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Kerminator K-100

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Everything posted by Kerminator K-100

  1. 5/10 I've seen you a few times but I can't remember where
  2. Is this some kind of new planet pack? Like OPM but boring?
  3. Yikes this thread It just because Unity's asset store and asset flippers that give Unity its bad reputation. Unity is capable of amazing things, as are all engines. There is no "this engine is better", there is, "this engine is better for me". Unity is easier to learn than Unreal and is much better for simple projects. But you can add custom modules to Unity to make it even better.
  4. Another rover today! There will be more details and a download in the Rovers thread but I'll share some info here Another Microver, this time the Mun Unmanned New-Ground and Exploration Rover, also called MUNER I landed on the rebound mountain in the middle of the crater, about a kilometer from the summit Landing craft Here it is on the summit, you could plug in the coordinates to see exactly where it is Its at the top of that hillside It had a few problems with handling but I'll talk about that in the other thread Download: https://kerbalx.com/Kerminator/MUNER
  5. Thanks! I'll give it a try as soon as I can! I made another Microver! This one is the Mun Unmanned New-Ground and Exploration Rover, also called MUNER. Its about half a ton and 19 parts, making ideal for low cost unmanned missions. Tests on Kerbin showed that it was incredibly stable and could drive at about 12 m/s. Also the reaction wheel in the probe make it easy to flip back over. It also has very good hill climbing. I was able to climb this slope with no problems except the handling problem I'll mention later. The circle on the right is landing craft and the one on the left is the rover It does have a few handling issues. On the Mun, the gravity is weak enough that the reaction wheel can cause some issues. I had to turn it off, or the rover would flip over and destroy itself. Here it is climbing the mountain Craft specs Top Speed: 10 m/s on Kerbin, 6 m/s on the Mun Mass: 0.38 tons Parts: 19 Handling: Good Stability: Great Download: https://kerbalx.com/Kerminator/MUNER
  6. Yeah that would work as an inventive design. I'd like to see how you made a Unicycle in KSP.
  7. A bit steep but I'm sure Jeb has plenty of extra cash lying around
  8. Made as small as a rover as I could and posted it on KerbalX Read more here (also pictures and explosions!): Download link here: https://kerbalx.com/Kerminator/Tiny-Rover Then a quick minmus landing before turning KSP off.
  9. What a cool craft! Its amazing how it has everything! You could also have a good kermercial with that. "With the all new Asphodel, you never even have to leave the ship!"
  10. Its hard to believe no one has a made a thread for this, but I guess I start one. Post pictures of your rovers, mobile bases, and inventive designs! I love building rovers, as with rovers you really get to see the planet and explore. They also present a unique challenge as it is difficult to get them to where they need to be. New ways to land rovers are also welcome to be shown. If you have any tips for how to build rovers just share them below to. Helpful links I'll start this thread with a new design of my own. Presenting: The Tiny rover! Its a small 20 part rover that I invented while designing stowable rovers for my career game. It uses a cubic strut as the chassis and is built up of batteries. In the pictures you may notice some small batteries but there are removed in the final version as they are not stock and I wanted to make this accessible to everyone. Because of its low mass and small part count, it can be taken apart and placed in a Seq-24 storage container, then rebuilt on the surface of the planet or moon you are visiting. In terms of performance, it can travel at a comfortable speed of 9.4 m/s but a bit of pushing will put it at 10.6 m/s. It has poor handling and either doesn't turn quickly enough or turns too far, but its great stability makes up for its poor turning. As I said before, it does have very good stability. On very sharp turns it will hold itself up, and is very hard to flip. It also can stop very quickly. I tested by having it go at 10 m/s then activated the brakes. It did flip slightly but I was able to push it upright. One warning, if you push it upright it likes to try to run so I would be careful doing that. (it didn't flip after this, just stayed like this until I pushed it upright) In terms of batteries, it has about 700 units of EC and its small solar panel is capable of slowing the EC loss to a trickle. Very few rechargings will be needed. It also has 2 thermometers and a barometer but you can switch those out. Later versions now have an antenna. If you want more science or are traveling to Jool or beyond, you may want to replace the solar panel with an RTG. Craft specs: Top speed: 10.6 m/s Mass: (not sure yet, I'll look it up in a bit) Parts: 20 Class: Rover Handling: Poor - Medium Stability: Great Download here: https://kerbalx.com/Kerminator/Tiny-Rover
  11. I come bearing primes 3863
  12. The difference between a six digit prime and the current number is 96140 so don't expect to get there anytime soon
  13. I'll probably play KSP2 but keep KSP around for nostalgia. Maybe once in a while I'll boot up KSP and think, "It used to look like this!?"
  14. This looks really cool! The textures look amazing! I am wondering how it has a big orbital velocity and SOI if it has only 0.2 g? Also could you post a picture of the orbit in relation to Mun and Minmus so we could see exactly where it is?
  15. The capsules in both your recent mods are probably the best parts. They look so cool and are really useful!
  16. Lol, yeah even the fuel tanks look amazing. Sometimes when I'm bored I scroll through the imgur screenshots of the parts
  17. Yeah some all of Nertea's models are amazing. I really love the big capsules, and wish there was a free IVA mode so I could wander around and look at them.
  18. Lobart looks both excited and worried. Maybe he's happy about having enough light to get a good tan
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