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White Owl

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  1. No, C7 made the parts back when he was a modder; before he worked for Squad. I made some tutorial videos for the airplane mod parts, and C7 asked me to suggest a new part. I suggested a tapered tail.
  2. Mostly stopped playing. Never did buy KSP2 or follow it's updates. Didn't even know about any of the drama until I just happened to look at a review on Steam yesterday. Been away from the KSP community for so long, I actually lost all my login info and can't retrieve it; so here I am in a new login. (Edit: holy carp, I made this new login three years ago!) I will forever love this game. It has been a huge part of my life. All of you beautiful people are great. Thanks for being great. Winterowl's Aircraft Emporium loves all of you.
  3. I like this mod very much. Didn't actually realize how ugly the stock cursor is until I saw the alternative. Is there any chance of making the various navball markers (prograde, retrograde, maneuver, etc.) slim as well, so they all match the cursor? That would be fantastic.
  4. Is this compatible with OPM or other Kopernicus modifications of the Kerbol system? How about a general 2.5 rescale, as so many of us like? Is it explicitly incompatible with any mod(s) in particular? I really love the whole concept. It looks like something fantastic to work toward after unlocking most of the tech tree and exploring the home system.
  5. BARIS isn't working for me. KSP 1.12.2 with BARIS 1.11.0, fresh download installed normally, mod activated and "parts can break" selected, but the test bench doesn't even see any parts to test in the VAB. Says load a vessel or parts, when the parts are loaded. I see these lines in KSP.log: [ERR 17:43:17.836] The file can not be loaded because it was created for another build target that is not compatible with this platform. Please make sure to build AssetBundles using the build target platform that it is used by. File's Build target is: 6 [ERR 17:43:17.836] Unknown error occurred while loading 'archive:/CAB-f85b45a433ff23fb460cf7275d2335e8/CAB-f85b45a433ff23fb460cf7275d2335e8'. [ERR 17:43:17.836] The AssetBundle 'file://H:\Kerbal Space Program\ksp-win64-1.12.2\KSP_win64\GameData\WildBlueIndustries\000BARIS\KSPedia\baris.ksp' can't be loaded because it was not built with the right version or build target. [ERR 17:43:17.836] Error while getting Asset Bundle: The AssetBundle 'file://H:\Kerbal Space Program\ksp-win64-1.12.2\KSP_win64\GameData\WildBlueIndustries\000BARIS\KSPedia\baris.ksp' can't be loaded because it was not built with the right version or build target. [ERR 17:43:17.836] AssetLoader: Bundle is null I love this mod so much, I don't want to play KSP without it. How can I fix this, please?
  6. Yes, I realize now that for several years I've been craving a definitive, complete version of KSP. I'll take my time to carefully select a range of mods, then actually begin a proper exploration program. That's something I've never got done in ten years of playing this game, because I play so slowly the game updates before I get anywhere.
  7. So there I was, futzin' around with battlemechs, bush planes, and antique woodworking machines, thinking I was well and truly done with KSP, and I really really mean it this time... when I heard a train whistle in the distance. It sounded very familiar. What's this? That almost sounded like... but no, it can't be... can it? I opened a window and told the dog to be quiet so I could listen. She ignored me, but I tried to listen anyway. hype a hype a hype a hype a hype a hype a hype a hype a hype a hype a hype a hype WHOOOOOOOO!!! By Jeb's sweaty green pits, that's the HYPE TRAIN! I thought the ol' girl must've been sold off for scrap metal, but nope that is abso-kerb-ilutely the HYPE TRAIN at full steam! I ran to the tracks, arrived just as the engine swept by, and waved at the passenger cars. Green painted people were going nuts in there. The caboose came into view too soon, and one guy leaned over the rail to shout "have you seen the trailer video!?" What video? I don't know nothing about no video. So I searched, and found, and watched, and was happy. Then I came here and wrote a silly post just for the sake of silly posting, and was happy some more.
  8. Haven't even downloaded 1.4 versions. I hear there's some different stuff. Maybe I'll consider upgrading after I get some ships to the outer planets and back.
  9. I'm thinking I might not update past 1.3.1 for a very long time. It took so long to get a collection of mods working together and configured for how I want to play... I haven't reached the end of the game by any means, but I believe I've reached the end of starting over. This install is remaining locked in the past until my Kerbals actually attain some of the larger goals I've sought for years.
  10. Well, I have to wonder if the mass concentrations were ever working correctly in the first place... and even if they were, I wonder how many players honestly will notice the difference with them gone. I've always turned off the n-body stuff, and never used the station keeping or predicted decay times. I imagine I'm not alone in this.
  11. @Starwaster, I think you might be a genius! It had been so long since I orbited anything other than Kerbin or the Mun, I dind't even have a valid savefile, so I created one to test and indeed, the bug only presented above Kerbin or the Mun; not elsewhere. I installed your edited MasCon config, launched a new satellite, did the same testing steps as before... and the problem is fixed! I love simple fixes, even when they take a while to figure out. You rock. This mod appears to be saved. Happiness all around.
  12. Okay, next time I'm at my PC I'll double check the bug still happens and send the persistent file to you. It's an early career mode game, with only one satellite orbiting Kerbin. But as mentioned previously... 1.3.1 and a crapton of mods. Edit: As promised: https://www.dropbox.com/sh/yybbocl37ughy8w/AAD0l8gUQtmQdpPvI8uhYMHNa?dl=0 I downloaded a fresh copy of ZAJC3W's version linked above, installed as usual, and checked that the mod seemed to install okay. The lone satellite was still at LAN=0. I hyperedited that satellite back into its original orbit of LAN = 263.26, exited to the space center, fast forwarded the clock a few hours, and checked the satellite. LAN = 0. I made no other changes, and exited the game. I sincerely hope this helps.
  13. Using this mod sets all my crafts' LAN to zero, 100% of the time. I'm not sure when this started happening, but the mod is now unusable for me. The problem is, I'm not sure how helpful I can be in giving reproduction steps, since I'm still running 1.3.1 in a ridiculously heavily modded install with a lot of custom edits. But I can certainly test anybody's changes to see if they fix the LAN bug in particular. Testing station keeping though... honestly, I don't think I've ever even tried to use that function, so don't know what it's supposed to look like. Edit: @Maeyanie, At first glance, your changes appear to have slightly increased my framerate, but the LAN=0 bug remains.
  14. Bows his head and mumbles a prayer of consolation, and gratitude for a lifetime of service.
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