modus
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Everything posted by modus
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Everytime I make a lander I think yeah this is gonna be my go to design in future missions and then I forget about it and I make a lander and I think yeah this is gonna be my go to design in future missions.
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The KSC
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For me it's usually the highest ranking kerbal, I'm using the final frontier mod, for which someone has made military ranks, can't remember who. Ranks are granted through achievements on previous missions, except for the orange suits, they are high ranking officers.
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
modus replied to RoverDude's topic in KSP1 Mod Releases
I think a screenshot would help here- 1,473 replies
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- parts
- construction
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(and 1 more)
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I've had dreams of a game that's a combo of cities and kerbal. Average loadtime would be 3 hours probably.
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I don't feel bad at all I'm thankfull for getting to know this game after allways having been interested in space. And a lot has happened since 1.7. It's just a shame that after a day of work, wife and kids, there's so little time left to actually play the game That means you have lots and lots of time to make friends my man!
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Sadly, I didn't even hear about KSP till 1.7
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
The Konstruction part is easy: it's one part that's lets you construct everything through a very simple UI, where you select the craft you want to build, and build it....if you have all the right resources, and that's were WOLF comes in the picture. Now, you can mine and make all the resources through MKS (given the fact that you're a bit reluctant to try WOLF) but that's going to be a hell of a job imo. Not going to try to convince you or write a whole essay on the benefits of WOLF, but I can just say that I, after setting up WOLF -and yes, it's a new learning process and it takes time- can effectively make ships without using Kerbin. -
That's one party I wouldn't want to miss!
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Yes, but in the prerelease there's Roverdudes own orbital shipyard that allows you to build ships in-situ...So you don't need EL or GC. (but the choice is up to you ofcourse, not trying to tell you what to do ) -
Yes! And cramps in my calves from sitting all stressed out behind my desk trying to dock.
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Wouldn't something like WOLF (part of MKS by Roverdude) be implemented to transfer resources, so you wouldn't have to actually fly everything?
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It says so in the OP so yeah...
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Yeah so underrated that they just posted the revamp vid.
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
modus replied to Poodmund's topic in KSP1 Mod Releases
Opm version? Ksp version? Kopernicus version? Other mods ? -
all parts missing (solved)
modus replied to VouMorrer's topic in KSP1 Technical Support (PC, modded installs)
Welcome to the forums! That doesn't sound too good...did you install the mods correctly; did you put them in your gamedata folder, and/or did you do anything with said folder?- 17 replies
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Yeah really interesting to get more insight in this kind of stuff. Being a total layman I understood (most of) it, so good job!
- 18 replies
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how would you like research to work in ksp2?
modus replied to jastrone's topic in Prelaunch KSP2 Discussion
I was ofcourse just kidding. But whatever they come up with, while being an improvement to ksp1, will not be able to please everyone. But don't let this sidenote stop you guys from speculating, I'm really enjoying reading your thoughts! Keep it up! -
how would you like research to work in ksp2?
modus replied to jastrone's topic in Prelaunch KSP2 Discussion
Great stuff here. I now imagine a meeting where the devs are like 'damn, this is what these guys are expecting? We were just gonna give them a tech tree with blue nodes instead of green ones... and you know, maybe a soundeffect when you do science.' -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
Yep, it sure does! -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
Yeah I'm also having problems getting it right a lot of the time, mostly because of impatience -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
That was, indeed, a long post. Fortunately it was interesting! -
Had me an apple and a pear, was delicious.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Welcome in MKS wonderland! This question has been asked a few times on the last few pages, you might wanna check those. And as said, the wiki.