Krazy1
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Everything posted by Krazy1
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Yeah... right. KerbalX had to ignore hundreds of lines of code in the craft file from several inactive mods to say it's "pure stock". I know it does (or did before) correctly declare TweakScale is needed when parts are tweaked. It's not simply calling everything pure stock. Well, ignorance is bliss for me! It's good to be a dumb rubber duckie
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Thanks for the update. It's good to keep the craft files lean. I wish every part mod would do this. My present save file has "name = TweakScale" ... 2272 times and I probably scaled 1% of the parts. I have never had this issue before. I just uploaded this spaceplane and it has TweakScale, Refunding, Simple Fuel Switch on every part but it still shows up as pure stock. So is it throwing exceptions when someone loads them without those mods? Nobody told me. But people don't comment much on KerbalX. There's about 1 comment per 1000 views.
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Just some node fiddling to catch an asteroid and push it into Kerbin orbit. I'd usually capture it much further out but it will be more fun this way (I hope). It's only class A - easy.
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Finally got a little time and energy. After learning a bit of PowerShell, I got it working: When I loaded it, I immediately got 6 more new asteroids! I don't have any Sentinels turned on. They're relentless. Thanks!
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Well... now WD blocks it for a different virus! I had to manually allow it through. It should be OK... I'm wearing a mask. I'll give it a try soon. I've got bigger issues than asteroids at the moment. Thanks!
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[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
Krazy1 replied to Lisias's topic in KSP1 Mod Releases
Alrighty. I can go through it manually. It's pretty minor anyway. I've been using that career save for about 9 months... got 247 contracts done and I haven't even been to a CB outside Kerbin yet.- 633 replies
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[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
Krazy1 replied to Lisias's topic in KSP1 Mod Releases
It seems like it's particular to certain craft. That one (and a derivative) are the only ones I could find that do it in the editor. trouble plane This was created May 2, so maybe Refunding at that time had an issue that implanted badness into the .craft file? I see this: And also has duplicate modules:- 633 replies
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Very nice! I can't wait to try it. Unfortunately Windows Defender blocked it, thinks there's a virus in the Windows .zip: Trojan:Script/Wacatac.B!ml Any chance that's real?
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[1.12.*] MOAR [x] Science! - KSP Science report and checklist
Krazy1 replied to linuxgurugamer's topic in KSP1 Mod Releases
Yes apparently I was confused. Sorry about that. I've been using this mod a long time set to open the here and now menu when right clicking the [x] and in that mode there is no pin marker icon. I did a fresh install for 1.12, so it was set to default Mute Music. Honestly (I know you didn't write this mod) I wouldn't have added the mute music option to this mod. -
Yes. I checked one I grabbed, renamed and released and it is state =-1 like so: So maybe that could be called "owned" or "grappled and released" ? Technically I'm not sure if you need to grapple it or just get close. And one I still have grappled shows up as a part on the ship: (I wonder what happens when it's disabled?) Oh, sorry. Getting old! I did a tiny one so maybe this will be my next project after ones IRL. Thanks!
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You totally did a backflip... and celebrated with explosions.
