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KSP2 Release Notes
Everything posted by KeaKaka
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[1.12.x] Near Future Technologies (September 6)
KeaKaka replied to Nertea's topic in KSP1 Mod Releases
Sounds like a botched install to me, try reinstalling and see if that helps. -
To me that looks like the 2.5m engine plate from Restock, and I don't believe any part has ever existed in Tantares, if that helps.
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- totm march 2020
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Works fine in 1.11.2 as far as I've seen.
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Yikes. 1.11.2, I'm using an older version of Scatterer as well as a slightly older version of JNSQ. May have something to do with restarting my computer with KSP running... >> Log file << EDIT: Never mind, I think I diagnosed the issue to me doing something stupid with the config files, all fixed now.
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[WIP] Boring Crew Services - Stockalike Starliner Mod
KeaKaka replied to DylanSemrau's topic in KSP1 Mod Development
There's no parachutes currently included, you just have to use stock ones.- 497 replies
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The nosecones of the boosters are probably not angled (in the case of STS and SLS) because 1, it could complicate aerodynamics of the booster after separation (they did want to recover them after all), or probably 2, the risks and redesigns outweighed the benefits. I'm pretty sure angled nosecones were studied at the early stages of STS development in the 60's and also for BOLE in the 90's, but neither made it to the physical world.
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[WIP] Photon Corp. (Stockalike Orbital ATK Mod)
KeaKaka replied to DylanSemrau's topic in KSP1 Mod Development
Any chance of the X-43 with Pegasus? -
Was going to do an Apollo mission today, but once on-orbit the S-IVB failed to ignite for transmunar injection. Had to abort, and the crew of three splashed down safely. I also noticed that on the Wikipedia page for the Saturn V, It states "For the first two uncrewed launches, eight solid-fuel ullage motors ignited for four seconds to accelerate the S-II stage, followed by the ignition of the five J-2 engines. For the first seven crewed Apollo missions only four ullage motors were used on the S-II, and they were eliminated completely for the final four launches". How did the S-II generate ullage without the motors on the interstage?
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[WIP] Nert's Dev Thread - Current: various updates
KeaKaka replied to Nertea's topic in KSP1 Mod Development
Ooh, Lovely! Will the little half pipes on the smaller reactor rotate to control the reaction like IRL?