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Everything posted by ColdJ
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
ColdJ replied to Dr. Kerbal's topic in Forum Games!
3360- 7,618 replies
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- lets count
- dr.kerbal
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Appears not. Is it @Souptime again?
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Scuttle pilot
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Admiral Tuffy the Tugboat.
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One sentence you could say to annoy an entire fan base?
ColdJ replied to Fr8monkey's topic in Forum Games!
Your entire theory was just proven wrong. -
Geonovast became afraid. He expected the safety inspector to appear before dark. The team thought that massive boosters might counter the lack of struts on Kerbin. The mission would gradually devolve into reaction wheels, something literally revolutionary to Kerbalkind. How extraordinary that is, considering the effort required to make big ol' pitch forks and feather dusters with large torches, and wiggly tentacles playing the piano for fun. Exactly one week later, the inspector woke to find a great disturbance in the force - a PowerPoint presentation. The horror of it overcame him with great quantum superlinearecitation. A Massive vortex opened to reveal a terrifying cake-producing monster. The inspector immediately panicked and reached for his pogo-stick, deftly bouncing off the bed that he was floating on down the Nile and into the grasp of Curveball-Anders who spontaneously barfed. Rutabaga, meanwhile, emerged in the river of dreams. Snark saw Kerbiloid and thought, is that Adsii? What strange and bizarre manifestations appear when Aerodynamic Kerbal suffers from a ColdJ virus. Deddly, Vanamonde and TakeTwo ninja'd the cake as Admiral-Fluffy forlornly tried to soak a stolen dry bagel in lox. The cake-producing monster began slithering towards the first person to run a bakery in Dakota. Competition wasn't anything the monster felt like wasting time on. However, the mountain of cake was made inedible by the kraken. Boris (the monster) started a sales-war
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Glad to hear it. P -9
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- going off the rails!
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We all live in a yellow submarine.
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I personally have never done anything with the suits. @Caerfinon has and may know. Glow in KSP is usually done with emissive textures which usually means the main texture pic and another that is dark everywhere except for the places you want to light up and those areas are usually brighter than the main pic. So if you recolour the areas that are meant to glow to the colour you want then that should work. If you want glow in different areas and the suits do use the emissive system then darkening the areas you don't want and lightening the areas you do want on the emissive texture (not the main texture) should work.
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Geonovast became afraid. He expected the safety inspector to appear before dark. The team thought that massive boosters might counter the lack of struts on Kerbin. The mission would gradually devolve into reaction wheels, something literally revolutionary to Kerbalkind. How extraordinary that is, considering the effort required to make big ol' pitch forks and feather dusters with large torches, and wiggly tentacles playing the piano for fun. Exactly one week later, the inspector woke to find a great disturbance in the force - a PowerPoint presentation. The horror of it overcame him with great quantum superlinearecitation. A Massive vortex opened to reveal a terrifying cake-producing monster. The inspector immediately panicked and reached for his pogo-stick, deftly bouncing off the bed that he was floating on down the Nile and into the grasp of Curveball-Anders who spontaneously barfed. Rutabaga, meanwhile, emerged in the river of dreams. Snark saw Kerbiloid and thought, is that Adsii? What strange and bizarre manifestations appear when Aerodynamic Kerbal suffers from a ColdJ virus. Deddly, Vanamonde and TakeTwo ninja'd the cake as Admiral-Fluffy forlornly tried to soak a stolen dry bagel in lox. The cake-producing monster began slithering towards the first person to run a bakery in Dakota. Competition wasn't anything the monster felt like wasting time on. However, the mountain of cake was made inedible by the kraken. Boris (the monster)
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P -4
