

Single stage to ocean
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Everything posted by Single stage to ocean
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Introducing Hades, a 3-4 kiloton launcher capable of launching the heaviest payloads. The second and first stages caused a mass extinction. NOTE:All photos are from different launches,some with/without payload. Took a literal hour to send to orbit, and almost had to use infinite electricity due to weird glitch with power consumption of reaction wheels. Luckily fixed. Super tight and had to detach a drop tank in the VAB to reach orbit, barely any control and was stuck with an eccentric orbit, I had to fix it with fuel from the Nuclear stage. 23677 dv, and theoretically reusable(drop tanks ditched in solar/planetary orbit with smidgen of fuel left, picked up by ion probe with huge dv and refitted in orbit) You will see the Habitation module and landers soon.
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Don’t cancel, just add more engines and suck it up(sorry for bluntness) you can run 4x physics warp, which raises perceived twr to 0.28, more if u add 4x engines to use all the excess power, heavier and reduces dv, but a smidgen more fuel will do. Remember, u have 50 km/s so moar engines won’t hurt.
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smallest rocket
Single stage to ocean replied to icantthink's topic in KSP1 Challenges & Mission ideas
Super easy, clip a lot of Oscar b’s, clip a spark, then go to orbit, maybe use Vernor since that has no exhaust damage. Maybe clip 100 oscars b’s and 40 vernors and u can carry 4-5 tons to orbit all clipped as well super small. Could even do grand tour if u add clipped ion and solar panel -
Foldable artificial gravity system!
Single stage to ocean replied to minerbat's topic in KSP Fan Works
Just long tethers made of Kevlar and really light habitation pods could do this. I think an astronaut could handle the space journey if they made it the size of the Etihad Residence, and more space for food and etc. -
The module was decommissioned after safety issues, nearly breaking off and exploding. Luckily, there were plenty of funds from the private sectors donations, and a replacement module was send up. I now have a 3 kiloton launcher, that is a slideshow and keeps on exploding b/c struts suck. I can fix this by attaching 4 struts to every tank, that each attach to the second stage, which is super strong b/c of my struts. Still, It has the Delta-V and TWR, but it maxes out at 1 km/s b/c as fuel burns, the first stage outer layer detaching due to inadequate structural safety. It is shaped like an onion, the first and second stages, but they don't onion stage. Still, can fix and will fix.
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Stock SpaceX merlin vacuum engine i made!
Single stage to ocean replied to minerbat's topic in KSP Fan Works
Love it, but could you add a turbopump, just some wheels and fuel lines could do. -
How to launch my station's arms
Single stage to ocean replied to AlpacaMall's topic in KSP1 Gameplay Questions and Tutorials
Don't want to be rude, but just suck it up and launch it without a fairing. Use SRBs and dirt cheap parts and put it at the bottom of the rocket for stability, the drag will keep it pointing right, if it was on top it would flip. -
Kerbin Kerbal Ring
Single stage to ocean replied to kerbiloid's topic in KSP1 Challenges & Mission ideas
no,debris has max count of 600, like u can only make 600 parts of debris. -
The Soviet-China team fixed the Soviet-Chinese bond, and the Americans will fix the rest. Of note, the Soyuz was retired, this being it’s last flight before the Avangard crewed reentry vehicle suceeds it. The British are griping about not being selected, and their tabloids leaked the AUTOSTRUT debacle. Luckily, only one more bond remains, which is the most difficult. Should the Americans use the RENDEVOUS(Rad Entry New Docking Entry Very Over Useful Superpower) tool in CHEAT MENU(Cool Hot Entry Anger Tormenter Menu Entered Not Undiscovered) or not? Edit: Not gonna use the cheat menu, will just launch it all at once.
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The Chinese module has been added. However, due to misreading of the instructions, the Chinese and Russians didn't make the bond strong enough. To avoid the media getting their hands on the story, we have classified the issue, and are sending a mechanic to reinforce the joint. The situation is severe, and SAS has been deactivated to avoid the bond breaking. The emergency reinforcement system, codenamed AUTOSTRUT(Automated Under Talked Over Structural Tamper Reinforcement Under Tormentation) was activated and will delay imminent death long enough for an emergency spacewalk to be conducted. The Soviet Union and the other members of the program will discuss the issue. 5 days are left before failure of the AUTOSTRUT system and the solar panel backup electrical system, after the botched docking destroyed 4 solar panels. This information is REDACTED. Do not share without approval from the President. The Indian module will be added after the joint Soviet-Chinese-American spacewalk fixes the critical issue.
