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Everything posted by Caerfinon
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Airstrips Current Status: Finished the layout of 20 new Airstrip locations on Kerbin. Next step to configure the Navigation tools. After thinking about it I will make NavUtil settings for the new runways, but I will specifically leave out the maker signals from the config.
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Caerfinon replied to nightingale's topic in KSP1 Mod Releases
There is a behaviour to award experience but not change funds rewards. You could set up a parameter that if it failed would subtract failureFunds // The various parameter-level rewards and penalties. // // Type: float // Required: No // rewardScience = 100.0 rewardReputation = 20.0 rewardFunds = 100000.0 failureReputation = 10.0 failureFunds = 10000.0 There is a "ValidVessel Requirement" - "If at any point the vessel is no longer valid, this will return false and fail the contract."- 5,225 replies
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RIP Val Bill and Bob on my first Laythe Mission.
Caerfinon replied to Stormpilot's topic in KSP1 Mission Reports
BRING THEM HOME! -
Finally got to the level in my career game where I can fly my favourite plane. The KC-10A Seabird by Rocketology (KerbalX) Doing some missions out of Meeda Naval Air Station. This plane does all the missions; cargo delivery, rover airlift deployment, VIK transport... Also, it flies like a dream!
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Consider yourself epically welcomed! Fly safe.
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Airstrips Current Status: The design for the airstrips is done. It's a pretty simple runway With minimum services. You can park your aircraft to go on ground missions nearby, or refuel, but the prices are very high so only buy what you need. I have two done so far with eighteen more to go. Kramax Autopilot Continued - flight plans are available for the Airstrips but only from the IAF maker. NavUtil - Haven't decided if I'll include this or not yet. Jury is still out.
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totm april 2021 Threads of the month: April 2021
Caerfinon replied to adsii1970's topic in Threads of the Month
Well done everyone. Huzzah! -
Lot's of reworking of the United Knations missions to make them "play" together nicely. Now UK missions will have a specific observer assigned to the flight that must be loaded at the KSC and recovered at the destination airport. The UK transponder has been removed from all but the Missing Aircraft mission. It is no longer used to validate launch parameters and is only used as an item to be recovered. The Disaster Relief mission now starts and ends at the KSC. Careful planning in Vessel naming needs to be observed is using either the Drop Probe, or Ground Rover delivery method. This is detailed in the Wiki: The United Knations Missions are in play-test currently and will be added to GitHub and then released in upcoming v2.0.5
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So I've run into yet another bug in my career game. This time it is with the United Knations missions. While they are still "playable" they are definitely "wonky" I suspect it has something to do with the custom UK Transponder part I made based on the KER "chip" part. In any event, the initial starting parameters are being thrown to to wind some how if you have more than one UK mission at a time you never really now which one is being "active" in certain situations. So for play-ability I recommend only accepting one of these missions at a time. In the meanwhile I've rewriting them to fix the cross over and part problems - Issue 38 opened.
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REX 3 on his way to Minmus to do some ground side exploration Professor Duner Kerman and crew conducting an extended expedition to Kerbin's Highlands for the Kerbin Geographics Organization in their tricked out RV.
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Caerfinon replied to Ger_space's topic in KSP1 Mod Releases
This is correct. If you want separate instances then the easiest method is to have different game installs and then specific Kerbal Konstructs set ups for each separate game. CKAN can manage each install for mods required. Alternatively you could gather all you Kerbal Konstructs into separate save directories that are specific to your save games in a single KSP instance and then copy them into your GameData folder before you start KSP. This is way more complex and a lot of manual tinkering. -
The tail logo is the best!
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Nice! Do you have super epic pictures? We love to see new stuff. Hiya and Fly safe!
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And now we see you! Welcome to non lurking status. Fly safe!
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Flying the new passenger jet to Round Range Airport through the mountains The final approach is a little tight.
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Caerfinon replied to Ger_space's topic in KSP1 Mod Releases
You can open them by clicking on the KK menu in either the VAB of the SPH. Select the base from the Launch Site Manager and then you can open a "red" base by clicking the button on the Base Manager and paying the cost. You can also close an open base if you no longer wish to use it. You can also set the launchsite from the base manager as well. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Caerfinon replied to Ger_space's topic in KSP1 Mod Releases
Did you define the static as a launch site? If so, it should be available in the stock launcher drop down if the base is "open". You should also be able to set it as the launch site from the KK icon in either the VAB or the SPH. -
Houston, the "Doghouse" has landed and REX the rover is out and about doing his business...
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There are four Feline "Boat Engines" on the underside of the rover to provide water travel with YAW control. I only designed it to cross rivers and bays. So forward, left and right are all I need. Works with Bon Voyage as a land or water rover for trip automation
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Field testing the amphibious rover "Expedition". At sea... On land... With all the comforts of home. Manufactured by Feline Utility Rovers (on KerbalX: Expedition )
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I looked in you ksp.log and this is what I found. You are not getting the resource IntakeAir [WRN 14:17:07.316] Could not create PartResource of type 'IntakeAir [WRN 14:17:07.316] Could not create PartResource of type 'IntakeAir [LOG 14:17:07.319] enabling TSMD..model (UnityEngine.Transform) updateMode: False [LOG 14:17:07.327] PartLoader: Part 'AirplanePlus/Parts/Aero/intake/part/mk1intake' has no database record. Creating. [LOG 14:17:07.327] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 14:17:07.335] DragCubeSystem: Creating drag cubes for part 'mk1intake' [EXC 14:17:07.459] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.GetInfo () (at <06f13185617646e5bc801baeab53ab75>:0) PartLoader.CompilePartInfo (AvailablePart newPartInfo, Part part) (at <06f13185617646e5bc801baeab53ab75>:0) PartLoader+<CompileParts>d__56.MoveNext () (at <06f13185617646e5bc801baeab53ab75>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Normally this resource loads from Squad/Resources/ResourcesGeneric/IntakeAir but there is no log entry in your KSP.log for it. It should look like this; [LOG 07:49:09.993] Config(RESOURCE_DEFINITION) Squad/Resources/ResourcesGeneric/IntakeAir The null reference is likely throw trying to access the non existent resource. Check your Squad/Resources/ResourcesGeneric.cfg file and make sure it has this stanza in it; RESOURCE_DEFINITION { name = IntakeAir displayName = #autoLOC_501005 //#autoLOC_501005 = Intake Air abbreviation = #autoLOC_6002101 //#autoLOC_6002101 = Air density = 0.005 unitCost = 0 hsp = 10 flowMode = ALL_VESSEL transfer = PUMP isTweakable = false isVisible = false RESOURCE_DRAIN_DEFINITION { isDrainable = false showDrainFX = false } }
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Probe Day! Lunched a Visual Hi Res Scanner for the Mun positioned a probe, headed for Duna, in orbit for the transfer window in 50 days
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Version V2.0.4 now on Spacedock Issue 36 KSIS Cargo flight Dialogs with "UK Liaison" Issue 37 VIK and Cargo Missions can't start Issue 29 removed all non-deterministic values for altitudes in Way-point generation as the results are inconsistent.
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Bugs! I hate bugs. Issue 36 KSIS Cargo flight Dialogs with "UK Liason" - Minor cosmetic issue does not affect game play. Corrected files on Git hub for next release Issue 37 VIK and CARGO missions can't start - two UK and two KSIS missions are unplayable. Testing fix now. Will release when testing completed.