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[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
Krazy1 replied to Lisias's topic in KSP1 Mod Releases
OK... so I've been ignoring this resource display issue for months... since 1.11. It's very minor - not a functional problem. Whatever changed in the latest TweakScale/ Recall/ KSP 1.12 has fixed the issue that displays "refunding" or "RefundingForkKSP111x" MOST OF THE TIME. I loaded 20+ ships and only one did it in the editor but it has errors/ warnings when loading. Another station with multiple docked craft did it too but it also had an error when loading. Files for the plane: SPH, runway, KSP log Note: ship was first created in 1.11. It has a couple Tweaked parts and tanks switched from LFO to LF with Simple Fuel Switch. I loaded other ships that used TweakScale and SFS and they were OK. So again, this seems very rare now. I was seeing it more before. Update: Another ship shows Refunding in flight too but there's indexing issues when it loads.- 633 replies
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[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
Krazy1 replied to Lisias's topic in KSP1 Mod Releases
Well, that's not what my game looks like. Interesting. Screenshots coming. Update 1... Naturally, the example you showed works correctly! I'll find a way to break it, hold on.- 633 replies
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@Mythos Thanks - I used KML to fix a broken engine fuel flow that happened after undocking. 10 years of development *sigh* And a feature request... I wish asteroids that I stopped tracking in the Tracking Station would immediately disappear so they don't bloat my savefile with garbage. We can't terminate them in the game because they're unowned objects and they take too long to vanish. I have 82 asteroids now. I determined the save file "state" works as follows: So wish #1: the asteroid listing would have an added field for this state, something like: VESSEL (Ast. XXX-111, SpaceObject, ORBITING, StoppedTracking) VESSEL (Ast. XXX-111, SpaceObject, ORBITING, Tracking) VESSEL (Ast. XXX-111, SpaceObject, ORBITING, NeverTracked) That would make it a little easier to delete them. Wish #2: Obviously a "purge asteroids you stopped tracking" function would be faster! A confirmation box with quantity would be great. Actually... this would be nice for purging debris objects too. I'm not the only one...
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Krazy1 replied to TriggerAu's topic in KSP1 Mod Releases
I did a quick test on 1.12.2 and it is still showing NRE red text in-game. It seems benign so far but exceptions in flight should be investigated by @TriggerAuto make sure. These can cause soft crashes. First ship spawned on launchpad gave no error. Then I set ARP to replace the stock resource panel, reverted to editor and launched a plane, then saw red exceptions. [LOG 10:08:50.355] [FlightIntegrator]: Vessel Kerbin Mk2 Whiplash plane has been unloaded 1.79769313486232E+308, applying analytic temperature 306.382088276369 [LOG 10:08:50.435] [PlanetariumCamera]: Focus: Kerbin Mk2 Whiplash plane [EXC 10:08:50.448] NullReferenceException: Object reference not set to an instance of an object KSPAlternateResourcePanel.KSPAlternateResourcePanel.SetAppButtonToTrue () (at <937bb4d6d6f54a349df59076417a577d>:0) KSPAlternateResourcePanel.KSPAlternateResourcePanel.RepeatingWorker () (at <937bb4d6d6f54a349df59076417a577d>:0) KSPPluginFramework.MonoBehaviourExtended.RepeatingWorkerWrapper () (at <937bb4d6d6f54a349df59076417a577d>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 10:08:50.493] [UIApp] Adding ResourceDisplay to Application Launcher [LOG 10:08:50.496] ScaleModList: listSize 574 maxListSize 949 [LOG 10:08:50.496] [UIApp] Adding ResourceDisplay to Application Launcher [LOG 10:08:50.498] ScaleModList: listSize 574 maxListSize 908 [EXC 10:08:50.542] NullReferenceException: Object reference not set to an instance of an object KSPAlternateResourcePanel.KSPAlternateResourcePanel.SetAppButtonToTrue () (at <937bb4d6d6f54a349df59076417a577d>:0) KSPAlternateResourcePanel.KSPAlternateResourcePanel.RepeatingWorker () (at <937bb4d6d6f54a349df59076417a577d>:0) KSPPluginFramework.MonoBehaviourExtended.RepeatingWorkerWrapper () (at <937bb4d6d6f54a349df59076417a577d>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 10:08:50.545] [ResourceDisplay] OnAppStarted(): id: -1376458 [LOG 10:08:50.545] [GenericAppFrame] Reposition 0.2257619 172038 [LOG 10:08:50.546] [ResourceDisplay] OnAppStarted(): id: 382214 [LOG 10:08:50.546] ResourceDisplay already exist, destroying this instance [LOG 10:08:50.546] [UIApp] OnDestroy: ResourceDisplay [LOG 10:08:50.546] ScaleModList: listSize 574 maxListSize 908 [LOG 10:08:50.547] [Contract Parser] Loading All Contracts... [LOG 10:08:50.801] [Contracts_Window_+] 8/28/2021 10:08:50 AM, Loading All Contract Lists... [LOG 10:08:50.801] [Contracts_Window_+] 8/28/2021 10:08:50 AM, Processing Mission: MasterMission Active Contracts: 14 - Hidden Contracts: 0 [LOG 10:08:50.801] [Contract Parser] Finished Loading All Contracts [LOG 10:08:50.802] 8/28/2021 10:08:50 AM,KSPAlternateResourcePanel,AppLauncher: Swapping the ARP App for the Stock Resource App - after 63765742130.8022 secs [LOG 10:08:50.803] ScaleModList: listSize 574 maxListSize 908 [LOG 10:08:50.817] 8/28/2021 10:08:50 AM,KSPAlternateResourcePanel,Setting App Button True I've got about 40 mods so this wasn't an ideal test. If you can't reproduce this and want me to do more testing, let me know. -
[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
Krazy1 replied to Lisias's topic in KSP1 Mod Releases
Hi @Lisias One small annoyance - the resource display show Refunding in-game. I would be nice to hide that. If you can't in stock then maybe in Alternate Resource Panel?- 633 replies
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[1.7.x] DarkFighter's Skyboxes - Red Spiders!