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love the idea
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No, you said about having an option to either manually control or not, and the automated performace will depend based on how you do it, lets say you take 100 tons of fuel out of 3000 tons available to dock to a tanker, in KSP 2 it will take that much automated, also 100 tons of fuel. I prefer a system where to discourage automated, there is a difficulty setting that changes the percent of fuel wasted, eg to dock a tanker at 10% setting it takes 10% fuel, at 50% it takes half the fuel to dock. I want to see KSP 2, but I am worried about the nerfing. They need to nerf stuff enough to prevent wacky uses of it, eg. orion drives being added to SSTOs, or Orion drive powered SSTAs turning every planet they go to into a nuclear hellscape. KSP 2 makes thing a challenge because of lower Delta-V, but if KSP 2 adds Orion drives that is an instant 7.5x better than the Nerv. They need to nerf these OP things so that there is a reason to use lower tier engines, not use Orion drives for everything. Maybe a Kerbin+Solar system rescale and other solar systems would reduce the OPness, but still, it is difficult. Maybe the fancy engines use lots of EC and need to be cooled, not to mention that their fuel must be mined somewhere, not gotten magically in the VAB with a slider.
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This could get complex, but why not have routes that need occasional recertification(flying it yourself, paying funds, etc.)? I kind of dislike KSP 2 at times because it is too futuristic, because how are they going to nerf Orion drives enough that players don't start adding them to their SSTAs? Anyway, I'm off topic, so mods, feel free to delete.
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Easy, people have visited all planets in the past, it’s actually quite common and even done with SSTOs
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Eve is nasty. It's thick atmosphere, tough terrain, and high drag make missions difficult(I have an Eve SSTO, so not too bad.) The challenge is that you must show your disappreciation for Eve, in one of several ways. 1.Bomb it with an E-class asteroid. Eve:You can't just bypass my atmosphere with a giant potatoroid! Me:Potatoroid go brr... 2.Show your spite for it by building an SSTO. Eve:You can't just bypass my atmosphere with a SSTO! Me:Prop go brr... 3.Dump waste on the planet Eve:Why are you just dumping your old comsats into my atmosphere? Me:I'm just saving launch costs by not including enough fuel to go back to Kerbin. 4.Dump literal waste on the planet(Use a life support mod) Eve:Why are you showering me with that yucky stuff? Me:Don't mess with my craft again. Eve:I won't please stop! 5.Memes 6.Impress me 7.General spite 8.Do something considered impossible, rocket only SSTO for example. 9.Ram spacejunk here 10.Go to Gilly instead.
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I'll try the same flight path, since this is my first mission, and oh, you could actually go to all of these without a refuel, if you ditch the landers, and Diggers. Still none to return so they will die, or maybe you could fit a Dolphin escape pod. I wish Kerbalism added disease and injury, neccestetating a quick escape. If you get a cold, the Kerbal takes more resources and can infect others, but it they have sepsis, they only have a year before death(unless there is a scientist who can use a science lab to cure him/her). Again, it is fair, because a small ion fastship weighing 10 tons could evacuate them safely. If they accidentaly prick their hand with a knife, they have no debuff other than stress, which is contagious and increases all crew members stress by 5%, but if one loses a toe to frostbite on Vall(caught when spending to long in an EVA suit) on cold planets, this raises stress to 100% and doubles resource consumption for a while, not to mention cursing the kerbal with lifetime debuffs(higher stress, less toleranc of cramped space, etc.). Maybe even breaking an arm could curse the kerbal into becoming a tourist for a while, and gives other debuffs.
