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Everything posted by InterstellarKev
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totm june 2018 Work-in-Progress [WIP] Design Thread
InterstellarKev replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I'm leaning towards it. Sticks out more keeps eyes moving. -
totm june 2018 Work-in-Progress [WIP] Design Thread
InterstellarKev replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
GOLD OR EMERALD -
totm june 2018 Work-in-Progress [WIP] Design Thread
InterstellarKev replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
MS-04 Balius MK II Prototype // Optical Camera sensors in head with new design // Engine Changes include + 20 Vernor Engines + 12 O-10 Engines // redacted // // High Performance over boosting capabilities with Kal Overclocks on demand // // Weapon Systems still in development // // redacted // -
The Fallen One - MS-06 El Diablo
InterstellarKev replied to InterstellarKev's topic in KSP1 The Spacecraft Exchange
Indeed! thanks! And it will always be! my Fav thing to build! -
https://i.imgur.com/2seNYQc.mp4 DOWNLOAD KERBALX : https://kerbalx.com/InterstellarKev/MS-06-El-Diablo Description Reports of a Large Red Machine have made the rounds in the enclaves. Superstitious stories of some El Diablo the natives of Duna mentioned in classic stories of the old wars of 25th century. Some say its just old tales while some truth to them. It is said that the Pilot sold his soul in order to survive a Orbital Bombardment that set Duna back to its old dusty red days. Stories said that the reason the Bombardment took place was becasue El Diablo decimated the armies at that time with is supernatual-like weapons of destruction. Some said that Pilot soul was merged with that Demonic Machine to this day and still roams this rusted planet. Apearing out of the constant dust storms that plauge the planet and taking unsuspecting victims in his wake. These stories are just that stories and there is no way that that Demon could have survived to this day. or did it? “A faint deep Kerbal voice !ATNAVEL ES OLBAID EL¡ This is my Biggest and Best Mobile Mech that I have made so far This is a Fully Stock Craft with DLC from the main game (still stock). Requires no mods but if you would like the Devilish look make sure to download Textures Unlimited, Textures Unlimited Recolour Depot (TURD), Lazy Painter (optional). I hope you have as much fun as I have! El Diablo true to its name is a Intimidating machine. Has some kal characteristics with a few of my other mech designs to keep a cohesive and familair control with some new editions primarly being flight characteristic changes. as usual here are the operation instructions: Press SAS on When spawning in. Radial in for up right stability. Press Action Group 2 to start walking. When you want to stop press Action Group 1. When you want to exit the Mech press eith er Action Group 3 (when on a high gravity world) or Action Group 4 (to kneel), then press G to open Mech Cockpit. Flight Mode NOTE: When on a lower gravity body please use RCS for stability! Press H and N keys to Lower and Raise the Booster Pack for Flight. for upward momentum keep BP at 90 degrees. for forward flight make sure you have enough clearance form ground and hold H keep until both Booster Noozels seperate from each other forming a V. This happens fast but very smoothly to not allow the Mech to flip but be careful as this can still occur. Fire Mode Press the I and N keys to lower and raise the arms of the mech. At 50% on KAl will have arms in a 90 degree and closed. Raise arms all the way to open cannons ready to fire. Press Stage to fire cannons (note if docked with a ship make sure to delete action group for fireworks until undocked). J and L will Lift arms Horizonally and also turn the Mono eye (also behind the mono eye is a docking port that can be used will hullcam or similar to be able to FPV from mono eye ACTION GROUPS AG1: to Stand AG2: to Walk (adjust this to the planetary body you are on based on is gravity) AG3: Sit and Stand animation (Note: can sit on objects and use this to start tilting forward. Once in position, you can hit AG1 to stand up if you fall over. AG4: Kneel ( used to conserve energy. Once in a kneeling position, you can turn off SAS Use this to also let Kerbals board and onboard AG5: Toggle Thrusters on and off AG6 Shielded Gun Mode AG 0 Toggle off all robotic kal motors A stock aircraft called MS-06 El Diablo. Built with 599 of the finest parts, its root part is structuralIBeam3. Built in the SPH in KSP version 1.12.5.
