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KSP2 Release Notes
Everything posted by Grimmas
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Everything hinges on the first update. Fingers crossed! [discussion]
Grimmas replied to TheArturro's topic in KSP2 Discussion
Honestly, same here. Top-end gaming PC but many, many bugs. Some issues I personally experienced were minor annoyances (like the fairing oscillating wildly while designing it, making it impossible to close, or decouplers not decoupling, forcing me to land the whole craft instead) while others were showstoppers that required a complete restart of the game (including total inability to launch anything from VAB, save games disappearing, RUD upon loading quicksaves, elements of UI stuck on unrelated screens obscuring the view, game camera not following the vessel making visual flight impossible, total loss of vessel control after a revert or quickload, etc). I have faith they'll fix it eventually but for now I could only put KSP2 on hold as its currently too unstable for my palate. TBH I was expecting a patch in days given the current state but that turned out to be too optimistic. -
Noodly rockets while super annoying is not technically a bug and doesn't even make the game unplayable. Game not saving and saves getting corrupted meanwhile is a really serious issue. That priority order looks fine to me.
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Grimmas replied to tony48's topic in KSP1 Mod Releases
That's correct. That's the version that fixed the infinitely spinning loader for me. Maybe try a clean install with just KSRSS, Parallax, and dependencies? And you are using Parallax 2.0.6, Parallax_StockTextures-2.0.0, and Parallax_ScatterTextures-2.0.1, right? And merging the latter two and deleting their config folders as per the instructions a few pages back?- 1,971 replies
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- totm mar 2022
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[1.12.x] Kopernicus Stable branch (Last Updated February 10th, 2025)
Grimmas replied to R-T-B's topic in KSP1 Mod Releases
For starters, you installed Parallax incorrectly. You somehow copied the contents of the Parallax folder into GameData (Config, Exports, ScatterUI, Shaders, etc). You should remove those files and folders from GameData and instead inside GameData you should have both a Parallax and a Parallax_StockTextures folder. Let us know if the problem still persists after fixing this. -
Everything hinges on the first update. Fingers crossed! [discussion]
Grimmas replied to TheArturro's topic in KSP2 Discussion
Do what I did, start another run in KSP 1 while you wait for the patch to drop. Or work on your game backlog. The premium version of Dwarf Fortress also got released recently (hint, hint). -
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Grimmas replied to tony48's topic in KSP1 Mod Releases
Don't use the release version, it is old. You need to download the actual source code from the latest reborn branch and then copy the KSRSS and KSRSS-64k folders from that (first delete your current ones, of course)- 1,971 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Grimmas replied to tony48's topic in KSP1 Mod Releases
I have the same issue when adding Parallax as per the instructions a few pages above. Haven't figured out a fix yet, except that removing Parallax fixes it. Here is my log. Edit: I figured it out. Turns out I was using the old Github release. Classic PEBCAK. With the new Gitlab stuff, Parallax works fine. @septemberWaves make sure you grab the latest KSRSS from Gitlab instead of Github.- 1,971 replies
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- totm mar 2022
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[1.12.x] Kopernicus Stable branch (Last Updated February 10th, 2025)
Grimmas replied to R-T-B's topic in KSP1 Mod Releases
I'm using latest Parallax as per above together with Kopernicus 156, the latest EVE volumetric clouds beta, and a whole slew of other mods without any issues so far. It would help to see the error in question and the log files. -
I have encountered this bug even when the decoupler was in a separate stage by itself. Once it happens, it happens reliably too.
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[1.12.x] Filter Extensions (No localization)
Grimmas replied to linuxgurugamer's topic in KSP1 Mod Releases
@Iodyne if you do that then you won't get the actual plugin (DLL) and the mod won't work. But the latest changes in 3.2.8 only concern the following two files, so you could just replace these in a working 3.2.7.1 install with the latest versions from 3.2.8: 000_FilterExtensions_Configs/Default/Mod_FarFutureTechnologies.cfg 000_FilterExtensions_Configs/Default/Mod_NearFutureTechnologies.cfg -
The Mess Has Started - Two Different Mod Loaders
Grimmas replied to linuxgurugamer's topic in KSP2 Mod Discussions
This is hopefully not the final state of KSP2 modding. They promised top notch modding support, and everyone knows the big role modding played in the first KSP. The current problems and fragmentation are of course a direct and predictable consequence of launching EA without any modding support at all. But to be honest I can't really blame them for it, as given the incredibly buggy state of the initial release overall there are clearly more high priority tasks on their plate right now. Though I'm surprised that modding support is not listed on the published roadmap at all, hopefully they can fix that. -
[1.12.x] Kopernicus Stable branch (Last Updated February 10th, 2025)
Grimmas replied to R-T-B's topic in KSP1 Mod Releases
That's the biggest understatement of the week lol. I came here just to confirm whether you are the one responsible for burning my eyes with that uranium-colored goo... glad to know I am not going color blind yet. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Grimmas replied to RoverDude's topic in KSP1 Mod Releases
CKAN should have the new version as of about a week ago. Before that, there was only a pre-release for about two years so it wasn't on CKAN. -
I asked Gene to hook me up with a mission, but he gave me a tape and said it will self-destruct in five seconds...
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Skyhawk Kerbalism - v0.1 (ALPHA RELEASE)
Grimmas replied to CessnaSkyhawk's topic in KSP1 Mod Development
Good luck! I've been following your progress and plan to play through a BDB/JNSQ campaign with your mods soon. Too tired of seeing the Community Tech Tree already, and it doesn't work well with BDB to begin with... -
RP-1 Realistic Progression One for KSP 1.12.3
Grimmas replied to pap1723's topic in KSP1 Mod Releases
I like RP-1, but the realism part sort of went out the window for me when RP-1 told me that the Pale Blue Dot had over seven billion people living on it... in 1951.