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Geonovast became afraid. He expected the safety inspector to appear before dark. The team thought that massive boosters might counter the lack of struts on Kerbin. The mission would gradually devolve into reaction wheels, something literally revolutionary to Kerbalkind. How extraordinary that is, considering the effort required to make big ol' pitch forks and feather dusters with large torches, and wiggly tentacles playing the piano for fun. Exactly one week later, the inspector woke to find a great disturbance in the force - a PowerPoint presentation. The horror of it overcame him with great quantum superlinearecitation. A Massive vortex opened to reveal a terrifying cake-producing monster. The inspector immediately panicked and reached for his pogo-stick, deftly bouncing off the bed that he was floating on down the Nile and into the grasp of Curveball-Anders who spontaneously barfed. Rutabaga, meanwhile, emerged in the river of dreams. Snark saw Kerbiloid and thought, is that Adsii? What strange and bizarre manifestations appear when Aerodynamic Kerbal suffers from a ColdJ virus. Deddly, Vanamonde and TakeTwo ninja'd the cake as Admiral-Fluffy forlornly tried to soak a stolen dry bagel in lox. The cake-producing monster began slithering towards the first person to run a bakery in Dakota. Competition wasn't anything the monster felt like wasting time on. However, the mountain of cake was made
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P 2
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The crane is built by me. It is part of a larger mod I am building. The grabber I was using that time was from my Thunderbirds mod but though it may look different than stock it uses exactly the same module and collider system as the stock klaw. I have seen this behaviour with stock and with other mods. I think the first time was with grabber arms made by @Angel-125 It is something to do with parts that are just on their own, not connected to command modules, although it has happened with a part that had a IVA and was a sort of escape ball. I even had a kerbal hang on to the airlock ladder and float away with the ball. I haven't tried alt-], I will have to try and see. I am not sure, never tried, they are kind of hard to retrieve and at first the grabber thinks it is still attached even though it is not. My experience is exactly as you described for yourself.
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P 0 vroom
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Buffalo 2 Modular Space Exploration Vehicle
ColdJ replied to Angelo Kerman's topic in KSP1 Mod Releases
Those are from his Sunkworks mod. -
Change, add, or remove one letter from the word of previous post.
ColdJ replied to Turf's topic in Forum Games!
Paint busted cat casserole clear for the heat magic waffle simulator. Often fault chrome towers with literation cacti -
Crossply tyres
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Adsii became afraid. He expected the safety inspector to appear before dark. The team thought that massive boosters might counter the lack of struts on Kerbin. The mission would gradually devolve into reaction wheels, something literally revolutionary to Kerbalkind. How extraordinary that is, considering the effort required to make big ol' pitch forks and feather dusters with large torches, and wiggly tentacles playing the piano for fun. Exactly one week later, the inspector woke to find a great disturbance in the force - a PowerPoint presentation. The horror of it overcame him with great quantum superlinearecitation. A Massive vortex opened to reveal a terrifying cake-producing monster. The inspector immediately panicked and reached for his pogo-stick, deftly bouncing off the bed that he was floating on down the Nile and into the grasp of Curveball-Anders who spontaneously barfed. Rutabaga, meanwhile, emerged in the river of dreams. Snark saw Kerbiloid and thought, is that a Knight? What strange and bizarre manifestations appear when Aerodynamic Kerbal suffers from a ColdJ virus. Deddly, Vanamonde and TakeTwo ninja'd the cake as Admiral-Fluffy forlornly tried to soak a stolen dry bagel in lox. The cake-producing monster began slithering towards the first person to run a bakery in Dakota. Competition wasn't anything the monster felt like wasting time ideally on, the mountain
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Shute Le Pellet
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To @JPLRepo , @IgorZ or anyone else who might know. Some time ago and then just recently I have observed parts that are not attached to a command pod, when coming in contact with a grabber, instead of being seized, end up becoming unaffected by gravity, then a slight touch will send the part drifting off into the sky to drift like a balloon forever more. Has this been discussed in the past? Did anyone have a fix for this? Thank you.
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Just finished a crawler crane as part of a larger project I am making. It uses the robotic parts system, 2 hinges, 2 pistons and a large servo.
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P -1
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The last was in my Oblivion Bubble Patrol Ship mod but also got a report from my Thunderbird mod. I am guessing those who started using the mod before the last update were fine but those who got it afterwards had trouble. Many people don't take the time to report and just assume my mod is broken, so I don't know how many had trouble. The bubble ship is all one piece and I used the plugin for 2 of the animations. The landing gear and the transition of the engines.
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I wasn't then but I am now. Would the @TruthfulGnome like to say hi?