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KSP2 Release Notes
Everything posted by Spaceman.Spiff
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Clicking time!
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[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
Spaceman.Spiff replied to Galileo's topic in KSP1 Mod Releases
What mod adds all those strategies? -
[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
Is this likely to be your last major mod project for KSP1? -
@Caerfinon@OrdinaryKermanHow did you guys make them usable shops?
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
Spaceman.Spiff replied to Interplanet Janet's topic in KSP1 Mod Releases
That’s part of the challenge. It’s supposed to be difficult.- 161 replies
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- 3
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- minor planets
- planet pack
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(and 3 more)
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no @HansonKerman
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Spaceman.Spiff replied to Gameslinx's topic in KSP1 Mod Releases
Why not just make Parallax a dependency?- 3,158 replies
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Yes! @ColdJ
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Nah, It's me! @Caerfinon
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Scoopula! Sounds like a vampire, but is actually lab equipment!
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Did a practice launch of a large Apollo mission:
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No I think it’ll be @Admiral Fluffy
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if you decide to pick it up again, I think a lot of people would be happy!
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@Kuiper_Belt New TUFX profile? These look really nice.
- 192 replies
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- 2
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- space station
- recreation
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[1.12.x] KaioSpace-KSP - Starship 2021
Spaceman.Spiff replied to EritoKaio's topic in KSP1 Mod Releases
Looks really great. Good job! -
https://github.com/KSP-RO/RSSVE/releases Not sure if it’s compatible but this is the latest version
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totm nov 2023 SpaceX Discussion Thread
Spaceman.Spiff replied to Skylon's topic in Science & Spaceflight
Now I’m wondering if you could have DXL With docking ports on both ends and you could slap a bunch of them together Mir-style -
totm nov 2023 SpaceX Discussion Thread
Spaceman.Spiff replied to Skylon's topic in Science & Spaceflight
Interesting. So maybe something like Dragon XL but probably with beefier solar panels? -
totm nov 2023 SpaceX Discussion Thread
Spaceman.Spiff replied to Skylon's topic in Science & Spaceflight
Would that be nested inside the trunk, but attached to the stage? That's how I imagine it would have to work. Plus, in that case it could possibly be rescued because they would have a docking port rather than a dome. -
The demand is here, the willingness to bear-poke is generally not.
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[0.24.2] Dyn-O-Mite! vers 1.0 [18 Sep 14]
Spaceman.Spiff replied to Apollo13's topic in KSP1 Mod Releases
I wonder if it works with KIS V2 -
Make a name for a new animal, then the next user describes what it is
Spaceman.Spiff replied to a topic in Forum Games!
a train shaped rabbit the zebedebebedebebe.