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ColdJ

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Everything posted by ColdJ

  1. You need to adjust your suspension distance, most likely only in the config file but if you can't get it together then you need to change position of transforms and size of collider in relation to your meshes. The numbers used in the config determine many things including the starting distance between the base and the section with the wheel. Try to adjust the gear in game with the UI first to get an idea of what might need to be adjusted in the config. When you were in the space plane hangar did it look together? There are parameters for travel and spring strength in the config. I am ignorant about exact measurements but I generally experiment till I get it how I want. Remember you can make several uniquely name configs that use the same model and have them all load at the same time so that you can try many variations to see what gets changed in one session of KSP. Also try the wheels out on the flat grass off to the side of the runway to see if your wheels look natural on the surface, whether they look sunk in or floating. The runway is never a reliable indicator as it seems to play around with it's collider positions. You change the radius parameter in the MODULE name = ModuleWheelBase to change how high it seems to sit.
  2. Banned for sliding down the banister.
  3. Floor 2023: Out the window you see the Northern Lights.
  4. Gene designed a vinegar-and-bicarbonate TARDIS rather than a rocket. The agency expects the Mohole to appear before dark. The doctors thought of massive booster shots to counter the lack of superior thrusters on brooms. The mission would gradually devolve into something revolutionary to Kerbal cranes and rainbows. How extraordinary that is
  5. Finished a Snow Speeder. Just need to tidy things up, but will probably have an update soon.
  6. Gene designed a vinegar-and-bicarbonate broom rather than a rocket. The agency expects the Mohole to appear before dark. The doctors thought of massive booster shots to counter the lack of superior thrusters on brooms. The mission would gradually devolve into something revolutionary to Kerbal cranes and rainbows. How extraordinary
  7. Aeiou Kerman forgot the golden rule of not standing where you are spawning in a static and got launched violently in to space to drift for eons until they finally fell into Kerbol. Jason Kerbal: Amnesiac Secret agent.
  8. Granted: But Microsoft have strong armed the manufacturer so that it's drivers are only compatible with a future version that requires you to always be online and gets updated every hour without any care for what you are doing. I wish that this was not where we are headed.
  9. Hi. I am used to building off of the Stock colliders so your wheel collider looks wrong to me, I also don't know what modifiers you have put in there. Based on what you appear to be going for I think you need to to look at the Stock "Gear Free" as when you remove the Steering module from it is pretty much exactly what you are trying for in having a no steering, suspension landing gear. Either open it up in your 3D program to look at how it is set up or actually use it and replace the meshes with your own and adjust the transform positions to match the size of your meshes. I have configed a version of the stock with the steering module removed and it works well. Here is a pic of it in my BforArtists set up (Fork of Blender) so you can see how it's heirachy is set up. Just compare to it's config file. Many of the actions of a wheel are completely in the config file, the transforms in the .mu simply set the origin points from which they start. wheelTransformName = wheel, determines what gets rotated when it is moving. Note that the WheelCollider is an actual collider, not an empty axis, and that the name is the same for collider and it's collection. In yours it is different.
  10. @Nazalassa (Guess who will reply next?)
  11. Fan fiction will never be considered canon.
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