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Single stage to ocean

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Everything posted by Single stage to ocean

  1. Eve is Eve-il. The easy solution is to toss a few kilotons at it and get off. The hard solution, is to do it in ~100 tons. My idea is to put a small, pressurized lander can on bottom of the rocket. This has supplies for 10 days, and after that I will leave the can,climb up, and get inside the seat, then decouple the can. Then launch. The suit has two hours of LS, good enough 4 fout low orbits, enough to be picked up. Far ligther. Maybe drop a plane/base with the rocket, that is also detached.
  2. I'm afraid to necropost this but any progress? I'm busy on a kerbalism grand tour and that involoves a jool 5, and @king of nowhere is currently at Moho, probably plotting a course for duna and then jool as we speak. This challenge is gonna die soon.
  3. Its not dead. The eve lander is over engineered, so I'll replace it. Nuclear engines ditched for RTG powered,solar, and fuel cell aided ion engines. (Yes, I will use all 3 power sources). I am sorry for this @king of nowhere but I stole your hab module. In my defense, I made it better and gave it more redundancy, 2 of everything, both high quality. Almost nothing standard quality. I am going for full reusablity except landers and boosters. I imagine a duna colony creates more landers and ships them up and down.
  4. Thats not true, even with all cheat you will explode around 1000m. Thats Jool. Must have gotten mixed up.
  5. But that takes away 1/3 of damage, which could be eradicated with 200 tons of active sheilds, very heavy but doable on an ion ship like I'm doing. Needs 200 ec/s, so you need big solar panels, like Dream Big's. At least Eeloo isn't hellish in terms of radiations belts, and at Jool its pointless b/c it will barely have an effect with the overwhelming radiation.
  6. what you have an energy flow of 400,000+ EC a sec, that can power 50,000 ions at full power. what.
  7. 300 hours, but I spend far more browsing on the forum searching for info on the game and tips and cool stunts.
  8. Nice skill to renter 2 at a time and still keep them in physics range.
  9. Brad can go to minmus on 1.2 tons so people can go to duna and return for the same, if they are super skilled and use ike to decelerate and use parachute to land and walk about to mauntain, use the last ant fuel to jump, go to orbit and leave with ike.
  10. I can smell the grave wax from here. This has been such a help and saved one of my launches after I inadvertently launched 80 instead of 90, and I was really stingy about fuel.
  11. Without tweaking you will get a mere 7m/s, so the drain valve is ditched as well as the nerv idea. Use a terrier. Add a chute, stayputnik tot the terrrier to recover it and save a lot of money you can make a profit by shuttling fuel back and forth, only use 80% of the fuel to get there and send 400 fuel to kerbin. Convert o torn 125 is a mere 1000 funds and 1.25 tons. Worth 160 funds of fuel. Do it 300+ times to make profit. Use a convert to torn 125 on a lander so the whole station won’t have to land and waste fuel. Go spend 900 m/s to get to mun, and another 500 m/s to an low orbit, then another 500 m/s to return, aerobrake precisely so you will be slingshotted back to mun again. You will have 1.9 k of Dv and can refueel in the low orbit with an 3 ton convert o tron lander that shuttles 0.3 ton of fuel a time, so 70 trips needed. the station can carry 22 tons of payload, eg all the things he wants. Strip weight every way u can, eg drop tanks to leave to the mun for the first time, u can handle reduced dv the next time u return to kerbin b/c u can aerobrake to a mun intercept. Maybe no electrical system and rotation control, so only gimbaling and turning it around with a jetpacking Kerbal or 4 ants. Maybe even use suborbital catcher to catch it to save money on the launcher. Then if it ever runs out of fuel transfer fuel to the station with the earlier mentioned lander, which has 1600 m/s. Even no ladder, no mono prop,and no big ports, just 1 mini port. leave the majority of modules in mun orbit and redock after coming back from kerb orbit. *ditch the eccentric orbit idea but go to low orbit. * found a loophole, I can start from a orbit just below the mun to minimize dv needed to get there. Will need more to get back but will save a lot.
  12. No, build a empty fairing, and then put a girder in the center, then add the DLC hinges and ore to it as well as the KAL-1000, the hinges will phase through the fairing. You don’t need to put at center of mass I realized. Search the Reddit for yo yo despun examples.
  13. Put them in a fairing, fairings have no collider so it will work.
  14. Procedural parts kill the spirit of the game. The game is supposed to have you make do wit hwhat you have.
  15. @AlexinTokyo (just figured out how to use mentions) is right. I suggest a small(filled) ore tank to increase science
  16. Use hinges and ore tanks, keep the tanks t at center of mass then extend them.
  17. I’m doing a kerbalism grand tour, which is far harder and I have no time, but I have a kerbalx craft with light modification that can easily do it. I give you permission to fly it in a joint collab, we won’t likely go on the leather board but as a gate crasher. Search up the user and download Kraken’s maw. Shower thought: I bet deploying a 100 kerbal base on each moon would wreck the competition. Sadly, the mere tylo lander would have to shuttle 42 tons up and down several times. I wager it will be really hard. The mothership might be 10 kilotons or more.
  18. I have an idea, you could give each part an option for thermal upgrading(only parts from aero or fuel section) that doubles the dry weight but doubles heat resistance?
  19. But the thing is that oxygen and life support on a ship this large won’t take much away much delta v, so you can detox them and control with probe. And with rad shielding, at max, a few percent taking several days to heal is acceptable enough to keep it at zero even with solar storms, especially aided with active shields, which you have 2 of.
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