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totm june 2018 Work-in-Progress [WIP] Design Thread
InterstellarKev replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I would like that but Tartarus was being saved for my next warship after my Perseus and Hercules fighters I have finally came up with the name though EL DIABLO -
totm june 2018 Work-in-Progress [WIP] Design Thread
InterstellarKev replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Almost finished with the new Mech. Naming will be soon. Still working out the final kinks in the flight and walking systems on kerbal. Redo on the face and added a Horned Hood face protection. Looks Intimidating and awesom. Colored in my fav scheme. SIEG ZEON!... ahem.. Redo on Arm Cannons to match astetics. I was going to go with the rounded cannons but i may use them for a back cannon for another mech build and ship build im working on. I think Jeb likes them! Walking works great on duna and mun. Made easy Adjustments with a back port for access to KAL for adjustments on the fly. May come up with other Kal actions so far have a Walk Mode, Full Stand Neutral Mode, Sitting Standing Automated Mode. Next modes to work on will be if made Full adjustable Back pack booster on hinge with 2 boosters per hinge with a total of 4 hinges Forward Flight Mode, Attack Mode, Accend Mode -
totm june 2018 Work-in-Progress [WIP] Design Thread
InterstellarKev replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
WIP still detailing and adding things. Also trying to balance its walking gatemay have to redesign the foot but still trying things . The arm cannons are.. a blast... ba dum tish! -
DOWNLOAD KERBALX - https://kerbalx.com/InterstellarKev/MAKO MAKO Do you want to explore the Kerbol system in a slick vessel ready to take you on a voyage that you will never forget? Fly the Mako today! STATS DETAILED STOCK Details Type: SPH Class: ship Part Count: 362 Pure Stock KSP: 1.12.5 Class: Ship Type: SPH Mass: 113.61t Cost: 445,447.0 No. of Stages: 3 Crew Capacity: 12 Part Count: 362 No. of Struts: 31 Root Part: strutCube Built in KSP: 1.12.5 Size: 6.57 x 5.06 x 23.66 Flight Instructions. Enable RCS and SAS. Toggle Action Group 2 to toggle VTOL ION Thrusters to lift off of low gravity worlds. Press AG 1 for Forward Propulsion while in space and after you activate VTOL Thrusters. Very fun using a Controller or Flight Stick Craft Characteristics Craft is very nimble but while under the effects of gravity you will need to be wary of the ION Thrusters slower ramp of speeds when making emergency maneuvers. Please keep RCS on. Craft has Drills and can make fuel for Power and RCS. XEON fuel unfortunately cannot be mined but you can make refuel stations in space to resupply. Craft is also ready and fully capable of being used with free iva to allow a “hero ship like experience”. Action Groups AG1 - Forward Propulsion AG2 - Toggle VTOL AG3 - Open Bottom Bay Door AG4 - Toggle Deploy Drills (requires manual activation) AG5 - Toggle Radiators AG6 - Toggle Solar Panels AG7 - Toggle Airbrake Emergency Legs (use only while stationary)
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DOWNLOAD https://kerbalx.com/InterstellarKev/KDF-BIGGIE-MAC-16 DISCLAIMER THIS IS STOCK !!DOES NOT REQUIRE MODS !! (no matter what it says) KERBALX CLAIMS THAT THERE IS ONE PART rotor.02s from SSTO Project SHOWING UP AS A MOD, BUT ITS A BREAKING GROUND PART DO NOT WORRY THERES NOTHING I CAN DO TO FIX THIS Mods Breaking Ground DLC Making History DLC SSTO Project Squad (stock) Details Type: SPH Class: rover Part Count: 998 Mods: 4 KSP: 1.12.5 Description KDF “BIGGIE” MAC-16 (STOCK) THE BIGGIE MAC “MEDIUM ARMORED CARRIER” IS A 1ST GENERATION MEDIUM ARMORED CARRIER THAT COMBINES GREAT MOBILITY, The “BIGGIE” MAC-16 Is a 1st Generational Medium Armored Carrier that combines mobility and lethality. This Big Boy comes fully