OdyBN
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Artemis: To the Moon and beyond!
OdyBN replied to AmateurAstronaut1969's topic in KSP1 Mission Reports
Do happen to have a link to that mod? I could not find it. Or is it not publicly released?- 46 replies
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- mars
- alternatehistory
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(and 3 more)
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Artemis: To the Moon and beyond!
OdyBN replied to AmateurAstronaut1969's topic in KSP1 Mission Reports
Wow that Vulcan is incredible! What mods did you use to make it? It looks way cleaner than the one from Hephaistos.- 46 replies
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- mars
- alternatehistory
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(and 3 more)
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
OdyBN replied to Gameslinx's topic in KSP1 Mod Releases
Is it possible for this mod to work with KSP version 1.9.1?- 3,126 replies
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You can change the exposure of the soot image to make it look lighter/darker and the decals are done using conformal decals.
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Logs: https://mega.nz/folder/PAxFXYTB#td3mJsSxqC87zRJ7e855OA I have been dealing with this issue for several days now. This happens when I'm descending back down into Kerbin's atmosphere always on my first flight after booting up the game. Most of the time my game will completely freeze and lock all inputs on my computer so I cannot alt+f4 or open the task manager to close it forcing me to use the power button on my computer to turn it off. On occasion it will freeze for a few seconds and then force a restart of the computer. It isn't a hardware issue as my computer is more than powerful enough to handle the game with an i7-9700k with liquid cooling, an rtx 2070, and 32 gigs of ram at 3200mhz. I've monitored temperatures a few times and they all look completely normal for a computer under load even up to the freeze. I've tried reinstalling the game and switching game versions 1.10.1 to 1.9.1. Game Version: 1.9.1 and 1.10.1 Mods: AlphaMensae's Modular Launch Pads 2.1.6 Animated Decouplers 1.4.2.2 B9 Part Switch 2.18.0 Bluedog Design Bureau 1.7.3 Camera Tools continued 1.15.3 Community Resource Pack 1.4.2 Custom Pre Lauch Checks 1.8.1 Deployable Engines Plugin 1.3.0 Distant Object Enhancement Continued 2.0.2.0 Distant Object Enhancement Continued default config 2.0.2.0 DMModuleScienceAnimateGeneric 0.23 Environmental Visual Enhancements Redux 3:1.11.2.1 HullcamVDS Continued 0.2.1.1 Kerbal Actuators v1.8.3 Kerbal Joint Reinforcement Continued 3.5.2 Kerbal Reusability Expansion 2.9.1 Kerbal-Konstructs 1.8.1.15 Kerbin Side Remastered 1.0.1 KSC Extended 2.2 KSP Recall 0.1.0.5 MechJeb 2 2.12.0.0 Module Manager 4.1.4 Omega's Stockalike Structures 0.0.12 PlanetShine 0.2.6.3 PlanetShine - Default configuration 0.2.6.3 RasterPropMonitor 1:v0.31.4 Real Plume 2:v13.3.2 Real Plume - Stock Configs 4.0.7 RealChute Parachute Systems 1.4.8.2 Reentry Particle Effect Renewed 1.9.1.1 Retractable Lifting Surface Module 0.2.1.1 scatterer 3:v0.0723 Scatterer Default Config 3:v0.0723 Scatterer Sunflare 3:v0.0723 Simple Adjustable Fairings 1.12.0 SmokeScreen 2.8.14.0 SpaceX Launch Vehicles 6.5 Stock Visual Enhancements 3:v1.4.1 Stock Visual Enhancements-High Res Textures 3:1.0.8 Textures Unlimited 1.5.10.25 Tundra Exploration 4.1.0 Tundra's Space Center 2.0.1 TweakScale 2.4.5.0 VesselMover Continued 1.11.0 Waterfall Core 0.6.3 Installed with Ckan Non Ckan Mods ASET Props Benjee10 shared Assests Benjee 10 Shuttle Orbiter Construction kit Conformal Decals Habtech2 Habtech Props htRobotics Kertemis Program reDirect Tantares TUFX
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A falcon heavy extended fairing is possible with the mod procedural fairings. https://imgur.com/I3iWvUD
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Would it be possible to add different levels of soot for reflights of Ghidorah 9? Such as with one flight there is barely any soot but with 7 reflights the booster almost looks black.
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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
OdyBN replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Thanks! It worked -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
OdyBN replied to Kartoffelkuchen's topic in KSP1 Mod Releases
How do I get the fuel tank to switch to the used texture in flight? That way it makes landings more realistic. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
OdyBN replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Will this mod get true B5 Falcon Heavy Liveries? There is no B5 FH texture as of now only F9 so it is awkward seeing the big Falcon 9 logo on the side of Falcon Heavy when it isn't like that in real life.