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KSP2 Release Notes
Everything posted by ninthninja05
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Scott Manley did a video on the various ACRV proposals. The pic he used for the Apollo variant looked a lot like the Block III Apollo, so I agree it would be a good stand-in. https://youtu.be/82YHM12n2JI He mentioned the Apollo ACRV at 7:55.
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- space shuttle
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I'm excited for the new reentry effects and parachute opening animations.
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"Chasing Dreams" - A Kerbalized KSRSS Shuttle Program
ninthninja05 replied to Talverd's topic in KSP1 Mission Reports
I like the shuttle- 138 replies
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It would be great if you could rebalance the capsule and SM parts so that the SM has more monopropellant than the capsule. I think 400 units in the smaller SM would be good. The COM is pretty far forward on the Constellation variant of the spacecraft, so if you could add more mass to the smaller SM, I'd really appreciate it.
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How do I land the smaller spaceplanes with the landing skids. Every time I try to land, the skids just rip off and the craft is destroyed. This happens no matter how slow Iand.
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[1.10.1] Making Alternate History - Lander Pack
ninthninja05 replied to bcink's topic in KSP1 Mod Development
Is there a specific configuration for the RL10 descent engines meant for the lander? The BDB Inon doesn't have a CECE variant- 160 replies
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- altair
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"Chasing Dreams" - A Kerbalized KSRSS Shuttle Program
ninthninja05 replied to Talverd's topic in KSP1 Mission Reports
Holy crap! I had no idea the shuttle computers couldn't handle a flight on new years. I think this pretty much sums up the real world shuttle program.- 138 replies
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[1.2.x/1.3.x/1.4.x] SaturnV v1.0.3 d16.07.18
ninthninja05 replied to DECQ's topic in KSP1 Mod Releases
It would be awesome if you could release a standalone mod with the LRV contained in this mod! I think its the best version of the LRV I've seen so far. -
Hi. I'm having a bit of an issue with the engines. Whenever I activate them and throttle them up, they start to pulse their thrust very rapidly form 0 kN to max thrust. This applies to all of the engines. Any assistance with this would be greatly appreciated.
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I downloaded the sharedassets zip file from GitHub, extracted it, and moved it to the gamedata folder of my KSP install. I had already had a copy of sharedassets from downloading several other Benjee10 mods, so I selected replace all files in destination when the dialogue asked me what to do with duplicates. It should be completely up to date now. I can try deleting the sharedassets folder and then copying the updated version from my downloads folder if you think that would help.
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[WIP] North American Rockwell Mars Excursion Module
ninthninja05 replied to TiktaalikDreaming's topic in KSP1 Mod Development
Is this vehicle compatible in size with the Saturn V from Bluedog Design Bureau? -
The Beresheet lander is in upcoming features. It was an Israeli unmanned lunar lander that crashed on the moon due to a guidance or engine failure.
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Gojira Mk 5 (SN15), LADEE, and Octopus Revamp were moved from V5.0 to V6.0. I guess Damon changed their mind about what should be in the update. We appreciate it though! Better to have a bunch of new content now so that we can get used to the new parts than to have a ton of new stuff all at once.