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DaOPCreeper

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Everything posted by DaOPCreeper

  1. hey. is there any chance we could get an attach node on the side of the general swing arms (where the umbilical's are) (if the umbilical's option is set to none) where we could attach the drop umbilical's for customized layouts? if that didnt make sense, i can send a drawing on a screenshot
  2. any chance we get more hole size options on the launch plates? so for example use a size 2 plate but have a hole that's the size of the one on the size 3 plate.
  3. can we get an update with ariane 6 parts?
  4. I know there's the a vertical test stand already but could we get a one where we just attach an engine to it (like the horizontal one)?
  5. hum, i don't see that option https://imgur.com/a/SrzNGnU, https://imgur.com/a/abI709j maybe i have something set up wrong but i don't think so (copy of player log file) https://www.dropbox.com/s/y2wewv4uhhvv7zi/KSP.log?dl=0 also, in the system will they still show up like in the pics once i put them in the inventory?
  6. can we get an iva for the spacelab European research module, and free iva support for all parts that have an iva?
  7. 1. so sorry to hear about your hard drives, i've had similar situations in the past with hard drives and other storage mediums. 2. will the plugin by ValiZockt allow the irosa's to be attached in the sph/vab as well? 3. if possible (given the hard drive situation) it would be nice to get some ivas for all the modules, even if they are just modified versions of the stock one(s). Free IVA support would be nice too, again if possible, given the hard drive situation.
  8. im doing that and they arent staying on, they only fire if i press w,a,s,d, they arent tied the throttle. screen recording here https://imgur.com/a/Yi2UyTF
  9. i get that, but how do i turn them on to do the deorbit burn, i cant figure that part out. also what about the parachutes, how do i activate those? i don't see an option when i right click on it
  10. any chance you could make a variant of the falcon 9 te's that would work with the 1.1 version in KK SpaceX pack? they're a bit short right now https://imgur.com/a/BVzVhtO
  11. So i got that fixed but now im having issues with the texture glitching out. I don't see an option to change the iva (with Reviva), not sure if that has something to do with it or not. im using thenewest verisons of this mod, both ASET prop and ASET avoicnics, Reviva, and raster prop monitor. I think its texture conflict but not sure. screenshots https://imgur.com/a/dOKKRcF log file https://www.dropbox.com/s/y2wewv4uhhvv7zi/KSP.log?dl=0
  12. here you go, 1 freshly made log file https://www.dropbox.com/s/vbht2yw39vkri83/Player.log?dl=0
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