Krazy1 replied to DarkFighter's topic in KSP1 Mod Releases
Hello @DarkFighter great skyboxes. So much better than stock. It would be nice if you updated them to 1.12 on CKAN. It's showing 1.7.3 max and as you know KSP changed Unity engine versions at 1.8 so many people won't see these if they're searching for 1.8+ -
[1.12.*] MOAR [x] Science! - KSP Science report and checklist
Krazy1 replied to linuxgurugamer's topic in KSP1 Mod Releases
bug report: With default settings, clicking the mod menu button below the [x] icon opens the here and now menu. This blocks launching the proper menu for the corresponding mod below the [x] icon. This is Waypoint Manager for me... I doubt that matters. version 6.0.0.8 from CKAN on KSP 1.12.2 and Win10. changing the right click operation from "mute music" to "opens here & now menu" moves the [x] icon to the bottom position in the mod menu, which avoids the issue. changing the option back to "mutes music" moves the other mod button (Waypoint Manager) to the bottom position in the mod icon menu with [x] second to bottom, and again left clicking the Waypoint Manager icon opens the here and now menu. again changing it back to "opens here & now menu" deletes the Waypoint Manager icon entirely... so that mod menu cannot be accessed. Clicking the black space below the [x] icon does nothing (the Waypoint manager icon isn't simply invisible). Changing ships restores the other mod icon. UPDATE: Hold on @linuxgurugamer So now I restarted KSP (and a different ship and different CB) and it's working fine. CTB icon is under [x] icon this time, if it matters. I don't know what was happening before. -
Kerbal Space Program 1.12: "On Final Approach" Grand Discussion Thread
Krazy1 replied to UomoCapra's topic in KSP1 Discussion
Check the bug report system. Go vote it up and add your description if it's there. Add it if it's not there, with screenshots if you can. how to report a bug It probably won't get fixed if you just put it in the forum.- 321 replies
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Still some major bugs in 1.12.2. Took a quick look... seems the ground clamp is implicated. Recommend putting this in a bug report... Squad probably aren't reading the forum. https://bugs.kerbalspaceprogram.com/login There were other reports of ground clamp problems - not sure if it's the same. I spent a few hours there myself this week reporting a repeatable crash to desktop
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Maybe you tried this but... looking at the pic when it's about to touch down... you have canards lifting and elevons pushing down. Elevons going up produce downward (negative) lift. I think this is why it's stalling. Sure, they help pitch the nose up, but increasing the AOA of the wing doesn't give much lift because the elevons are pushing down. It does produce a lot of drag though - bad combination at low speed. So I would disable the elevons at the root of the wing and just make the control surfaces at the wing tips ailerons. You may need bigger canards though - maybe try biplane canards. Then the CoM may need to move forward for stability. But I think it would fly better at low speed that way. What part are you using for the canards? I don't recognize them.
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neat - never tried it. I did use the object thrower to kill some parts before.
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Missed this... Yeah might be easier than directly editing the save file.
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What did I do? Broke KSP! Check it out...