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Everything posted by golkaidakhaana
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There's no RSS patch as far as I know. Mods require a license, perhaps give the forum rules a read.
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[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
golkaidakhaana replied to Beale's topic in KSP1 Mod Releases
That's a shame. I guess we always have @Drakenex though! -
[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
golkaidakhaana replied to Beale's topic in KSP1 Mod Releases
I much prefer how the new tanks look, but would it be possible to preserve the old-style chequered roll lines, or perhaps have them as a B9PS variant? -
It seems as though the Almaz parts that had their endcaps changed to be compatible with the new docking ports (2.5m crew compartment, all three airlock parts), their green variant switches no longer work as of the second-most recent version.
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[WIP] Boring Crew Services - Stockalike Starliner Mod
golkaidakhaana replied to DylanSemrau's topic in KSP1 Mod Development
Frist- 497 replies
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[1.12.5] Restock - Revamping KSP's art (August 28)
golkaidakhaana replied to Nertea's topic in KSP1 Mod Releases
Or you could pick the probe core up in the editor and press space to reorient it to the standard orientation. -
Ermm, because there's no such thing in Tantares. I guess you could probably make something like the Soyuz LES fairing using simple adjustable fairings and the N1 gridfins.
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I'm certain well has a life outside of KSP modding, and KNES is in a very complete state. There has never been an ATV in KNES as far as I know.
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[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
golkaidakhaana replied to Beale's topic in KSP1 Mod Releases
Absolutely amazing work as ever. Is a single-nozzle Gamma planned, and would it be possible to include mountless variants of the Gamma engines for more versatile clustering? -
[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
golkaidakhaana replied to Beale's topic in KSP1 Mod Releases
Do you think it would be possible to keep that other RZ.2 and maybe give it better high altitude performance, perhaps an intermediate between the base RZ.2 and the vacuum version, for launchers with huge ground-lit boosters? Similar to Titan III/IV I suppose. -
Sweet jesus, so many RSS/RO requests... Lovely work on the GLV tower. Do you know whether it will be compatible with the revamped BDB Gemini?
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Nope... Delete BD_Extras (you really shouldn't install any extras if you don't know what they do) and Craft Files and take everything out of that second Gamedata, it should look like the screenshot @Zorg posted; B9PartSwitch, Bluedog_DB, CommunityResourcePack, DMagicScienceAnimate and Module Manager.
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They exist, search for "FGB" or "Almaz" to find them.
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