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moguy16

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Everything posted by moguy16

  1. i didn't mean that quite literally with a specific aircraft, but too many of my planes have veered off so this can help me diagnose or even fix the problem do you know where can i get stryker? all their download links are down
  2. they were, but i also think he said he used proc parts for the deck and that doesn't have a fence
  3. this is an old pic (from @Shnyrik) and i was wondering where he got that fence, anybody know what mod he got that fence from?
  4. i do have kerbal foundries, but absolutly love the biplane gear included in this mod, and i don't think the problem is with the brakes orr COM (but that will help me fix other unrelated problems in my other aircraft so thanks) and i am not using 1.9 i use 1.8 also: where can i get a link for stryker? their download links are all down
  5. also sorry for bothering you again, but wasn't this cockpit part of the mod? i am looking for it but can't find it anywhere
  6. is there ANY way to fix this? i want to use the aircraft on a carrier and it would be hard when i have them drifting all over the place, also how can i stop the drifting
  7. @Benjamin Kermani know this thread is quite old but i am encountering the same problem on 1.8, i initially installed it with ckan and that didn't work, then manual and that didn't work https://cdn.discordapp.com/attachments/295199794102796288/694216091831894116/KSP.zip here is the log, thanks in advance
  8. i uninstalled real plume, real plume stock, plume party, and smoke screen and am installing them again with ckan will uninstalling & installing help with tweakscale as well?
  9. i am an encountering an issue where a plane with stationary biplane gear will start to drift around upon coming out of time warp, and if i try to counter it stuff get funky, i tried reapplying the gear to make sure it wasn't a rotation thing and it was still there, i tried building an entirely new aircraft, still drifts i had a friend try and change the configs for me, still drifts however the gear works okayish when not timewarping, the only thing that fixed this was switching the gear entirely here is an image of the plane (sorry for the over qualification it's the only one i could find) here are the configs my friend sent me (they still won't work) PART { name = biplanegear module = Part author = blackheart612 mesh = model.mu scale = 1.0 rescaleFactor = 1.0 mirrorRefAxis = 0, 0, 1 node_attach = 0.00, 0.00, 0.00, 1.0, 90.0, 0.0, 1 TechRequired = aviation entryCost = 500 cost = 100 category = Ground subcategory = 0 title = KS-H1 Fixed Landing Gear manufacturer = Kerbal Standard description = Due to the limited usability of having only one stick to hold the wheel (LY-01), an ingenious breakthrough has been achieved by adding another stick, forming a V converging to the wheel center. attachRules = 1,1,1,1,1 mass = 0.0235 thermalMassModifier = 4.0 // heatConductivity = 0.06 emissiveConstant = 0.95 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 1 maxTemp = 1000 crashTolerance = 125 breakingForce = 50 breakingTorque = 50 PhysicsSignificance = 0 bulkheadProfiles = srf tags = aero (air aircraft ground plane roll takeoff taxi wheel //CoMOffset = 0, -0.675, 0 MODEL { model = AirplanePlus/Parts/Wheel/biplanegear/model scale = 1, 1, 1 } MODULE { name = ModuleWheelBase wheelColliderTransformName = WheelCollider wheelTransformName = wheel wheelType = FREE // setting this to true will override the radius and center parameters FitWheelColliderToMesh = False radius = 0.45 center = 0,0,0 mass = 0.012 frictionLimit = 0.95 //solution attempt frictionPeak = 1.05 //solution attempt groundHeightOffset = 1.11 TooltipTitle = Landing Gear TooltipPrimaryField = Fixed, Unpowered frictionSharpness = 50.0 } MODULE { name = ModuleWheelSuspension baseModuleIndex = 0 suspensionTransformName = suspension suspensionDistance = 0.1 suspensionOffset = -0.1 targetPosition = 1.0 springRatio = 16 damperRatio = 1.0 //boostRatio = 0.75 //useAutoBoost = False suppressModuleInfo = True } MODULE { name = ModuleWheelBrakes baseModuleIndex = 0 maxBrakeTorque = 5 //solution attempt - former: 2 brakeResponse = 1 } MODULE { name = ModuleWheelDamage baseModuleIndex = 0 stressTolerance = 2000 impactTolerance = 1000 deflectionMagnitude = 0.5 deflectionSharpness = 2.0 slipMagnitude = 1.5 slipSharpness = 2.0 explodeMultiplier = 1.0 } }
  10. https://drive.google.com/open?id=1DAjmyTs0B_vzL5t5aYI4e4y-t6F9oJOn log , the errors seem to be with nebula decals, but that hasn't happend before
  11. 90% of my craft use BDB and tanteras, yet none of them are replicas, i use mainly use the engines and pods in a 2.5x rescale and kerbalisim, kind of like an easier RO
  12. wait the beta is released? finally! will the new parts work with 1.8.1?
  13. the log is long gone now, but when i asked at the discord server no one was able to get anything from the log the danger warning is from kerbalism this is unrelated to the problem
  14. is it possible to recolour parts?
  15. @benjee10 i had more problems with loading quicksaves (notice the O-rings without SRBs) can you pls see what is causing this? do you want the log?
  16. module managers are a mistake i'll remove it, as for zip i keep a handful of mods saved there in case i want them
  17. i believe when i timewarp, but not too certain, as for mods i have a ton, here's are the mods that are in the LOG: on a happier note, i managed to find out that my most efficient launch with the shuttle was when aiming at around 60 degrees by the time your apo. reaches your target altitude then flattening it out, this should happen around a couple mins after BECO
  18. the wings and arm keep offsetting or rotating, i asked for help in r/ksp discord and they said i should autostrut them, but they are already autostruted, so i will try autostruting them to root part, and see what happens, if the issue is fixed i will report here (i am the one that tagged you for help)
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