loaded with x16 STORM rockets to deliver LIGHTNING LIGHTNING LIGHTNING ahem.. to your foes while dropping off your favorite little green men and the women too! Take off the rockets and employ various other applications that go wild! ( note taking off weapon will lower part count significantly to under 600) Frame rate gets better when getting rid of rockets so fire away or press AG6 and leave the area OPERATION INSTRUCTIONS MAIN THROTTLE - CONTROL SPEEDS (DEFAULT FORWARD THROTTLE ) TRIM KEYS H AND N KEYS - RAISE LOWER BACK WHEEL I AND K KEYS - RAISE AND LOWER WEAPONS (INVERTED) J AND L KEYS - TURN WEAPONS (360) STAGE (SPACEBAR) - FIRE WEAPONS ACTION GROUP 1 - TOGGLE TANK TURN ACTION GROUP 2 - TOGGLE REVERSE THROTTLE ACTION GROUP 3 - LOCK WHEELS ACTION GROUP 4 - TOGGLE CANOPY AND DOORS OPEN AND CLOSE ACTION GROUP 5 - DETACH PLOW ACTION GROUP 6 - DECOUPLE ROCKET PODS A mod aircraft called KDF “BIGGIE” MAC-16. Built with 998 of the finest parts, its root part is structuralIBeam3. Built in the SPH in KSP version 1.12.5.
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An update of sorts from your forum moderation team.
InterstellarKev replied to Vanamonde's topic in Announcements
I really hope this isnt the end Its been a Journey that I dont wan't to end -
KDF Perseus Space Fighter
InterstellarKev replied to InterstellarKev's topic in KSP1 The Spacecraft Exchange
Thank you! -
Description Perseus leads with its world-class performance in Planetary and Space combat. Able to intercept at a moment’s notice. With its high-performance Kraken Drive, there is no mission it cannot meet its expectations. Halcyon Industries’ next-gen applications make sure of its goal; to achieve great strides in keeping the nation of Zxnobia safe for a better tomorrow. The single-seat cockpit can also be flown unmanned with the new Megara A.I. Used to fly support with Dreadnoughts, dropships, and carriers as well as carry out clandestine Missions in times of peace. Recommended to fly in a squadron Craft Notes This craft is fully stocked and needs no mods. This craft does have 1 flag for the cockpit which I will link either in the comments section or at the bottom of the page. Please read below for detailed flight instructions and craft info. Weapons Systems 1x Small dock point, and nose equipped with the Minerva Cannon Kraken Drive Thrust Indicators are located in the cockpit in FPV or on the back of the Craft for easy recognition. Propulsion Systems 1x Main Forward Propulsion Kraken Drive 1x Anti-Gravity Kraken Drive Flight Instructions - Based on Kerbin but will work pretty much everywhere ATMOSPHERIC FLIGHT The main throttle controls the Forward Propulsion Kraken Drive. This is a very powerful drive recommended to do incremental increase by pressing the shift key. At half throttle, this will be placed in a sustained flight mode. When a tick over half throttle at lower sea level your nominal flight speed will be around. 120 - 145 m/s The higher you go the faster you fly. Full throttle your speed will steadily increase based on your height. For instance, at around 12k you will be at supersonic speeds. Drop to half throttle to maintain whatever speed you want to be at. IF you want to quickly escape Kerbin angle your nose up and just go full throttle. SPACE MODE Once you are past the 12k range this is where you will start increasing speed exponentially this will send you flying into orbit in a short time. Make sure to practice normal flight procedures that you would do with any SSTO except you have no fuel so you can play around and not be scared. Once in space make sure to only use RCS when getting ready to either dock or not using anti-gravity drive. Remember you can turn that drive off by pressing ACTION Group 3 RCS is used for docking or high-speed maneuvering in space combat. Press the Trim keys I and K for the anti-gravity drive,. It is recommended