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Everything posted by moguy16
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i didn't mean that quite literally with a specific aircraft, but too many of my planes have veered off so this can help me diagnose or even fix the problem do you know where can i get stryker? all their download links are down
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
moguy16 replied to Angelo Kerman's topic in KSP1 Mod Releases
does this support kerbalism? thank you @Angel-125- 3,523 replies
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
moguy16 replied to Angelo Kerman's topic in KSP1 Mod Releases
they were, but i also think he said he used proc parts for the deck and that doesn't have a fence -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
moguy16 replied to Angelo Kerman's topic in KSP1 Mod Releases
this is an old pic (from @Shnyrik) and i was wondering where he got that fence, anybody know what mod he got that fence from? -
i do have kerbal foundries, but absolutly love the biplane gear included in this mod, and i don't think the problem is with the brakes orr COM (but that will help me fix other unrelated problems in my other aircraft so thanks) and i am not using 1.9 i use 1.8 also: where can i get a link for stryker? their download links are all down
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also sorry for bothering you again, but wasn't this cockpit part of the mod? i am looking for it but can't find it anywhere
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is there ANY way to fix this? i want to use the aircraft on a carrier and it would be hard when i have them drifting all over the place, also how can i stop the drifting
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@Benjamin Kermani know this thread is quite old but i am encountering the same problem on 1.8, i initially installed it with ckan and that didn't work, then manual and that didn't work https://cdn.discordapp.com/attachments/295199794102796288/694216091831894116/KSP.zip here is the log, thanks in advance
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[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
moguy16 replied to tetryds's topic in KSP1 Mod Releases
will this work in 1.8? -
i uninstalled real plume, real plume stock, plume party, and smoke screen and am installing them again with ckan will uninstalling & installing help with tweakscale as well?
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this sure looks comfy, what does the current version look like?
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- totm march 2020
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i am an encountering an issue where a plane with stationary biplane gear will start to drift around upon coming out of time warp, and if i try to counter it stuff get funky, i tried reapplying the gear to make sure it wasn't a rotation thing and it was still there, i tried building an entirely new aircraft, still drifts i had a friend try and change the configs for me, still drifts however the gear works okayish when not timewarping, the only thing that fixed this was switching the gear entirely here is an image of the plane (sorry for the over qualification it's the only one i could find) here are the configs my friend sent me (they still won't work) PART { name = biplanegear module = Part author = blackheart612 mesh = model.mu scale = 1.0 rescaleFactor = 1.0 mirrorRefAxis = 0, 0, 1 node_attach = 0.00, 0.00, 0.00, 1.0, 90.0, 0.0, 1 TechRequired = aviation entryCost = 500 cost = 100 category = Ground subcategory = 0 title = KS-H1 Fixed Landing Gear manufacturer = Kerbal Standard description = Due to the limited usability of having only one stick to hold the wheel (LY-01), an ingenious breakthrough has been achieved by adding another stick, forming a V converging to the wheel center. attachRules = 1,1,1,1,1 mass = 0.0235 thermalMassModifier = 4.0 // heatConductivity = 0.06 emissiveConstant = 0.95 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 1 maxTemp = 1000 crashTolerance = 125 breakingForce = 50 breakingTorque = 50 PhysicsSignificance = 0 bulkheadProfiles = srf tags = aero (air aircraft ground plane roll takeoff taxi wheel //CoMOffset = 0, -0.675, 0 MODEL { model = AirplanePlus/Parts/Wheel/biplanegear/model scale = 1, 1, 1 } MODULE { name = ModuleWheelBase wheelColliderTransformName = WheelCollider wheelTransformName = wheel wheelType = FREE // setting this to true will override the radius and center parameters FitWheelColliderToMesh = False radius = 0.45 center = 0,0,0 mass = 0.012 frictionLimit = 0.95 //solution attempt frictionPeak = 1.05 //solution attempt groundHeightOffset = 1.11 TooltipTitle = Landing Gear TooltipPrimaryField = Fixed, Unpowered frictionSharpness = 50.0 } MODULE { name = ModuleWheelSuspension baseModuleIndex = 0 suspensionTransformName = suspension suspensionDistance = 0.1 suspensionOffset = -0.1 targetPosition = 1.0 springRatio = 16 damperRatio = 1.0 //boostRatio = 0.75 //useAutoBoost = False suppressModuleInfo = True } MODULE { name = ModuleWheelBrakes baseModuleIndex = 0 maxBrakeTorque = 5 //solution attempt - former: 2 brakeResponse = 1 } MODULE { name = ModuleWheelDamage baseModuleIndex = 0 stressTolerance = 2000 impactTolerance = 1000 deflectionMagnitude = 0.5 deflectionSharpness = 2.0 slipMagnitude = 1.5 slipSharpness = 2.0 explodeMultiplier = 1.0 } }
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https://drive.google.com/open?id=1DAjmyTs0B_vzL5t5aYI4e4y-t6F9oJOn log , the errors seem to be with nebula decals, but that hasn't happend before
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
moguy16 replied to Paul Kingtiger's topic in KSP1 Mod Releases
90% of my craft use BDB and tanteras, yet none of them are replicas, i use mainly use the engines and pods in a 2.5x rescale and kerbalisim, kind of like an easier RO- 1,555 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
moguy16 replied to Paul Kingtiger's topic in KSP1 Mod Releases
will try, thanks- 1,555 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
moguy16 replied to Paul Kingtiger's topic in KSP1 Mod Releases
wait the beta is released? finally! will the new parts work with 1.8.1?- 1,555 replies
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is it possible to recolour parts?
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i believe when i timewarp, but not too certain, as for mods i have a ton, here's are the mods that are in the LOG: on a happier note, i managed to find out that my most efficient launch with the shuttle was when aiming at around 60 degrees by the time your apo. reaches your target altitude then flattening it out, this should happen around a couple mins after BECO
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the wings and arm keep offsetting or rotating, i asked for help in r/ksp discord and they said i should autostrut them, but they are already autostruted, so i will try autostruting them to root part, and see what happens, if the issue is fixed i will report here (i am the one that tagged you for help)