-
Posts
297 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by adriangm44
-
Great! I'll try to test those three mods in sandbox mode and try to do different normal playing missions over the week!
- 466 replies
-
- 1
-
- totm jan 2022
- bluedog
-
(and 3 more)
Tagged with:
-
Is this intended to be merged with Skyhawk Science System and Skyhawk Kerbalism? I've got some spare time this week, as I got the virus. Is there anything I can help with?
- 466 replies
-
- 1
-
- totm jan 2022
- bluedog
-
(and 3 more)
Tagged with:
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
adriangm44 replied to Gameslinx's topic in KSP1 Mod Releases
Anything to solve it or make it even a tad better?- 3,131 replies
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
adriangm44 replied to Gameslinx's topic in KSP1 Mod Releases
Near the South Pole of the Mun, is it normal that Trajectories mod says I’ll be landing in X spot, but actually my trajectory is way off the prediction? It also happens with the landing marker from Engineer Redux. Also when you thrust off a bit off the ground, you can tell that is offset already. Didn’t realise it could be Parallax until I left a base there, which would appear to be flying after loading back the vessel, or even physics unload and loading. It stopped happening after I applied a flat Map Decal from Kerbal Konstructs. But the landing offset kept going. Do you need any logs?- 3,131 replies
-
Rational Resources 3.0.2 [Sep 24, 2024]
adriangm44 replied to JadeOfMaar's topic in KSP1 Mod Releases
That's a first for me, thank you. I've been playing the game for many years, however, I've been doing the same missions, as my PC wasn't able to withstand the whole Kerbalism, RR and many other mods that IMO the game needs to not become boring. Now I'll be passing my last threshold, which was 3 years ago, and I'll set up my first Mun base in 2.5x. So it's exciting when everything works, and devastating when things start to crumble hahaha. Thanks for your work!- 1,054 replies
-
- 1
-
Rational Resources 3.0.2 [Sep 24, 2024]
adriangm44 replied to JadeOfMaar's topic in KSP1 Mod Releases
I really don't know what's wrong. This is the problem that's taking me the longest to troubleshoot, still no water in Duna and all the other things I posted, but this specific one broke my playthgough and I really don't want to abandon KSP again... UPDATE: This is silly, I could've done this the first. Version 2.0.6 breaks the biome templates, they don't work properly and I wasn't able to fix it with any modification or patch to the cfg. Went down to 2.0.4, works perfectly.- 1,054 replies
-
Rational Resources 3.0.2 [Sep 24, 2024]
adriangm44 replied to JadeOfMaar's topic in KSP1 Mod Releases
I know I used to have the water map like this one on the Mun but now I'm not getting that anymore, and I don't know why. I'll share the logs if needed. What's wrong with my build? LOGS I've just realized after playing on sandbox running some tests that Duna has no water whatsoever and Laythe only gets 2.37% globally.- 1,054 replies
-
I’m having an ick about something and I can’t figure out the rules or the cfg where I may be able to solve it. Let’s say a random capsule crewed pod: The Apollo Crew Pod, normal 3 seated capacity. Playing with Skyhawk Kerbalism btw. It has automatically all the life support resources needed for kerbals to live inside: Food, Water, Oxygen. I don’t know if it contains anything else by default. There has to be a rule that makes it have all those resources, but I can’t find it. The reason why I want to find the rule, is so that I can also add the Crew Dragon pod from Tundra Exploration (called Rodan or so). This capsule doesn’t seem to be affected by the rule, as you have to select the resource pack with a b9tankswitch preconfigured option. If you go and try to pick the “best one” you will find yourself with a “Life support” one, it has Food, Waste, Water & Waste Water. But no Oxygen, why that call? It makes me mad cause Kerbals can’t survive without oxygen hahahaha. The only way is to add separate tanks, I’m sick of that. I want to add this part to the rules that apply other command crewed modules such as the Apollo Pod. Any help please?
- 466 replies
-
- totm jan 2022
- bluedog
-
(and 3 more)
Tagged with:
-
Yes, I am around there, and I'm also trying to keep up with all the nodes of the same tier more or less unlocked. I have the Gemini lander already, and I'm planning on making a Behemoth of science experiments for Kerbin's surface, gather it all and forget about it. I just deployed yesterday all EVA surface experiments on Minmus and I'll do it today in Kerbin as well. But which rocket can bring a Mariner probe into orbit of every planet and moon? Maybe I didn't think it was possible but it's worth a try. I'm playing on a 2.5x scaled system though, but I guess everyone playing Skyhawk also is.