that you hit Action Group 2 and then press Radial out and trim slowly. Since trim keys do not have a visible UI I created one with a KALl1000 and lights. This will be visible on the back as well. Anti Gravity lights UI - Cockpit - Left Light- Back - Top Light Forward Propulsion Kraken Drive - Cockpit - Right Light- Back - Bottom Light Blue lights - OFF Yellow light - Half Power Green Light - Full Power ACTION GROUP 1 will set flight controls from the cockpit for normal flight procedures. ACTION GROUP 2 will set flight controls from the AI operator. This is great if you want to radial out to hover better in anti-gravity mode. this is set by default. ACTION GROUP 3 will turn off the Forward Propulsion Kraken Drive ACTION GROUP 4 Will turn off the Anti Gravity Drive ACTION GROUP 5 Toggle Animated Engine Lights ACTION GROUP 6 Will Open Cockpit Canopy ACTION GROUP 7 Turn on and off Fuel Cell Charger on by default ABORT will turn off all KAL1000s when docked at a station or other craft SPACE BAR will fire the Minerva Cannon A stock aircraft called KDF Perseus. Built with 711 of the finest parts, its root part is strutCube. Built in the SPH in KSP version 1.12.5. Details Type: SPH Class: spaceplane Part Count: 711 Pure Stock KSP: 1.12.5 Recommend Infinite Fuel to shoot cannon and RCS CRAFT DOWNLOAD KERBAL X: https://kerbalx.com/InterstellarKev/KDF-Perseus STEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=3016108193 FLAG DOWNLOAD https://drive.google.com/file/d/1uABZtM2AFGTBiIr-ql92xhERC49ZZW88/view?usp=drive_link https://www.dropbox.com/s/qcr3ttwgrul5jun/canopy.png?dl=0
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Description After years of service, the Hercules served as the superior fighter of the great Kerbal Defense Force but there were improvements that were needed and speed and power profile was the goal for the new update. The Hercules II was born. Just like its predecessor the craft is capable of traveling from most planetary surfaces in and around the Kerbol System. Unlike the previous Hercules, this seats 1 and can also be flown unmanned with the new Megara A.I. Used to fly support with Dreadnoughts, dropships, and carriers as well as carry out clandestine Missions in times of peace, keeping unseen with its cloaking technology. Craft Notes This craft is fully stocked and needs no mods. This craft does have 1 flag for the cockpit which I will link either in the comments section or at the bottom of the page. Please read below for detailed flight instructions and craft info. Weapons Systems 3 Weapon Hard Points 2 Small dock points, top, and nose equipped with the Minerva Cannon 1 Medium dock point on the belly Kraken Drive Thrust Indicators are located in the cockpit in FPV or on the back of the Craft for easy recognition. Propulsion Systems 1 main Forward Propulsion Kraken Drive 1 Anti-Gravity Kraken Drive 1 Emergency nose down Kraken Drive. Flight Instructions - Based on Kerbin but will work pretty much everywhere ATMOSPHERIC FLIGHT The main throttle controls the Forward Propulsion Kraken Drive. This is a very powerful drive recommended to do incremental increase by pressing the shift key. At half throttle, this will be placed in a sustained flight mode. When a tick over half throttle at lower sea level your nominal flight speed will be around. 