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KSP2 Release Notes
Everything posted by Redneck
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ok so I bit the bullet and went ahead and started a github repository and forked TacoScotts's repo until he returns. Im not a coder but I knew enough to keep this baby alive until TacoScott returns. I will update my above posts links to reflect the new download URL My github page download links
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There is no need just trying to help people out.
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The version on github does work. (https://github.com/TheTacoScott/GoAtThrottleUp/releases) Make sure you have read the beginning of this thread because you need to install python(this is what the server runs on) and you have the server launched (gatu-server-relay.py) and the GATUAntenna and camera parts on the ship in KSP. Then click on this link Launch Web browswer My apologies. You are correct the tracking telementry was not working NEW GoAtThrottleUP for KSP v1.1.3 dll file Download
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download and install GoAtThrottleUp then download the .dll from my link and put it in gamedata\GoAtThrottleUp\plugin directory overwritting the original. I contacted the original Author of the plugin he read it but didnt seem to care much enough to reply. Download here (updated this post)
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This mod is not working in 1.2.2. I have re-built the project .dll with the References for 1.2.2. IT was a successful build but it is still not working and its beyond my skills. Any plans to update this plugin? EDIT: Its working now in 1.2.2
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Rest in peace Mr. Glenn. You will truly be missed. And thank you for your service to our nation and mankind o7
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Totally agree with this statement with the exception of "going in that direction". Its not going there, it is there!
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lol its all good...I thought the same thing when i first read it
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i think he is agreeing with you and also asking the same question because he wants answers to. Thats the way i read it anyways
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1.61 version does work. If you installed houston as per the instructions https://github.com/tcannonfodder/houston start KSP, put the part on the rocket,then go out to pad and right click "Open Link" a web page will open then after it opens replace the address in the web page with this one. OR Just click on this Link after you are on pad and click on "open Link" ----> http://127.0.0.1:8085/telemachus/houston/ascension/index.html
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Thanks Squad! Any Fixing is better then no fixing at all ! We'll take it
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Did unity versions change? anybody know?
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i got it compiled and working but the resources aren't right its still broken but it works in 1.2.1 @tcannonfodder send me a pm if you want the project i have Ill zip it up and send it to you. in meantime here is the link to the .dll file (deleted) Download the current telemachus and install it. Take the downloaded .dll file i linked unzip it and drop it into your GameData/Telemachus/plugins directory overwritting the original file Ive only been watching online videos about C# for about a week so please take it easy on me guys
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its beyond my beginning level of coding skills. there are 2 compile errors. one of the errors in DataLinkHandlers.cs vessel.findWorldCenterOfMass on line 1536 can be changed to vessel.CurrentCoM. That will take care of that error however Its the OTHER vessel.ActiveResources that will require the most work. Its just beyond my reach of knowledge. Im stuck on this one. Ill refer you to this thread on the direction these people took. They start talking about hashes and stuff...i have no clue. Also what I have tried is going over to spacedock repository and downloading other mods that deal with resources and looking at thier github code for insights on how they handle resources and so far I have not had a "A-ha moment" Its my thinking that if that got fixed it would at least compile and go from there. Hell it might just fix it i dont know. I havent gave up but at this point im just dead in the water edit found this just now https://github.com/Mihara/RasterPropMonitor/blob/master/RasterPropMonitor/Core/ResourceDataStorage.cs line 33
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just change your name ie redneck -> redneck2
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i am no coder i have tried to compile and failed. What I found out Refrence to KSPUTIL can be dropped as it was merged into Assenbly -CSharp. with 1.2 It still fails with error to Vessel.ActiveResource. Found a post in the forums regarding this error Thats about as far as I can go when it comes to coding stuff but I'm learning
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just disable mod check in server config
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[KSP 1.0.5] [BDA 0.10.X] BDDMP [WIP]
Redneck replied to jediminer543's topic in KSP1 Mod Development
try this