’re in stock Kerbin, so it uses its stock Kerbin configs. What I suggest you do is reinstall both JNSQ and Scatterer, and not touch ANYTHING in the scatterer settings menu to avoid this. Maybe that can help edit: Yep, that was the most likely cause. Haven't had issues since.
  5. I checked the configs and they have JNSQTag = True on them, but I'll reinstall JNSQ anyways. I used to click on "rebuild ocean" when splashing down at night (to get rid of some flickering in the water). Could this be causing issues in the configs, or making Scatterer think it's in stock Kerbin?
  6. Hello @blackrack! I've been using Scatterer for years , but only now have I faced this issue in 1.11.2. I use JNSQ, and recently when loading the oceans on Kerbin disappear and the sky turns black. I posted the issue on your Github: Scattering effects not loading in JNSQ · Issue #120 · LGhassen/Scatterer (github.com) Hopefully we can fix this issue, thanks!
  7. Could this be used to keep something like an orbiting space station in a specific orientation during timewarp?
  8. Hey Dylan! Amazing mod! Just wanted to know if there was a recommended way to set up sepratrons for use on a Shuttle? I've tried different solutions and the low thrust of the separation nosecone makes things a little wonky on SRB burnout.
  9. Oh! That explains everything. I think I'm still on release 34. Thank you!
  10. The 1.11.2 patch is so tiny there's no option to go back to 1.11.1
  11. Great to see! Really appreciate the patch. However, I have a bunch of mods that could break in the new version, so would it be possible to add a 1.11.1 option in the Steam betas panel?
  12. Nyan Cat explosion in 1.11.2 go brrrrrrrrrrrrrr! 1.11.2 just went live, but seeing it's a hot fix with only five changes, it shouldn't affect Kopernicus much, right? Is there a way to edit the versioning file before a patch comes out?
  13. Hey @benjee10, I just installed the new SOCK version but the RCS Waterfall effect on it is constantly on. Is it on maybe some type of Waterfall testing mode?
  14. I've had no issues with CBM/APAS in the previous version on 1.11, but I think I'll wait on this one until the docking issue is fixed...
  15. Been building a station with Shuttles and HabTech2 parts over the past few weeks Great to see that the RCS has Waterfall support now! Wonder if reDIRECT's engines will get it...
  16. It's been a while, and I haven't found time to develop Kastor since this thread was made back in July. However, now I do have the time to commit to it's development! I'm restarting Kastor's development, and making the following parts to start: - 0.625m booster - 1.25m boosters in 3 sizes - 1.875m boosters in 2 sizes - 2.2m 4 and 5 segment boosters (Shuttle and SLS) Parts will be balanced to work in a 2.5x upscaled Kerbin system.
  17. Hey @shaw! Back before 1.11 came out I used to add a custom, super-reflective EVA visor (just a plain black .PNG called "EVAvisor" saved in the default folder) with TR, but now I was wondering if anything needed to be done differently for that visor "texture" to only apply on the new, retractable EVA visor for 1.11?
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