140 - 145 m/s The higher you go the faster you fly. Full throttle your speed will steadily increase based on your height. For instance, at around 12k you will be at supersonic speeds. Drop to half throttle to maintain whatever speed you want to be at._____________________________________________________________________________________ NOTE if for some reason you stall and cant raise the nose use the anti-gravity drive as well and it will auto-correct you for normal flight again. These are my fail safes for absolute 0 issues flying. SPACE MODE Once you are past the 12k range this is where you will start increasing speed exponentially this will send you flying into orbit in a short time. Make sure to practice normal flight procedures that you would do with any SSTO except you have no fuel so you can play around and not be scared. Once in space make sure to only use RCS when getting ready to either dock or not using anti-gravity drive. Remember you can turn that drive off by pressing ACTION Group 3 RCS is used to docking or high-speed maneuvering in space combat. Press the Trim keys I and K for the anti-gravity drive,. It is recommended that you hit Action Group 2 and then press Radial out and trim slowly. Since trim keys do not have a visible UI I created one with a KALl1000 and lights. This will be visible on the back as well. Anti Gravity lights UI - Cockpit - Left Light- Back - Top Light Forward Propulsion Kraken Drive - Cockpit - Right Light- Back - Bottom Light Blue lights - OFF Yellow light - Half Power Green Light - Full Power ACTION GROUP 1 will set flight controls from the cockpit for normal flight procedures. ACTION GROUP 2 will set flight controls from the AI operator. This is great if you want to radial out to hover better in anti-gravity mode. this is set by default. ACTION GROUP 3 will turn off the Forward Propulsion Kraken Drive ACTION GROUP 4 Will turn off the Anti Gravity Drive ACTION GROUP 5 Will Open Cockpit Canopy ACTION GROUP 6 Emergency nose down Kraken Drive ACTION GROUP 7 Turn on and off Fuel Cell Charger on by default ABORT will turn off all KAL1000s when docked at a station or other craft SPACE BAR will fire the Minerva Cannon In conclusion, this craft can pretty much fly anywhere you want it, save for the sun, and will serve as your main battle force for air and space superiority. A stock aircraft called KDF Hercules II. Built with 837 of the finest parts, its root part is strutCube. Built in the SPH in KSP version 1.12.5. Details Type: SPH Class: spaceplane Part Count: 837 Pure Stock KSP: 1.12.5 CRAFT DOWNLOAD https://kerbalx.com/InterstellarKev/KDF-Hercules-II https://steamcommunity.com/sharedfiles/filedetails/?id=3012435900 FLAG DOWNLOAD https://drive.google.com/file/d/1uABZtM2AFGTBiIr-ql92xhERC49ZZW88/view?usp=drive_link https://www.dropbox.com/s/qcr3ttwgrul5jun/canopy.png?dl=0
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Description Next Generation Walking Tank The future is finally here. Advancements in our Walking Tank technology have allowed us to create the next generation of Mobile Armored Suits. Now with new advancements in energy production, we can expand our arsenal with the next generation in our forces as well as civilian applications in Construction, Medical Rescue, Riconnocence, and off World Exploration. The Bloodhound is the first of its kind. Requires DLC (NO MODS) ALL STOCK. DOES HAVE FLAGS CHECK at the bottom of the post or comments for links. Place flags in the Kerbal Space Program\GameData\Squad\Flags Folder (this is not a mod) Drive Instructions This mech can pretty much go anywhere. Before launching please make sure if you are docking with any unit to use the abort key to cut off any power to the Kal-1000s to prevent accidents. Action Groups ABORT - Toggle power to all Kal1000s Stage - Fire Guns AG1 - Toggle Walk AG2 - Toggle Stop AG3 - Toggle Walking Kal1000s to stop AG4 - Sit/Stand Mode AG5 - Raise and Lower Gun Arms. (if equipped) AG6 - Lock/Unlock Body Turn AG7 - Toggle Bracing Legs Operations (PLEASE READ) To Walk Toggle SAS and set craft to (Radial In). Double tap AG7 (Bracing legs) to toggle and press AG1 to start walking. Use Q and E keys to turn. To Stop ___________________________________________________________________________ Press AG2 to stop walking and reset your gait. From here you can start walking again. Also not in the action group but you can toggle the ladder in the front to climb up and down if