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Redneck

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Everything posted by Redneck

  1. I redid everything as per your steps. Still no luck. One question does the personal edition of unity or 64bit make any difference? So i am going to make a video of everything. So you guys can see
  2. Thanks for the replies guys...Im trying your guys ideas now. Using unity downloader to get 5.4.0p4 and starting ALL over. Will post back as soon as i know something
  3. Me and a friend are trying to make a GUI using the new way of doing it (i forgot the name) But i am following the tut here: the beginning of the tutorial where you export the asset bundle? (KSPAssets/build menu)It is failing with the issue "Webplayer asset bundles can no longer be built in 5.4+ " I will try to delete the TMP from the project folder and reload unity to see if it will build
  4. has anybody found a solution to this problem? "Webplayer asset bundles can no longer be built in 5.4+ " i have unity 5.4.0p4 and latest parttools and textmeshpro for my version of unity
  5. Oh crap you guys are working on this and have a little dev team? Good news. I thought this project was dead! Awesome! Ill test it out when i get home. So have all stages of packed vessels been worked out from on the ground (landed) all the way to orbit and docking? What method did you guys use to track ground terrain? raycasting still? So will i actually see a proper vessel position when landing next to a friends vessel on the mun for example? how is jitter?
  6. so what is needed here is a "quicksave" vessel state before packing?
  7. well then there ya go....thanks. I got confused with all the different versioning on github. o7 I didnt realize there was that big a difference in KSP API 1.3.0>1.3.1. Should prolly add a zero on github to read " v1.1.3.0 (for KSP 1.3) Bug Swatting Release to read v1.1.3.0 (for KSP 1.3.0) Bug Swatting Release" https://github.com/KSP-KOS/KOS/releases/ I see now that it does say that in the little multi color boxes above the title. But anyways. I reverted back to ksp 1.3.0 and it loads so all is well
  8. I only have this mod installed. It crashes KSP on loading screen everytime. KSP 32 or 64 bit in windows 10. if somebody can give me a hand getting KOS to load. Logs are here: output_log.txt error.log
  9. Is this mod capable of sending a RPM part camera view to a webpage? This is something i have been wanting to do for awhile now and before I go through hoops of learning and researching and learning this coding thing is it even possible? an example is here
  10. So how would this combat work? Ai controlled? Without multiplayer I dont see how it would work to present a entertaining challenge. If it was multiplayer based I would answer all "yes" to the poll. But without multiplayer I would have to say no to the poll. Just my 2 cents
  11. did you get enough volunteers? Ill test if you need the help. I have used props in my deltaglider project in the past. I have NOT made any custom props ....yet
  12. What version of unity are they using nowdays? Has part tools been updated lately?
  13. Well thats the end of KSP! The writing has been on the wall since Harvester left. Was a good ride since 2011. Thanks for the multiplayer squad! Cya guys later
  14. Yeah so this project is now dead for now. I may finish it at some point. But I have pretty much left KSP and the community for other projects. I think KSP is gasping its last breaths for development. Good luck KSP and whatever markets you are reaching out to. Im out
  15. yep im still here. no new news to report. I havent worked on it. But she is not forgotten. I am still working with her in blender yesterday as a matter of fact. But not for KSP but for cough ARMA3 cough. It will be VTOL. Scrams will be replaced with a internal weapons bay. And rocket engines with jet engines. A high altitude bomber. Some would say why put it in arma? I say simply "because I want to". And if and when squad ever gets done with this dev cycle I will work on her for KSP. The model is pretty much chopped up and ready for unity. I know you guys may not care about ARMA but im just being honest where I am at with it at the moment
  16. Free market squad! Get some! If it has more content/functionality I'll buy it heck yeah! I've been here since 2011...I say charge for it! Its not a development update it is a seperate addon/expansion....Charge for it! You might loose some potential buyers but with the localization and branching out you will gain far more. Just charge for it man and keep dev'ing the game. I understand the need for the companys survival and its future...go for it! (i still think the game would sell alot more if it had multiplayer. Also if the expansion was required to join multiplayer so they could play with their friends then even better. Cha ching$$$)
  17. humm lets see. member of forums since july 15th 2011....that would be ksp version 0.8.5 WOW! ksp has come a long ways since then 6 years ago -mindblown
  18. or the multiplayer that was promised back when KMP (theGimp) first came out and we were talking with squad people in Teamspeak! I was there in the channel with theGimp so I know what was discussed. I won't discuss that conversation here publicly which was the motivating factor that I purchased the game
  19. Fixed it myself was related to my 3d mouse. Anyways going to go play Arma
  20. Ill just wait till the actual update. Im in no hurry to try this out an Ill just wait till the actual update. Im in no hurry to try this out anyways
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