-
Posts
185 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Noah Foloni
-
If I Installed this months ago (which I thought about doing) I Wouldn't be able to use it b/c its a .rar, but now i know winrar is free! so I can use this.
- 83 replies
-
- matt lowne
- lowne aerospace
-
(and 2 more)
Tagged with:
-
CommNet Signal Strength Calculator & Antenna Selector
Noah Foloni replied to Poodmund's topic in KSP1 Tutorials
I'm Confused, So if I have a signal strength of 100 For DSN --> Relay Sat & 100 for Relay Sat --> Endpoint, I'd only have a signal strength of 1. How does that even work?!- 85 replies
-
- calculator
- antenna
-
(and 1 more)
Tagged with:
-
CommNet Signal Strength Calculator & Antenna Selector
Noah Foloni replied to Poodmund's topic in KSP1 Tutorials
Hi Ok so I have a relay of 3 of the RA-100s in Kerbin's Orbit, Minmus's Orbit, Duna's Orbit and Sarnus's orbit. How do I add that signal to my dsn without removing my craft?- 85 replies
-
- calculator
- antenna
-
(and 1 more)
Tagged with:
-
CommNet Signal Strength Calculator & Antenna Selector
Noah Foloni replied to Poodmund's topic in KSP1 Tutorials
what is the difference between control point 1 and 2? Is 2 the craft and 1 the groundstation, or is 1 antenna 1 and 2 antenna 2? nvm i figured it out- 85 replies
-
- calculator
- antenna
-
(and 1 more)
Tagged with:
-
400+ ship names so you'll never run out of names!
Noah Foloni replied to Timey's topic in KSP1 Discussion
I’d use this, but all my rockets are in classes with numbers, EX: Midnight 3, Premiere 7, Etc- 18 replies
-
- totm feb 2021
- list
-
(and 3 more)
Tagged with:
-
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.10] [3rd Jan 2022]
Noah Foloni replied to Poodmund's topic in KSP1 Mod Releases
Okay, so its for another mod, not an extention of the Main mod. I Thought it was some kind of addon, not something for a different mod. Thank You! -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.10] [3rd Jan 2022]
Noah Foloni replied to Poodmund's topic in KSP1 Mod Releases
what is "OPM Final Frontier?" -
Flags Falling Over
Noah Foloni replied to Noah Foloni's topic in KSP1 Technical Support (PC, unmodded installs)
Alright, cool it’s fixed. Thanks! I don’t know either man -
o h ok
-
So you know, I got to Minmus, and I'm like, I HAVE to plant a flag, so I do, and it just falls over. I try again. It falls Over. I Try somewhere else. No matter where I go, the flag falls over. Please help.
-
Sadly, it doesn't include anything about the falling flag bug
-
I’ve been playing cities skylines
-
Lethal Planets?
- 1,016 replies
-
- gameplay
- life support
-
(and 1 more)
Tagged with:
-
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.10] [3rd Jan 2022]
Noah Foloni replied to Poodmund's topic in KSP1 Mod Releases
Have you tried zooming out more? because planets like Urlum and Neidon are Far As Heck away. Like, SUPER FAR -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.10] [3rd Jan 2022]
Noah Foloni replied to Poodmund's topic in KSP1 Mod Releases
This mod works just fine for 1.11 believe it or not, only problem is a “lazer light show” appears when you pan the camera in a certain way -
Delta v map reading
Noah Foloni replied to guitounet's topic in KSP1 Gameplay Questions and Tutorials
Ok. the fact you can change for vacuums is cool within its self, but the fact you can also simulate other atmospheres? Wow. The Terrier is my In Vacuum engine, and the Swivel/Reliant is my atmosphere engine -
Delta v map reading
Noah Foloni replied to guitounet's topic in KSP1 Gameplay Questions and Tutorials
Okay How do I Do that please tell me -
Delta v map reading
Noah Foloni replied to guitounet's topic in KSP1 Gameplay Questions and Tutorials
Ok. So the built in reader calculates for atmosphere, so it *LOOKS* like 4000, but its really more like 5000 So a configuration of 2 reliant side boosters + swivel for kerbin -> LKO + a terrier to get to Minmus + a terrier to land & return to Kerbin will LOOK like 4000, but calculating Vacuums & what not, its more like 5000 -
Delta v map reading
Noah Foloni replied to guitounet's topic in KSP1 Gameplay Questions and Tutorials
So to get to Minmus and Back i'd need 5940 m/s of dV, but i got to minmus and back with only 4000