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KSP2 Release Notes
Everything posted by ColdJ
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P -62
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- going off the rails!
- non-stop!
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I am hoping that being able to make things lifting bodies in configuration stays. Otherwise sci fi ships like from star wars would become impossible. Things that look good in a movie don't often do well with real aerodynamics coming in to play.
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P -63 Turn your frown upside down. Time to be positive.
- 31,352 replies
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- going off the rails!
- non-stop!
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(and 3 more)
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P -63
- 31,352 replies
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- going off the rails!
- non-stop!
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(and 3 more)
Tagged with:
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P -64
- 31,352 replies
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- going off the rails!
- non-stop!
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(and 3 more)
Tagged with:
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P -64
- 31,352 replies
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- going off the rails!
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The new non-impulsive maneuver editor
ColdJ replied to mcwaffles2003's topic in Prelaunch KSP2 Discussion
Well, to do the opposite too I suppose. Either to decrease PE at the appropriate point for insertion into the atmosphere or increase AP at the right place so as to more efficiently break free of the influence of a planet and head out to to another one. In each case without significant change in velocity. The trouble with only speeding up or slowing down is that you then have waste more fuel to compensate when you get where you are headed. Using it to get closer at PE means that if you do it correctly you can use atmospheric drag to slow you and use less fuel. Using it to choose where in orbit your AP is means setting up where is most efficient to accelerate to a course to get free of the planets influence or get captured by the Mun etc. This is just in relation to nodes of course. When not using nodes it is a way of targeting the nearest celestial body. -
Yes. It made them stand out as special to their pilots and crew. I think it would be great to be able to personalise your ships and make them unique.
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The new non-impulsive maneuver editor
ColdJ replied to mcwaffles2003's topic in Prelaunch KSP2 Discussion
Sorry. I thought you were well versed and so didn't need to make it more complex. Say you have an uneven orbit where your PE is a bit close. You do not want to change the speed you are orbiting at, you just want to even out the orbit so that PE and AP are about the same. Radial in, I think at the halway point from PE to AP and you will decrease AP and increase PE. Inversely Radial out after AP on the way to PE will do the same. It also is usually more frugal than Pro or retro. Also remember, Prograde is the path along which your craft is flying. It is not your relationship to the planet. That is why with the point of closest intercept window you can far more efficiently decrease your intercept distance with the craft you are targeting, just using your RCS. You are changing your prograde in relation to your target, side to side in 2 planes, rather than increasing or decreasing your velocity. Makes it much easier to arrange a meeting for docking. -
The new non-impulsive maneuver editor
ColdJ replied to mcwaffles2003's topic in Prelaunch KSP2 Discussion
Changing the shape of your orbit, depending on where you are in comparisson to PE an AP at the time you use them. -
@xstarlin Hi. I am happy for someone to correct me, but in non programming terms I think you have to think about it as, It is not the NAV Ball that is turning but rather your point of observation. Just like in a 3D modeling program where you move around a model that is static in the centre of the workspace to see different sides. Due to the nature of the game requireing there to be an away from the planet, a towards the planet, an along this axis, an along that axis etc. So as the Kerbal or the craft they are in changes directions in 3 dimensions, the NAV Ball stays orientated to the different axies. essentially it does not turn, you just see different sides based on your orientation, and by observing the different sides you can determine in which direction you are headed. I know that is not code but hopefully it might give you an idea of what might need to be done.
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If you were expected to always be on the move and responsible for existing, then you would be tense too. Is Verbatim cheating?
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Granted: Your PC will now only watch old TV shows all day, and refuses to do anything else. I wish for a deepthought pizza.
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One sentence you could say to annoy an entire fan base?
ColdJ replied to Fr8monkey's topic in Forum Games!
Gravity only exists to stop the common man from dreaming among the stars. -
As reliable as a synthetic CDO.
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The Dewey Decimal system and other methods of catergorization.
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P -64 Well that was close.
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I guess in New Zealand they are never sure which way around the laptop should be.
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Hi @SSTO Crasher
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"Preju" - An ancient form of martial art where they used random chance to determine how they would fight an opponent. Dice and a complicated list of moves were used together to make the choice. The dice were called "Prejudice" It fell out of favour as a martial art because they lost more often than won. Banned for not knowing this.
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@josselin2196 Hi. More info is always helpful when working out these things. First. Your shader seems to have " Colour attribute" rather than "Vertex colour." Is this something you changed, or when you chose from the shader list is this what came up? This is what it usually looks like. The Vcolour is detatched by me so the texture shows, due to the quirk of it not showing in blender when attached. This is only after I saved the original untouched and then imported it back. If you did this before saving a brand new materials set up then it would be saved as detatched. Second: Could you show where your UV map is covering your image. Need to know if it is aligned to your image correctly. If it is not or you forgot to create one then that could mean it is over a black section or not on the image at all. Which would cause it to be black in the game. Third: Is the image you are working with a .png or a .dds? If it is a .dds then your UV map would be upside down and not on the sections you think they are. .dds are flipped compared to all other formats. Also KSP only can use .dds that are BC3 (Linear, DXT5) So if you could check these things out and let us know if you found the problem that would be great. Or pop up the needed pics and info if you can't work it out. Thanks.
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I could tell you, but then I'd have to kill you. Before the moderators killed me for teaching you how to do something they frown upon.
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The click will be with you, always. You are all clear kid, now lets click this thing and go home.