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KSP2 Release Notes
Everything posted by Emilius73
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The Moonraker cockpit variant with the stock shuttle colors is a really good combination...
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Thank you so much for continuing this mod!
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The thing isn't just landing the boosters. It's landing them precisely on a landing pad or droneship. That's the hard part.
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Well, I got things like FMRS, KSC Extended, JNSQ, Real Plume, Launch towers pack, Modular Launchpads, and MechJeb for ascent and landing. The thing is, I use MJ for landing with the steep ascent/descent paths because I haven't found a better way for auto landings, and I'm not skilled enough to land the thing manually (precisely that is, on a landing pad or droneship).
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What profiles do you use? I just launched a Rodan to a station and it didn't make it without infinite fuel. The thing is I use a very steep ascent and descent path to land a booster with Mechjeb.
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I do, and I can pull off an RTLS landing with my ascent profile. The upper stage doesn’t make it to orbit though. Besides that, even a very conservative rendezvous with my station completely drains the Rodan’s tank.
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The thing is that it can’t make it into orbit while landing the booster. Every time I have to use infinite fuel.
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Kerbin Shuttle Orbiter System [1.9.1] Development by EHI
Emilius73 replied to Eskandare's topic in KSP1 Mod Development
YES! YES! YES! I've hoped for years that someone would remake this (I even thought of doing it myself), but I kinda have 0 modding skill. Thank you so much! PS: I can do testing as well if you need more testers! -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Emilius73 replied to Ger_space's topic in KSP1 Mod Releases
Or I could make a little concrete or grass "hill" to put the pad on. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Emilius73 replied to Ger_space's topic in KSP1 Mod Releases
I want to make a launchpad. A replica of the pad seen in the KSP2 gameplay demo (not the launch tower, just the pad and concrete trench) -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Emilius73 replied to Ger_space's topic in KSP1 Mod Releases
Is there some form of guide on how to make custom statics with KK?