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Redneck

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Everything posted by Redneck

  1. thank you i will try again with that knowledge. I am using the newest version v2.2.0 but the old gui is easier on the eyes. but i will try the new gui
  2. So are you meaning degrees instead of percentages? https://prnt.sc/j12ox0 what are the dots on the navball? yeah im still overshooting it a long ways..Im must be doing something wrong
  3. can someone point me to a tutorial on how to use this thing accurately? I have a stock space shuttle and put the "X" way back at the ksc mountains and im still overshooting the runway and as we all know deviating more then a few degrees from prograde marker will throw it into a weird spin.
  4. Ive tried that. It didnt work for me. I give it another look (i edited my post above when you posted)
  5. will this mod accurately predict atmospheric drag in map view based on angle of attack? ie space shuttle. i am trying to do a precise shuttle reentry and come out right ahead of KSC for a power off landing. Right now stock KSP you have to guess and it is not accurate at all. For instance i have orbit line ending at KSC in map view. If i raise the nose you should get more drag and thus the orbit line should get further away. And likewise if you lower the nose the blue line should get closer to KSC because now speed has increased due to lower drag
  6. no option to revert back to 1.4.1 in steam. This needs to be fixed until modders can update their mods
  7. There are 2 Multiplayer for KSP in current ACTIVE development. DMP and LMP both have career and science modes. And as with ANYTHING that is being developed they have bugs here and there but they are functional and fun. So if multiplayer is something you have wished for (as i have since 2011) I think the good out-weighs the bad. If flying around with friends in a space plane or building space stations with friends or meeting each other in LEO around EVE is your thing among others..then give it a try. Dont let the multiplayer ney-sayers that dont have a clue what they are talking about and that dont care much for the idea of multiplayer in KSP to influence your decision. They can sit over there in the corner and play by themselves in single player, while the rest of us have a blast playing it. If you want to reply to this crying about bugs and how bad it is blaa blaa blaa. Thats fine. But then im going to ask you to name the things you didnt like. And the very first thing i will ask you is "When was the last time you tried it?" Because like i said "Active development" means a particular thing might not work today but it very well could work tomorrow. So before you throw out a negative comment think! And before you ask "does it do X?" and "have they fixed Y?" im going to tell you....".try it, and you will know!"
  8. :shrugs: i pm'd him. I mean i could fork the whole project on github and redistribute it but i dont want to do that. I dont want the hassle of maintaining the project i just want it to work like you guys do. Someone else can maintain it.
  9. i rebuilt the project .dll's to work in KSP 1.4.1 download the project and overwrite the dll files in \GameData\NavUtilities continued with these https://www.dropbox.com/s/124my0jx6kq3i44/NavUtilities continued dll's.zip?dl=0 Ser has been PM'd
  10. Can someone get this working for 1.4.1? I used the updated dll but it no worky in 1.4.1
  11. that really dont make much sense since it has already been released
  12. still waiting for a answer....any devs around?
  13. well that would be a welcome addition
  14. can any devs elaborate a little on the changelog where it says: Further Improvements to landed vessel ground positioning Now that 1.4.1 is released can a dev elaborate on what exactly was Improved on ground positioning? Was it wheels,orbits?
  15. But rest assured one thing you can bet on that wont have a bug and thats the EULA/TOS window. Did you see that performance and shiny new GUI window? Man she sure was purdy...and bug free to.
  16. will there be a PartTools update soon to match the unity KSp v1.4 uses?
  17. So what about a New PartTools to go with the new version of unity?
  18. getting it for free. But if i wasn't then no i would NOT buy it. I can make my own parts so....Multiplayer is THE ONLY thing that matters to me and THE ONLY way they will get another penny from me. It was the reason I bought the game in the first place. But since we now have a great stable multiplayer mod Luna Multiplayer I guess that option is off the table also. If any money is spent it will go to the mod maker in the form of a donation. Since 2013-2014 i have been asking about multiplayer to the point of almost getting banned from these forums.(and i was a moderator at one point lol) To this day I can not get a definitive answer from the devs and they refuse to answer a simple question on the topic. You snooze you loose squad
  19. I dont know about you guys but at this point we have 19 pages in this thread with a bunch of legal crap that i dont plan to follow anyways. Oh sure ill check the checkboxes and go through all the hurdles but to me it means nothing and i am going to keep playing MY game like i always have despite the power/money grab from these people. I dont know but this kind of crap was never around here back in 2011-2012 when i first started. It was just a guy (Harvester) making a game and sharing with people as he went along developing a game he envisioned based on what he learned from Orbiter space flight simulator. And look at it now. Man I just want to have fun playing a game ive been playing for 7 years. Check this, check that, agree to this, agree to that.......ANYBODY HAVING FUN YET???????????????whoooo hoooooo
  20. So i reverted unity to version 5.3.8 and it appears to have built the bundle and no errors in the console. Using the TextMeshPro from this post name of asset with the .ksp extension is in the folder
  21. thanks sarbian i appreciate you trying. I'll try to google and look around. BTW love mechjeb. If you get a notion come on LMP discord with us and try out the multiplayer its a blast. MEchjeb works great in multiplayer :thumbsup:
  22. ok sarbian thank you very much for taking the time to help me
  23. yes sir i know that link also. And i have tried that version of parttools also. So THAT parttools download does not include a parttools folder to drop in. I guess maybe it is a all-in-one import? So i will try something different. With the parttools folder already dropped in from the previous installation ill just update the package from your link. Update: so i did that and now KspAssets menu is no longer there and i restarted unity still isnt there
  24. Ok so i made a video . can you tell me what i did wrong? https://www.twitch.tv/videos/232368864
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