needed. AG3 Will stop all Walking Modes for Kal1000s (useful for action shots or emergency panics) Sit/Stand Mode Did you fall down? No fear! Can stand up easily on any planetary body. Press AG4 (Sit/Stand) and rock your body until you are sitting upright (recommended unbreakable parts for this one) then Press AG7 (Bracing Legs) when it begins to raise forward press AG2 (stand) and your mech will stand again. GUN MODE FIRE GUNS (if equipped) Press Stage - Fire Guns in automatic volleys. Alternating between left and right arms. Press the stage again to stop. Recommend infinite Propellant to keep shooting Raise/Lower Guns Press AG5 (guns) to raise and lower gun arms. In the down (default) position you can turn guns left and right. In Gun Platform mode (UP) you can lower and raise guns. Artillery mode. Make sure you are in Stop Mode (AG2) and press AG7 to lower (Bracing Legs) and Press trim keys H and N to raise and lower mech (warning not good for walking when raised) BONUS! If you Press AG6 (Lock/Unlock Body Turn) you can unlock and lock Turret Mode to turn your body in the direction you need. Be careful about going too fast you can tip the craft. Press Stage - Fire Guns in automatic volleys. Press the stage again to stop. Additional Infomation Custom Shoulder mounted docking ports and back docking ports can be used to carry a load of anything you need for whatever mission you want. Need to run those delicious snacks to the crew? Well, load up! Need to take out some rebels that have besieged some buildings? No problem. Need to scout out in a terrain that treads just won’t get the job done? We got you! Has space applications as well with RCS units under and around the middle section of the craft. can be used as an orbital platform for maintenance or defense for orbital stations or colonies. Make sure to stop the movement to gun arms before RCS mode Thank you for reading and have fun! A stock aircraft called KDF Bloodhound. Built with 450 of the finest parts, its root part is roverBody.v2. Built in the SPH in KSP version 1.12.5. CRAFT DOWNLOAD Kerbal X: https://kerbalx.com/InterstellarKev/KDF-Bloodhound Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2996070924 FLAG DOWNLOAD DROPBOX https://www.dropbox.com/s/ntbdzkafhz26ywp/KDF%20BLOODHOUND%20FLAGS.zip?dl=0 GOOGLE DRIVE https://drive.google.com/file/d/1hx-NZ7sJQKpyg2X38Kwy2WuVWLKGBPLt/view?usp=sharing Details Type: SPH Class: rover Part Count: 450 Pure Stock KSP: 1.12.5
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[1.12.x] Textures Unlimited Recolour Depot
InterstellarKev replied to Manwith Noname's topic in KSP1 Mod Development
@Manwith Noname is there any chance that you will be able to paint robotic parts like the Grip pads? I make a ton of grip pad builds and would love to be able to color them like for my cars and mechs. -
Rovers! Post your pictures here!
InterstellarKev replied to Kerminator K-100's topic in KSP1 The Spacecraft Exchange
Some of my older Rover designs. These are large rovers that can be transported in mk3 hulls- 172 replies
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KDF K-144 Maelstrom Description Single-seat, twin-engine stealth multi-role aircraft developed for the KDF Military. Primarily an evolution of the Darkstar Anubis this sister program sits in a role for both air-to-air and bombing roles. Taking key strengths from the K-90 Orochi and Anubis this airframe is stable. Low-speed flight or in attack profile has Variable-Sweep Wing and can be used on naval ships. Capable of high maneuvering and supersonic speeds up to Mach 2.2+. This craft generation falls between the 5.5 and 6.0 gen with New technologies like Remote-controlled or onboard-AI controlled Enhanced Night Vision, helmet 360 views for the pilot, and a Stealth Airframe. Craft Details. Craft is Fully stock and requires Breaking Grounds DLC for Robotic Parts. NO MODS Does