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What you just seen was the first two fuel tanks, and 2 or 3 will join them. Stressful ride, 1/10 would repeat. Still, I have to. 1.7 kilotons of liquid fuel. Fully reusable, but the launcher isn't. All the old landers will be lugged around, mercifully, they will be empty after use, where any excess LFOX can be transferred for more Delta-v. Powered by Nervs with 45 ignitions and 53 minutes of burn time, but engineers can refurbish and inspect engines, so no worries. Note to self, the initial launch, 1 out of 3, had to be scrapped after all 4 Nerv engines failed with barely any ignitions(some weren't even ignited before, some were just used once). Could barely deorbit it. This because I used Nerv engines with a low MTBF. Worried about TWR on this ship. It has engines which can last for ~3600 seconds, which at my acceleration of 0.5m/s is not ok. Will add more to increase TWR and reliability. I need a acceleration of 1m/s, which gives 3600 dv before engine failure, and then an engineer can do their thing. Budget of 6 ignitions per planet. Then will use small ion shuttles for the planets this won't reach. The hab module hasn't even been built actually, so all speculation. My Eve SSTO is to keep this fully reusable. I imagine at Duna, skilled mechanics repair the Nervs to keep this fully reusable. The Kerbals then take an small nuclear fastship back to Kerbin, which goes back to Duna after dropping them off. The low Delta-V shown above is because crossfeed is disabled and one of the engine quads is off, I tested to make sure the upper ones were not occluded. It actually has 14-15k and more can come after I cast off excess reaction wheels and ports with EVA construction. Then the hab module and landers come, potentially reducing Delta-V to just 12k, but at 4 kilotons finished, it won't hurt much. I could store 250 tons of landers easily. My Eve SSTO is about 200 tons, and I can put everything else in a light weight package. Might reach 300 tons, streching it a bit, but it will be fine. @king of nowhere did it with just 6k Delta-V.(He did ISRU once, but the issue is that he kind of violated the rules when he did ISRU because he used the stock system, not Kerbalism's system, which takes a lot of electricity, time, and mass, not to mention unreliability and terrible deposits of stuff. Still worth a read, and he really kicked off a movement) He only refueled once, so it is ok, b/c he justified it because he pretended there was a base there(A Kerbalism base with enough power to generate 10 tons of fuel a day is almost impossible, and needs a year to refuel his craft, ignoring losses from the surface to orbit ful shuttles, with losses this would be ~2 years)
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"It is time that Kerbals take our first step off of its tiny, blue dot. We choose to do the hard things, not because they are easy, but because they are hard", John F Kerman said famously at one of his campaign rallies. The Kerbals were excited for the launch of the grand tour ship, and were waiting for the winner to be announced in the extra seat lottery.(Wait till post 2 for the winner to be announced) The engineers were meticulously poring over the rocket, as they rolled it out to the pad. The countdown was started at T-1:00:00, and Kerbals around the world, watched with popcorn and snacks, waiting for the launch. At T-30:00:00, fueling was completed, and at T-20:00:00, last checks were performed on the engines. At T-10 seconds, the engines lit, and it was liftoff after a last, oh so quick health check. It took off straining against the drag, as the Kerbals watched the KSC live feed. At stage seperation, two of the orbital manuevering system engines failed to light, as the reaction wheels struggled to stop the yawing. The computer automatically disabled the symmetric engines as the rocket climbed to orbit. The main engines were deactivated as the spacecraft engineers plotted a path to the other fuel tank launched by the KSSR, part of the Determination Initiative. Soon, the spacecraft attempted to dock, but the reaction wheels blocked the port. The Kerbals watched in horror, but luckily, after some worrying bouncing, it docked. It was only revealed later that the military was planning to use a laser on one of their satellites(codenamed Object Thrower) to destroy the offending reaction wheels in case of failure. Kerbals sighed, as they celebrated with snacks and toy rockets.
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Why not ditch some of the goals you plan b/c of the descent stages woes, send Taxi to Tylo, and remove the 1 excess aerospike, and everything but a pod and probe core To save weight. You can assemble the rover on site. Maybe deactive the upper stage cubs or aerospikes on the lower stage, they could help. Set an action key, and aerospikes in kerbalism have way to many ignitions. assuming 8 cubs, proving 24 tons of thrust in total vs 64 of the aerospikes, it sucks, but not too bad. Maybe use eva constrcution and insteall more r wheels. YOUR BEST OPTION IS TO USE EVA CONSTRCTION TO MOVE THE AEROSPIKES UP! YOU ARE FINE. DONT PANIC!
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I think jeb could store an ant engine if he stuffs it down his pocket. If you replace jebs eva pack and parachute with a oscar b and ant, now you have a powerful lander that can take you off of most planets. Have him do a wightloss regiment and make him exhaust his posterior gasses for extra delta-v
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