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Everything posted by adriangm44
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I play with SSS and Kerbalism. Rational Resources is one of the supported mods but on CKAN it has a lot of sub-mod categories. Should I install ONLY the ones mentioned on the Mod Support page? I get confused when I see "Rational Resources Kerbalism" on CKAN but the ones on the supported mods list only include "Rational Resources", "Rational Resources Nuclear Family" and "Rational Resources Parts". Should I install the later Rational Resources Kerbalism or not?
- 466 replies
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- totm jan 2022
- bluedog
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[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
adriangm44 replied to Kari's topic in KSP1 Mod Releases
Many of us would love to play it in a scaled version of the Kerbolar System; since it's balanced for a 2.5x scale just as Tundra Exploration and BDB. Good job! -
I'm excited about getting to know how resource gathering and transfering is going to work. It is the key for colonies and many of those interactions will have to be automatized in order to reach out further into the solar system and then go interstellar. SUPER EXCITED!!!
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I’ve got the patreon update of the volumetric clouds. In Duna, night time doesn’t feel night cause it won’t turn completely dark, the surface and the craft are not shiny but I can see everything clearly as if it had some kind of brightness. I also have Prallax and I followed the installation steps. Do I need to change some settings or something?
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
adriangm44 replied to Gameslinx's topic in KSP1 Mod Releases
Do I have to keep the Surface FX/Underwater FX/Highlights FX turned on with Parallax installed?- 3,131 replies
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let's talk about joints
adriangm44 replied to Rudolf Meier's topic in KSP1 C# Plugin Development Help and Support
So, does it help to change the value of connectedMassScale up to 10? -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
adriangm44 replied to Paul Kingtiger's topic in KSP1 Mod Releases
Has anyone in this post figured out how to add part volume modules to the parts? I would like to make the EVA Extender backpack into a stock prop that kerbals can wear like the parachute and jetpack using Benjee's Wearable Props plugin. The problem is that I cannot add a part volume to the part. Any thoughts? PS: I don't know how to use this mod that automatically adds volume to all parts and it quite messes with my game as it's already heavily modded.- 1,553 replies
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- kis
- universal storage
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The Unmanned Experiments not appearing was caused by some custom configs by Wallum. Inside the folder with the same name, find the KerbalismConfig folder, there are a few patches there, one of them contains a few lines that delete the experiments on all command probes. I'll leave it here just in case someone runs into the same problem. Cheers!
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The Configurable Unmanned Experiments button in the VAB/SPH is gone, nowhere to be found when right clicking a probe. All other configurable menus are okay (life support, crew experiments, base experiments, lab, etc) What should I look into in order to find where the problem is? This happened after the last update. I went back to 12.1.3 and the problem persists.
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Why are now the struts propelling my aircraft (kraken powered) when I turn them on? I use them to strut my robotic parts during flight. Actually I have them turned on the whole flight from the moment of launch. Once in orbit, I can see my numbers drop or rise! I turn them off, and the orbit is stable. I can recall that the older versions (the ones where you had the 3 different strut parts and different laser beams) worked with no problem. What's wrong? I will provide logs if asked.
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How do I disable the selection box? And the RCS click following? And the "O" key selector?
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Wow! This looks fantastic! Will it work having the Scatterer Sunflare in its config folders?
- 18 replies
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- kopernicus
- scatterer
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
adriangm44 replied to Gameslinx's topic in KSP1 Mod Releases
I want the rock scatters though. Will they stay?- 3,131 replies
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