have 1 Flag Download Make sure if saved from here to name it Canopy.png or download form link below Can hold 2 of my Stock Missiles for Roleplay Weapon bay can be supplied with up to 8 stock missiles or 10 AIM-9 Missiles or other layouts BD-ARMORY OPTIONAL TESTED Also can fit few bombs Action Groups Stage - Fire Missiles - Fires xx Under weapon bay RCS - After Burner AG1 - Toggle Engines, Fuel Cell, Control from Cockpit AG2 - Toggle Variable-Sweep Wing AG3 - Toggle Weapons Bay AG4 - Open Canopy AG5 - Toggle Navigation Lights AG9 - Toggle Night Vision AG0 - Toggle Instrument Cluster Simulation. DOWNLOADS Kerbal X: https://kerbalx.com/InterstellarKev/KDF-K-144-Maelstrom Steam: Craft is broken on steam workshop for some reason not sure what happen but when its corrected I will link. Flags Google Drive https://drive.google.com/file/d/1uABZtM2AFGTBiIr-ql92xhERC49ZZW88/view?usp=share_link Dropbox https://www.dropbox.com/s/qcr3ttwgrul5jun/canopy.png?dl=0 Canopy.png A stock aircraft called KDF K-144 Maelstrom. Built with 705 of the finest parts, its root part is strutCube. Built in the SPH in KSP version 1.12.5. Details Type: SPH Class: aircraft Part Count: 705 Pure Stock KSP: 1.12.5 save flag below and rename it Canopy.png and place in your kerbal flags folder Default - Kerbal Space Program\GameData\Squad\Flags
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[1.12.x] Textures Unlimited Recolour Depot
InterstellarKev replied to Manwith Noname's topic in KSP1 Mod Development
Not sure if its been asked but is there any change we can get an update to color Grip pad parts if possible? @OnlyLightMatters -
totm june 2018 Work-in-Progress [WIP] Design Thread
InterstellarKev replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Yes they are. You can find them in my craft pages. https://kerbalx.com/InterstellarKev/craft -
Description Details Type: SPH Class: ship Part Count: 1256 Pure Stock Built in the SPH in KSP version 1.12.5. EVERYDAY ELEGANCE As usable around town as it is on the track, the Ocelot X9 is designed for everyday use. When it looks this good it would be criminal not to show it off. Lightweight and uses fuel cells for power. Highly efficient design. Requires Both DLC (NO MODS) *wheels in photo using a visual mod that is not required (TURD and TU)* Drive Instructions This car has been crafted to be as unflippable as possible. Turbofan Engine that is attached to Main Throttle 100% throttle - Turn on Turbo Fan Engine off to conserve power when not using and recharge with the fuel cell. Action Groups Stage - Toggle Fuel Cell and Toggle Drive from Driver Seat (Important!) AG1 - Toggle Driver Door AG2 - Toggle Passenger Door AG0 - Toggle Engine Off Download Links Kerbal X: https://kerbalx.com/InterstellarKev/Ocelot-X9 Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2949882374
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totm june 2018 Work-in-Progress [WIP] Design Thread
InterstellarKev replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Thanks I found it best used when creating my Bipedal mechs. Though I am thinking about transitioning to making my own cockpits for reasons. -
Description In the war with the Zxatan Imperium, the K93 Raijin single-engine multirole fighter aircraft developed for the KDF Military Airforce of the nation of Xenobia served as one of the main fighting force’s multi-role aircraft. Though it did not have stealth capabilities it was agile and capable of taking down the forces of the Zxatan Imperium before The Fall. After our forces were rebuilt we brought back this fighter in the form of K-93 Raijin Kai with increased engine power, redesigned airframe, wings, and cockpit as well as out new weapons system. New technologies like Remote-controlled or onboard-AI controlled Enhanced Night Vision and enhanced weaponry Enhanced single-engine Craft Details. Craft is Fully stock and requires