- 466 replies
-
- totm jan 2022
- bluedog
-
(and 3 more)
Tagged with:
-
I started a new Science mode save and things are going really slowwwwww... I landed on every biome in Minmus and performed all the available experiments there and I still don't have the Saturn to properly land on the Mun :,) I have a station in Kerbin making 1 science point every 35 days hahaha and I sent already four Mariner probes to each Eve and Duna respectively. I'm pushing the envelope really hard for the Mun but it ain't working... Anyone know how to get science fast?
- 466 replies
-
- totm jan 2022
- bluedog
-
(and 3 more)
Tagged with:
-
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
adriangm44 replied to IgorZ's topic in KSP1 Mod Releases
Building tip that has helped me with the building of my surface bases (It removes drift completely): 1- Put a stock Ground Anchor on the ground with a Kerbal. 2- Attach a Resource Transfer Station to the already deployed Ground Anchor. 3- Attach a JS1 port socket on the bottom of any part of your base. 4- Link them together with a Kerbal. 5- Set it to docked mode. TADAAAAH -
Every probe will say that. Don't worry, you have to spend quite a bit of science until you get to that tech. I think it was one of the top communications and antennas nodes, the first SAS tier is the one that costs 140 science points (I think)**********
- 466 replies
-
- totm jan 2022
- bluedog
-
(and 3 more)
Tagged with:
-
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ After investigating on the internet there are a few things I have tried: - Disabling Firewall and Antivirus - Running KSP_x64.exe as administrator and in compatibility mode for Windows 8 - Deleting Physics.cfg and settings.cfg, then verifying game files in Steam. - Updated drivers & Windows - Disabled DDR XMP - Tried to disable the "Read Only" check from the KSP main folder and all subfolders but it won't come around. - Increased Virtual Memory three times my RAM is. PLEASE HELP. I really don't know what else to try.
-
UnityPlayer.dll caused an Access Violation (0xc0000005) in module UnityPlayer.dll at 0033:9679ba80. This is the crash report error that's been ruining my games all this month of November and part of December, ever since I built this new PC. New motherboard, new CPU, new GPU, new SSD, old RAM though. This are my PC specs: CPU: AMD Ryzan 7 5800X 8-Core Processor 8/16 0,0v Motherboard: Gigabyte Technology Co., Ltd. B550 AORUS ELITE V2 RAM: 16GB GPU: NVIDIA GeForce RTX 4070 Ti (12,0 GB) Windows 11 Pro I use a lot of mods, but that wasn't a problem in my old PC. Of course, I would get a crash after hours of gameplay but that wasn't a hustle, this is, and it's very annoying and game breaking. Please, I need your help. First things first, here are all the logs: CRASH LOGS This is my mod list (Most of them are dependencies and many others have proven to be compatible & required mods through The Skyhawk Mod Support List), I will list which of them are part of that list in the following one with . I will use for dependencies and for visual and scale mods. I will also mark the ones I have just because I want to have them with : Only 75 emojis allowed, continuing in the next post below:
-
Awwwwwwwww! Congrats! I don't have kids but they say you make the most of it. Cause these are the sweetest times and they go away fast! I'm eager to follow development! I wish I could give some help but have 0 knowledge in coding, I just copy-paste, add some parts to existing code and stuff like that. But anything, just ask and maybe we can figure it out. Cheers!
- 466 replies
-
- 1
-
- totm jan 2022
- bluedog
-
(and 3 more)
Tagged with:
-
Any news on this? If the parts are inherited from Probes Plus, I think I can copy paste the code and change the parts names and mod folder name on MM.
- 466 replies
-
- totm jan 2022
- bluedog
-
(and 3 more)
Tagged with:
-
Thank you, I could locate the issue thanks to that file. The Martian for KSP is a great parts mod that I love to use, especially the rover, that one is neat. Wallum made a patch for this mod to work with Kerbalism. I thought that maybe I could replace the module NEEDS[ProfileDefault] for NEEDS[ProfileSkyhawk] and it would work. Turns out it didn't. Alright! Time to say goodbye to a great all-time mod
- 466 replies
-
- totm jan 2022
- bluedog
-
(and 3 more)
Tagged with:
-
How can I find the conflict with this file? 2 Errors related to GameData/SkyhawkScienceSystem/Patches/TankSwitch/TankSwitch.cfg The other 12 errors I already solved them by deleting Rational Resources Kerbalism completely. But I can't uninstall TankSwitch from the Skyhawk mod, can I? How can I find the conflicting mod or line, whatever?
- 466 replies
-
- totm jan 2022
- bluedog
-
(and 3 more)
Tagged with:
-
This is great work. Why discontinuing?
-
[1.8.1-1.9.1] Rescale Continued v.1.0.0
adriangm44 replied to Profiremu23's topic in KSP1 Mod Releases
Are you using this in the latest version of KSP? There are people around saying this build was never good and they prefer the old one. But I keep getting warnings on the load screen saying it’s unsupported and prompts me to use version 1.3.1. Should I use this version or the older one?