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ColdJ

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Everything posted by ColdJ

  1. No it doesn't and since we are still waiting to hear from the author it does not look likely soon. The last known to definitely work fork of blender is BforArtists 2 version 2.70. If I read it right it is based on Blender 2.93 alpha and so in theory should be the last to work. Follow the link and read to make up your own mind. If you choose to download and use it then you activate the plugin under the "Testing" section in preferences once you have placed it in the right folder. Example: C:\BforArtist2\2.7.0\2.93\scripts\addons_contrib\io_object_mu-master You will notice it is directly on the drive and not in "ProgramFiles." Here is the link. https://github.com/Bforartists/Bforartists/releases/tag/v2.7.0
  2. 10/10 Only humans assume that everybody thinks like them. I can extrapolate and visualise possible futures based on current events. Ergo I must be human.
  3. It doesn't. I have never even tried. If you feel confident that you know how to give it that then you have my permission. If you do then I will release an update with your additions and credit you as being author of the Waterfall support. Any thing further about this should be done in private messages for discusssion and file transfers.
  4. Waiter: That is why we prefer you compliment the Chef rather than the soup. C:W, Quick, a strainer! I seem to have lost the plot in my soup.
  5. Statics packs should not interfere with the interface so to break it down we need to establish what you have and what you have or haven't done. If you are using a version of KSP greater than 1.10.1, have gone to the beginning of this thread and followed the links to get the latest version of the Kerbal Konstructs *.dll that fixed it after 1.11.1 onwards, broke it?
  6. Floor 2357: You play jump rope with the tentacles then head on up.
  7. So Kerbals are Jelly Babies?
  8. Hi @AtomicTech. Sorry I have been incapacitated for a few days and missed the fun. From what I have read you are in good hands and should be right now. If you are planning to release many mods under a Company like Title then I think the best example to follow would be @Angel-125's "Wild Blue Industries." He is very professional and well ordered, and has many releases that go in under the WildBlueIndustries folder structure. And I am pretty sure that all his work has github pages that are well layed out and would give you a good example as how to do things. Good Luck.
  9. Wow that is impessive @siklidkid ,Tagging someone who hasn't been here since 2012. Hello everyone. Sorry but a severe neck spasm wiped me out for a few days. Hello @Hyperspace Industries
  10. Banned for not being as witty as you are in other threads.
  11. @OrbitalManeuvers@Stone Blue@Space Cowboy@AtomicTech Hi. sorry it's been a few days but I managed to get a severe neck spasm that stopped me from being able to eat, sleep or very much move for 2 and a half days. Only due to a prescription painkiller (that still took a long time to work) am I able to move and function again. Thank you OrbitalManeuvers for instructions. The interface is slightly different but I believe I have found the right section thanks to you and just need to experiment to make sure I have got it right. Any tutorials from you StoneBlue or anyone else who is competent in BforArtists 2 would be much appreciated. Not all of us have unlimited internet and so clearly written instructions with some pics are extremely valuable. Space Cowboy. I have the download now and have had a quick look in BFA2. I should be able to use the model as a base template to create a new one from but along with everything else I have got going it will be awhile. I do not know how to make a decent IVA as yet so it would probably still need to use one of the stock ones for the interior. It also doesn't have ladder colliders or hatch colliders, so all these things will need to be worked out. But I will work on it when I can. Also have a look at the bottom this page in the link for some starwars ships including the Millenium Falcon Hull. I haven't tried them out yet myself as they were built for 1.3.1 but they may be useful if they can work. https://spacedock.info/profile/SkunkWorksCommand AtomicTech. It will do us both good to read through the *.mu plugin thread to see if we can find info that might help us improve our model making skills.
  12. It's good morning from @Admiral Fluffy And goodnight from me.
  13. THATMESSEDUPDUDEWHOTOOKONTHEALIENHOARDSWITHEXOTICWEAPONSANDESCAPEDATOPSECRETRESEARCHFACILITY. No you ninja. I ain't thinking up a new one so this is for above you.
  14. Christian likes me and gives me My Cookie.
  15. 10/10 Creative and human. I am human because I stay up doing text based games on the KSP forum when I should be asleep.
  16. Thou shalt run out of fuel 10 metres above the Mun's surface.
  17. KSP 2 will make my computer change it's operating system from Windows to Linux Mint.
  18. ColdJ

    Puns!

    20 DOGS ESCAPED FROM THE POUND. THE POLICE CAN'T DO ANYTHING UNTIL THEY GET SOME LEADS.
  19. No. I am at least on Par. TUBM remembers the anthem by "Tub Thumping"
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