Breaking Grounds DLC for Robotic Parts. NO MODS Does have 1 Flag Download Make sure if saved from here to name it Canopy.png or download form link below Comes with Stock Missiles for Roleplay Weapon bay can be supplied with up to 8-10 stock missiles or bombs or 16-18 AIM-9 Missiles or other layouts (BD-ARMORY OPTIONAL) TESTED Action Groups Stage - Fire Missiles - Fires xx Under weapon bay RCS - After Burner AG1 - Toggle Engines AG2 - Drop External Fuel Tanks AG3 - Open Canopy AG4 - Deploy Airbrakes AG5 - Deploy Chutes AG6 - Toggle Navigation Lights AG7 - Toggle Instrument Cluster Simulation. AG8 - Toggle Night Vision Downloads Below: Steam - https://steamcommunity.com/sharedfiles/filedetails/?id=2945010782 Kerbal X - https://kerbalx.com/InterstellarKev/KDF-K-93-Raijin-Kai Download Flags here: Dropbox: https://www.dropbox.com/s/rsoccs28zwiq3e7/Raijin%20Custom%20Flags.zip?dl=0 Google Drive: https://drive.google.com/file/d/1BgM6a0w7vQkbPZ1GMkMb90Xw42amqlYp/view?usp=sharing Place flags in your flags folder in your kerbal space program install directory. Details Type: SPH Class: aircraft Part Count: 672 Pure Stock KSP: 1.12.5 Save flag below as window62 and place in Kerbal Space Program\GameData\Squad\Flags
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note: it says the craft is modded but its 100% stock (stupid KerbalX errors mid upload! Details Type: SPH Class: aircraft Part Count: 600 Mods: 4 KSP: 1.12.5 Description Story After the war of the 2900’s the nation of Xenobia and its ally nations have all put in a joint effort in developing Six-generation multirole fighters. After great strides with the K-96 Tengu in 2998; 20 years later we have finally achieved success in the new K-81 Yamata and the sister unit K-80 Orochi. Together they create the legendary 8-headed serpent squad Yamata no Orochi. The K-81 Yamata serves as the protective unit to the K-80 Orochi meant primarily for drone usage but comes with a manned flight seat for optional operation. known to fly in the Delta formation. smaller frame and platform for higher stealth capabilities. This superior unit will dominate the skies for years to come. New technologies like Remote-controlled or onboard-AI controlled Enhanced Night Vision and in a Stealth Airframe with up to Mach 2.0 - 2.1 for fast engagement (at around 10 km). Craft Details. Craft is Fully stock and requires Breaking Grounds DLC for Robotic Parts. NO MODS Does have 1 Flag Download Make sure if saved from here to name it Canopy.png or download form link below Comes with Stock Misslies for Roleplay Weapon bay can be supplied with up to 3 (stock missiles) or 4 AIM-9 Missiles or other layouts (BD-ARMORY OPTIONAL) TESTED Action Groups Stage - Fire Missiles - Fires Under weapon bay RCS - After Burner AG1 - Toggle Engines AG2 - Open Main Weapon bay AG3 - Lower and Raise Missiles AG4 - Open Canopy AG5 - Toggle Radiator AG6 - Toggle Instrument Cluster Simulation AG7 - Toggle Night Vision (FPV MODE ONLY) DOWNLOADS Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2943327785 Kerbal X: https://kerbalx.com/InterstellarKev/KDF-K-81-Yamata Flags Indium.png Google Drive https://drive.google.com/file/d/1AlyNTuNzkkIyMrJW_QitzZx2T6ywxbGO/view?usp=share_link Dropbox https://www.dropbox.com/s/9ymqw7tu5bcnxtu/Indium.png?dl=0 Name Flag Indium and make sure to place in your Kerbal Flag folder Kerbal Space Program\GameData\Squad\Flags A mod aircraft called KDF K-81 Yamata. Built with 600 of the finest parts Built in the SPH in KSP version 1.12.5. Flag name it Indium
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- Sixth-Generation
- kdf
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totm june 2018 Work-in-Progress [WIP] Design Thread
InterstellarKev replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Working on another 6th Generation Fighter. Working out the Yaw and Thruster power for optimal control.